It is late. Another night of blasting aliens draws to a close. You reach to turn the computer off - but it's not through playing! Suddenly, before your hand can touch the switch, the screen flashes bright red. Then the message CPU Error appears briefly and vanishes, leaving the screen totally blank.
What has happened? Has your computer died? You pounce on the keyboard, hoping to save your system before it's too late. But instead, a tingling surge of electricity grabs and holds your arms fast. With horror, you realize something is pulling you in, in...
This must be a nightmare, you think. But when you open your eyes, there's a new shock awaiting: You are in a strange, brightly lit room— a room that looks remarkably like the inside of a computer. Yes, somehow your home computer has actually become your home!
Thus, stranded in the Keyboard Room, you suddenly recall the message about a CPU failure. Perhaps if you can make it to a room with the Central Processing Unit, you can fix the problem and get out of your silicon cell.
The Apple II and IBM PCjr version of the game was published as a type-in in the August 1984 issue of Home Computer Magazine (volume 4 number 3).
The TI-99/4A and C64 version of the game was published as a type-in in the September 1984 issue of Home Computer Magazine (volume 4 number 4).
Although listed in Mickey Schmitt's The Adventure Reference Guide this is largely a graphical navigation & simple puzzle game rather than an actual text adventure.
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