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Colossal Adventure

Level 9 Computing info 1982

Language:
English
Authors:
Mike Austin info, Nick Austin, Pete Austin info
Systems:
A-code info
Platforms:
Amiga, Amstrad CPC info, Amstrad PCW info, Apple II, Atari 400/800, Atari ST, BBC/Electron info, C64/128 info, Camputers Lynx info, Enterprise info, Macintosh, Memotech MTX info, MSX, Nascom info, Oric/Atmos, PC, Spectrum, ZX81
Genres:
Fantasy, misc., Treasure hunt, Underground info
Related:
Jewels of Darkness [1: Colossal Adventure, 2: Adventure Quest, 3: Dungeon Adventure]
Colossal Caves [1: Colossal Cave Adventure, 2: Microsoft Adventure, 3: Pyramid 2000, 4: Advent, 5: Adventure 1, 6: Adventure, 7: Colossal Adventure, 8: Adventure, 9: Adventure, 10: Colossal Cave, 11: Serf's Tale, The, 12: Adventure, 13: Aventura Original, La, 14: Colossal Cave Adventure, 15: Colossal Cave, 16: Colossal Cave Adventure, 17: Classic Adventure, 18: Colossal Cave, The]
Entered by:
ahope1, Alex, dave, Gunness, iamaran, Manuel Schulz, Starscream, Strident
Added:
10-05-2010
Edited:
06-03-2020

Synopsis

Plot

Colossal Adventure is a complete, full-size version of the classic mainframe game "Adventure" with all the treasures, creatures, rooms and puzzles of the original. And we have added 70 bonus locations to the end game. No one else gives you this.

Notes

Colossal Adventure was Level 9's version of Crowther and Woods's original game. Due to A-Code's efficient text compression, Pete Austin et al managed to fit in a new 70-room finale, in which you must rescue a group of elves in a timed sequence.

The games in the series originally had various references to Tolkien's body of work and were therefore known as the Middle-Earth Trilogy. When it was re-released by Rainbird, all Tolkien references were dropped and the trilogy was retitled Jewels of Darkness.

On the Amstrad PCW, Apple II, and the 16-bit platforms, the game was only released as part of this trilogy. The Jewels of Darkness version had illustrations, whereas the original versions were text-only.

The release date for this adventure is often listed as 1983, but magazine advertising as early as August and September 1982 shows that the release date on the initial formats was 1982.

Colossal Adventure was originally released as a 16K game for the Nascom. In the early days of Level 9, both 16K and expanded 32K variants were released for the Nascom, BBC Micro, Spectrum, and ZX81. After the release of Dungeon Quest, the 16K versions were no longer sold.

The 32K version of Colossal Adventure for the Nascom is credited to Michael J. Evis. (You can view this information by typing AUTH in-game).

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Images

Image
Jewels_of_Darkness.png Colossal_Adventure.png ColossalAdventure.gif Colossal_Adventure_1.png

Rating

Average User Rating: 8 (1 rating)

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