This thrilling tale takes you into the gruesome world of cadavers, deserted old mansions, cemeteries, abandoned windmills, werewolves, and the creature! This is an adventure to chill your blood!
Originally written for the TRS-80 in 16K BASIC during John's Christmas vacation in 1980.
Published for TRS-80 on the tape of the October 1981 edition of CLOAD Magazine under the title Frankenstein Adventure.
Listed as being published by SilverWare for the 24K TRS-80 Model 100, in issue 1 of Portable 100 magazine.
Olsen later reworked his game in The Quill and released this upgraded and expanded version as Frankenstein's Legacy, as part of his Thriller Series 2; published by Codewriter for C64 in the summer of 1985.
The 1985 Amstrad CPC game "by Steve W. Lucas", Monster's Final Hour appears to be an unauthorised port of this game; as does Steve's later port to Plus 4, as The Monster's Final Hour; with sections of the game also turning up in Steve's The House on Misty Hill.
The "Quilled" version of Frankenstein's Legacy was later sold (1988?) as part of a four-game compilation by Free Spirit Software; where an Apple II version was also listed.
The 1992 shareware release ("version 3") for MS-DOS was included on the disk Tales of Horror 3.0 with two of the author's other games.
The game was (unofficially?) ported to Microbee, under the title House of Frankenstein, in the early 1980s by Conal Walsh and published by Honeysoft.
An unoffical PAWed versions exists for the ZX Spectrum.
The game was unofficially ported to Inform (Z5) and as an Acorn RISC OS version for Archimedes; both by William Stott in 2004.
[+] Users currently playing this game
This is a rather well-executed riff on the legend, except for..
"Examine padlock" - It's unlocked, but closed.
"Open padlock" - It already is.
At least there is plenty of DIY organ transplantation to enjoy.
I was stuck for a couple of shaves on this one; it is one of those games where the puzzles have to be tackled one by one to advance the plot; get stuck and there is no latitude to search elsewhere and come back to the impasse. I tried one of those verb noun free for all episodes and finally discovered the combination to the wall safe. The solution is completely non-intuitive (to me at least) and possibly thumbs its nose at the laws of physics as well.
Surely the author wouldn't have put a ridiculously illogical puzzle in there to encourage people to shell out $20 for the clue sheet and solution. That's just me being cynical. Still; I have now discovered the "electodes" (sic).
There seems to be a bug where you can travel one way from the family crypt but not back again. Why is never explained as the door clearly doesn't shut behind you. Presumably this is a clumsy construct to make the game harder to finish, given its parsimonious inventory limit and limited candle light.