You are desperately in need of some money. You know that your Uncle Henry has plenty, but the mean old so-and-so won't lend you any, so you decide to steal it from him when he's away for the night.
Your adventure starts in the front garden outside mean old Uncle Henry's house. All you have to do is break in, find the safe, open it and take what you need.
This was written by Les Ellingham, the publisher of Page 6 magazine, in 1982. The title screen says it was published by ABACUS Software in 1983, but it actually wasn't published until some time later when it was added to the Page 6 public domain library.
In a letter from Les dated 14 December 1983, he said (in part):
The program works well although the theme is not particularly strong and it seems too good to 'give away'. I had thoughts of putting it out commercially as a sort of beginner's adventure/guide to writing your own but have not yet got round to it...
I wrote the program from scratch having played just one Scott Adams adventure. It was written primarily to see if I could write an adventure and I kept the plot simple as the programming was more important. The basic structure is now there and can easily be adapted. I have an idea for a much more complex adventure using this framework but just have not found the time to write it.
[+] Users who have solved this game
[+] Users currently playing this game