Your adventure starts in the front garden outside mean old Uncle Henry's house. All you have to do is break in, find the safe, open it and take what you need.
In a letter from Les dated 14 December 1983, he said (in part):
The program works well although the theme is not particularly strong and it seems too good to 'give away'. I had thoughts of putting it out commercially as a sort of beginner's adventure/guide to writing your own but have not yet got round to it...
I wrote the program from scratch having played just one Scott Adams adventure. It was written primarily to see if I could write an adventure and I kept the plot simple as the programming was more important. The basic structure is now there and can easily be adapted. I have an idea for a much more complex adventure using this framework but just have not found the time to write it.
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