You are a crewman aboard the USS Sea Moss – a Navy submarine patrolling the North Atlantic – when a routine maintenance job in the forward escape tube saves your life. While locked in the airtight tube, a saboteur gasses the remainder of the crew. It's obvious that someone wants to steal the sub – perhaps for the experimental sonar-jammer that makes the sub 'invisible' to enemy sensors. Your job is to prevent the sub from falling into enemy hands. This entails finding a way to survive the poisoned atmosphere, getting the submarine underwater so that the enemy can't board it and finally destroying it!
This rather bleak mission was Brian Moriarty's second published adventure game; it's often mis-credited to Tom Hudson, who a few years earlier was writing an unreleased action game, using the same title, for the same publisher.
Was published in issue 18 of ANALOG magazine.
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