Escape From the Soviet Science and Detention Base As played on a Microbee First level (in the cell): GET BRICK, GET NEWSPAPER, N, EXAMINE DOOR (there's a key on the other side), INSERT NEWSPAPER (under what?), DOOR, KICK DOOR (the key drops onto the newspaper), GET NEWSPAPER, GET KEY, DROP NEWSPAPER, UNLOCK DOOR, OPEN DOOR, DROP KEY, N, THROW BRICK (at what?), GUARD, E, PUSH TWO, Second level: N (to a storage room), EXAMINE BOX (big enough to hide in), READ PLAQUE (for emergencies), PRESS BUTTON, HIDE (where?), BOX (a worker goes past you to the balcony), STAND UP, E, KICK WORKER (he drops something), GET ASPIRIN, W, S, PRESS ONE First level (II): W, W, W, GET BEAKER, GET NOTE, READ NOTE ("analgesic and liquid in beaker makes great acid"), MIX ASPIRIN (in what?), BEAKER (you've created acid), POUR LIQUID (on what?), WALL (this creates a giant hole), N, W, PULL PLUG (this turns off the nearby security camera), S, E, S, OPEN CABINET, LOOK (you've found an important file), GET FILE, READ FILE (it's about the missile), N, E, N, E (repair closet), GET SLIP, READ SLIP (a code: 971), W, N, TYPE 971 (you escape with proof of the missiles, saving humanity!) SCORE: 200/200 Notes: - If you feel like it, you can take the elevator to the third floor and look at the missile. The doesn’t seem to be anything to do there, though. Apart from plenty of spelling errors, the game contains a few fun bugs: - The game doesn't initialize its flags when you restart, so you can walk straight past the locked door at the beginning! - On a similar note, once knocked out, the “alert guard” remains unconscious game after game. Jacob Gunness, August 2012 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com