In this adventure, Rick finds himself in mysterious and confusing circumstances. Is it all a dream - or a nightmare? Will death be the final victory? Is our intrepid hero finished by a storm of bullets? Only you can find out the answers to all of these questions as you play through the last cliff-hanger in the Rick Hanson Trilogy.
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Myorem is one of those games where overlooking one tiny detail can bring you to a shuddering halt; I was at such an impasse inside the wooden cabin in the jungle. I eventually had a eureka! moment by remembering the telescope in The Mulldoon Legacy which is a tiny hint for those of you who have played that game and recall the particular puzzle referred to. This game is considerably harder than Rick Hanson, the first game in the trilogy.
I have found a Powermatic (upper case 'p') in a mansion. The game presumes you know what this is. A quick search has given me an automatic watch movement, band saws, lathes, table saws, drill presses and a liquid detergent all answering to that name. As it has an empty battery compartment that would tend to eliminate the cleansing option but I don't understand why the O'Leary brothers presumed that the player (or indeed Rick Hanson) would automatically know what it is they have stumbled upon. The parser doesn't understand "drill" or "saw" so I am none the wiser through playing guess the verb. Secret Agents really can't be expected to know such things.
There is an odd bug in this game. Without wishing to give too much away, the solution to one puzzle can be read somewhere but not until you have already solved the puzzle in the first place.
Canalboy, the instructions available from the "Museum of Computer Adventure Game History" (see link left and choose the "Myorem" entry with the mostly black picture) may be of help (I can't say for certain because I haven't played the game). Looking at the sample game play section there is a WHAT IS command, so perhaps WHAT IS (A) POWERMATIC will tell you what it is.
Thanks Alastair. I should have done my revision beforehand. All in all though this is a very good puzzle-based game albeit with too many Epic Software-like trails and paths with no distinguishing features. The end is also rather abrupt.