In the words of the author:
"The idea, so to speak, arose during an afternoon, and I created locations and problems as they came to mind. That's why the adventure itself doesn't have too much logic, it doesn't have a script or anything like that, it's just a collection of problems and more or less related locations.
The final objective is to return home, and as you will see as soon as you begin the adventure, you can not re-enter the portal, so ... go get a life".
An adventure made with the parser Sintac.
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