At last ... you have the key to finding the Khazhadim tribe, and much more. You don't want to alarm the group with the story the woman told you, yet you are anxious to begin the search. Extinguishing the fire with your coffee, you set off alone in the direction the woman pointed, and you are soon surrounded by the impenetrable jungle.
It's up to you now ... good luck, and may the gods of the jungle smile upon you and grant you a safe journey.
Raaka-Tu is a challenging new adventure. It is a trip, which can lead you to treasures and wealth, or to death. What you find depends on your skill in maneuvering and using the tools you can acquire.
Sean Murphy maintains a webpage about this game.
Chris Cantrell has a website that analyses the code for all of Robert's text adventures; see here.
In 2014 Aaron Wolfe ported three of Robert Arnstein's adventures (Bedlam, Pyramid 2000 & Raaka-Tu) to Android; later making them available for Chrome.
[+] Users who have solved this game
[+] Users currently playing this game
I played this game back in 1982,1983,1984. Spoiler alert. Read the description of the rooms carefully, as you are teleported between the round rooms when you pick up the ring in a round room. Every terrifying death, is a clue to solve another problem. The poisoning lit candle is a weapon you can use, as long as you don't stick around to get poisoned yourself. If you get out of the temple alive, then quickly go south into the jungle so the guards don't catch you. Then go east 3 times and then south to where you started. There are 5 artifacts that give you a total of 25 points of 50 points. You get the last 25 points when you check your score where you started.