You've done it again. This is what you get for being easy-going and good natured.
Kitty called you up last night at some inhuman time, and implored you to come over to her house at the edge of town. You've known Kitty for many years, but still can't quite make her out. The only sure thing is that she never fails to get you into some sort of trouble. But you've finally agreed to stay at her strange house for a few nights, while she's away on some 'extremely important business.'
When you arrive, already in the middle of the night, you find Kitty in a state of turmoil. Still, she lets you in, and before you know it, she is gone. Strangely, you don't hear her open or close the door - in fact, the door leading outside has been left locked, and you haven't got the key. So it seems you are trapped here until Kitty returns.
Well, nothing doing. You walk around the house a bit, and find that it is no ordinary house. It is a small clock tower, so that when the Clock strikes, the sound resounds through the whole house. You try to get some sleep on Kitty's bed, but the clock keeps waking you up every hour. However, eventually you manage to doze off.....
You wake up in the morning, feeling fairly refreshed.
38th place (out of 53) in the 6th Annual Interactive Fiction Competition.
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