Enterprise and Amstrad versions of the game were planned but never released; although there are one or two hints to the existence of the Amstrad version.
The game is notable for its "buffer save"... a very early example of a ramsave/memory-save system.
[+] Users currently playing this game
Old school style quest type, relatively long, with generally easy puzzles, some requiring a bit of out-of-the-box thinking. Sadly, the logic of the game in the version I played is badly debugged: objects can be duplicated, inventory slots can disappear, events can happen twice when they shouldn't. Other bugs are also apparent. A pity, since better debugged and with a friendlier parser this game could have been a contender.