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Curse of the Seven Faces

Artic Computing, Classic Computing, Imperial Software 1984

Language:
English
Authors:
Alan McDonald
Platforms:
Spectrum
Entered by:
Dorothy, Strident
Added:
10-05-2010
Edited:
19-08-2020

Synopsis

Plot

The aim is to find, locate and destroy the evil wizard. In order to do this you must first become his equal, which can only be achieved by finding certain objects.

Notes

Originally briefly released by (the author?) Classic Computing in 1984; the game was picked up by Artic for a standalone release that, although reviewed, doesn't appear to have happened. Instead, the game was passed on to Imperial Software in 1985. The adventure eventually got a Artic release as part of the Assemblage compilation.

Enterprise and Amstrad versions of the game were planned but never released; although there are one or two hints to the existence of the Amstrad version.

The game is notable for its "buffer save"... a very early example of a ramsave/memory-save system.

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Images

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CurseOfTheSevenFaces.gif CurseOfTheSevenFaces.gif

Rating

Average User Rating: 5 (1 rating)

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User Comments

Exemptus (28-09-2020 22:24)

Old school style quest type, relatively long, with generally easy puzzles, some requiring a bit of out-of-the-box thinking. Sadly, the logic of the game in the version I played is badly debugged: objects can be duplicated, inventory slots can disappear, events can happen twice when they shouldn't. Other bugs are also apparent. A pity, since better debugged and with a friendlier parser this game could have been a contender.