Designed for obnoxiousness. Too many locations (the quoted figure of 400 is correct), almost all empty, and not enough game in them. Takes a long time to map due to hundreds of one-way connections and some mapping mistakes as well: Part 1 feels like a giant, pointless maze. The medieval English is tiresome, there are too many random pains, and there is little or no atmosphere. Part 2 at least has more of a plot, but it's very wearisome to put together and solve. One of many examples of ill design being passed for difficulty.
Designed for obnoxiousness. Too many locations (the quoted figure of 400 is correct), almost all empty, and not enough game in them. Takes a long time to map due to hundreds of one-way connections and some mapping mistakes as well: Part 1 feels like a giant, pointless maze. The medieval English is tiresome, there are too many random pains, and there is little or no atmosphere. Part 2 at least has more of a plot, but it's very wearisome to put together and solve. One of many examples of ill design being passed for difficulty.