Gold and treasures tempt us all, but only the stout of heart and swift of mind should attempt a trek through the legendary House of Thirty Gables. To be alert is to be successful against the strange array of creatures (and other terrors) waiting to end your quest for riches. Serpents and trolls are merely minor obstacles in this dungeon of mystery.
You make your way through these dank halls by typing two-word commands, such as GO WEST, READ SIGN, THROW AX, etc. You'll find various objects along your way—some of which you may need in order to solve the problems endemic to this enigmatic residence. Lest you forget, there are heaps of treasure to be had for the adventurous and crafty explorer. However, the real reward is the pleasure you will have by outwitting the sinister inhabitants of the House of Thirty Gables!
House of Thirty Gables resembles a ZORK-lite treasure hunt; the player must solve a number of puzzles to collect gold coins and other treasures, dealing with classic monsters like dwarves and snakes.
It appears to be written using a heavily modified version of the Scott Adams adventure engine; Miller also wrote the Eliza-like "Dr. Chips" for Adventure International. The game has an innovative, but rather sadistic buy-a-hint system that livens up the proceedings in several key sequences.
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