Two thousand years ago Ascore was a thriving port on the Narrow Sea. The
gateway to the great dwarven nation of Delzoun, it was a melting pot where
humans,dwarves and elves all conducted trade with nations across the Forgotten
Realms.
Now Ascore is nothing but a maze of sand-swept ruins, its mighty stone docks
thrust proudly into the advancing wastes. The Narrow Sea has vanished before
the relentless march of the Great Desert.
As the waters receded from Ascore and the city began to strangle, the leaders
of the metropolis faced new dangers. Orcs, trolls, dragons and especially the
monsters of the growing desert all came to feast on the city's bones as it
shrivelled in the suddenly-relentless sun.
Ascore called upon the greatest magic-users of the Realms, promising
wonderful treasures if they could create a magical defense to protect the
city. Although many tried and failed, no wizard could claim the prizes.
Then, one blistering summer day, four old and powerful magicians from the
distant east appeared at the city gates. Each, using his special knowledge and
rare components, had crafted a magical statuette on a triangular base to
protect the city from monsters from the north, east, south and west.
Each statuette glowed magically with a symbol representing the part of the
Realms upon which it was to focus, and they were breathtaking to behold. Each
created a small area where any monster become lethargic, even nauseous. The
creatures upon whom it was tested hurried away from the city.
Classic AD&D roleplaying game. Quite long, and very nice storyline.
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Sweet Role Playing Game. Lots of fun when you know your AD&D math.