You have crashed your ship on a hostile alien planet. All is not lost, however. Your scanners have located a deserted alien ship! Scanners show no life aboard. You figure the crew must have been killed by hostile native life forms. But the ship is in perfect condition.
You are acquainted with this particular type of vessel and know you must find several components to get it to blast off. Because of your injures you also know you would never survive the takeoff. Fortunately, your ship has an extensive cloning section, and you are able to make several clones of yourself to search through the alien ship. The clones, of course, have no thoughts of their own and must be controlled through telepathic link.
Unfortunately, the telepatic link section was also damaged in the crash. The clones are all functioning, but your link with them is shaky at best. Upon testing them you discover a few commands in one or two words such as LOOK, GET CHAIR, N,S,E,W,U,D (directions of travel) and you figure you'll discover the rest by trial and error.
The clones must go aboard the alien vessel and find the components needed to lift off and go for help. If they fail, you will die a slow and agonizing death aboard your own ship. With hope in your heart, you send the first one out.
Although better known as a 1985 PC shareware game, Marooned Again was originally released by Futureview in 1982 for the TRS-80.
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Amateur and unpolished, but debugged, at least. Puzzles mainly focus on mapping and what button does what, so it is not very imaginative. The instructions say the game is fairly difficult and promise days of adventuring, but the challenge yields in a few hours. This is good, because the player would get bored if the game was longer.