In this light-hearted but immensely challenging look at The Bard's world through the keyboard of modern man, you find yourself, after watching too many Shakespeare plays (or perhaps reading them) wandering around a strange land. Here they use a richer language than usual and some of the scenes remind you of certain Shakespeare plays. How you are going to return successfully to the present day is something that you will have to find out for yourself!
Why does the adventure take place on three different dates? What is the significance of the lady Portia's caskets? Why does Yorick sometimes say ‘Golesida’ and sometimes something else? Why do you suddenly find yourself wearing an ass's head? These are just some of the tantalising puzzles that you'll meet when you welcome AVON...An exhaustive knowledge of the Shakespearean Canon is not necessary as, in most cases, just the problems rather than the solutions are taken from Shakespeare.
Originally developed on the "Phoenix" IBM mainframe computer at Cambridge University, England in 1982. Ported to 8-bit platforms by Acornsoft and Topologika using the game assembler of Jonathan G Thackray and David J Seal in the late 1980s.
Ported to Inform using a Perl script written by Graham A Nelson in 1999. Adam J Atkinson assisted with testing and tidying up damage to the original source code. David Kinder updated the Perl script in 2011.
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Hi there!
The full Topologika version of AVON and Monsters of MURDAC have now been located and archived.
See here: http://www.stardot.org.uk/forums/viewtopic.php?f=32&t=9029
Merry Christmas!!
Lee.
For the BBC Micro I should have said!!
Great work :)