Long, and at times quite tricky fantasy tale in which you must use the magic sword Kentilla to rid the world of the evil Grako.
Notes
The game features a number of NPCs that roam freely about - some of them will aid you in your quest, others will attack you on sight.
The C64 version features an 12-minute epic soundtrack by legend Rob Hubbard. Initially intended to be small musical vignettes to be played at various locations, the music was linked together at the last moment.
Very neatly coded, with a friendly parser, correctly behaved containers, proper NPCs, and original puzzles, but for some reason Kentilla never managed to grip me. Maybe it is the nonstandard use of LOOK it requires, the unfair time constraints (some actions have to be done before a certain number of turns, but the game does not warn you of this) or the need to refer to undeclared objects in pictures, which is a pet peeve of mine. In any case, it is advanced for its kind and also requires a seasoned player, as the game tends towards the difficult side of moderate. Free advice: Tylon's lab is especially devious to work out, so make sure you have found out everything to do there.
This one took me aeons to solve. Some quite clever puzzles in there.
Very neatly coded, with a friendly parser, correctly behaved containers, proper NPCs, and original puzzles, but for some reason Kentilla never managed to grip me. Maybe it is the nonstandard use of LOOK it requires, the unfair time constraints (some actions have to be done before a certain number of turns, but the game does not warn you of this) or the need to refer to undeclared objects in pictures, which is a pet peeve of mine. In any case, it is advanced for its kind and also requires a seasoned player, as the game tends towards the difficult side of moderate. Free advice: Tylon's lab is especially devious to work out, so make sure you have found out everything to do there.