You, a young apprentice in the Wizards Guild of Kent, have been assigned to follow your master as he establishes the Wizards Guild of Lindon. Your teacher, the grand enchanter Rilan, departs from his post as Guildmaster of Kent to lay down the foundation for the Wizard's Guild of Lindon as its first Guildmaster. Rilan is a master of magic without equal and his powers are called upon to assist the kingdom as it expands across the Quondem ocean.
Grandmaster Rilan is captured in the night during a jolting assault upon the guild in Lindon itself. The other sorcerers of Lindon are busy assisting the Governor of Lindon in fending off a looming invasion. Could there be a connection?
It falls upon you, an untested apprentice with shaky magical skills, to wield the mightiest of magics as you act alone to save the Kingdom itself. Can you do it?
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