From the author's website:
...With it being 1984, the Apocalypse was of course on everyone's minds... With that in mind, we produced a text adventure game about surviving the atomic holocaust. I'm quite proud of it, since it's totally written in BASIC with a reasonably comprehensive interpreter... On the other hand, there are so many colossally annoying "sudden death" incidents that playing it now, I want to invent a time machine, go back in time 16 years, and punch myself in the face over and over and over again for writing the adventure-game equivalent of Rick Dangerous several years early...
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This seems to be unsolvable; at least, I haven't found any way to end the game except by dying in an atomic blast. Presumably (remember those days?) that was intentional, but it does make for a rather pointless game. It's not much cop otherwise, either.
You're right. I checked the program code. There is no good ending to this game. The best ending seems when you enter the ditch (indicated on my map) and cover yourself with the trench coat (note the game doesn't check if you are actually carrying the coat), but you still get killed.
Yup, that's exactly the conclusion I reached. No good. It would be possible to write a "solution" to get to this point, but given the game's attitude that everything is pointless, I can't be arsed, either.