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Escape From Pulsar 7

Channel 8 Software info, Digital Fantasia info, Molimerx info 1982

Language:
English
Authors:
Brian Howarth info, Wherner Barnes
Platforms:
Atari 400/800, BBC/Electron info, C16/Plus4, C64/128 info, Dragon 32/64 info, Oric/Atmos, PC info, Spectrum, TRS-80 info
Genres:
Horror, Science fiction
Related:
Mysterious Adventures [1: Golden Baton, The, 2: Time Machine, The, 3: Arrow of Death Part 1, 4: Arrow of Death Part 2, 5: Escape From Pulsar 7, 6: Circus, 7: Feasibility Experiment, 8: Wizard of Akyrz, The, 9: Perseus & Andromeda, 10: Ten Little Indians, 11: Waxworks, 12: Midwinter, 13: After the Fire, 14: Beyond the Infinite, 15: Ghost of Mars, The]
Entered by:
Alastair, dave, Gunness, Strident
Added:
10-05-2010
Edited:
08-07-2020

Synopsis

Plot

The space freighter Pulsar 7 is returning from a distant planet, where it has collected a mysterious creature for the Intergalactic Zoo. Unfortunately the creature escapes and starts killing the crew. You have to make it to the escape pod without getting killed!

Notes

Inspired by the Alien film.

The original TRS-80 version, and slightly later IBM PC port, was published by Molimerx.

To obtain graphics on a Dragon requires the computer to be in Dragon 64 mode, otherwise the game is text only.

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Images

Image
EscapeFromPulsar7.gif EscapeFromPulsar7.gif Escape_From_Pulsar_7.png Escape_from_Pulsar_7_1.png escape_pulsar7_bbc.png Escape_from_Pulsar_7_1.png Escape_from_Pulsar_7_2.png Escape_from_Pulsar_7_3.png

Rating

Average User Rating: 4.8 (5 ratings)

Your Rating: —

User Comments

nimusi (16-10-2019 09:53)

Disappointing, the seventh adventure from Brian Howarth that I've played, and the only one so far that has not been enjoyable. No sense of menace from the creature stalking you. As I enjoy mapping, the only redeeming feature was mapping the maze and the realisation that the maze wasn't really a maze!

Exemptus (21-04-2020 16:06)

Artificially made difficult by vocabulary tricks and having to examine undescribed scenery. I managed to enjoy some of the the puzzles, but the overall experience is awkward. The version I have on ZX Spectrum has an interesting bug: the larder, a location, is also an object - it can be taken and dropped anywhere, and therefore behaves like an unlimited container.