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Elfindor (Elfindor.txt)

ELFINDOR	
likely by K. Maddocks

This game is almost identical to Dwarfs Domain with the exception of some of the 
locations in the forest, the location of the first several items you need to get and the 
number of objects you can carry (4 compared to 6 in this game). That's because it was 
written by the same person. It is a very frustrating game, because of random 
occurrences such as monsters attacking you and trap doors opening. There are also 
two huts which can be confusing if you are not paying attention. Also there are several 
actions you do not need to do, several actions you should not do, and some objects 
you do not need to collect in order to win the game. Certain moves defy logic! Thus the 
walkthrough is not fail-safe as it does not describe the attacks or tell you what to do 
when you are attacked.

When attacked, several things can happen. The creature can freeze in fear; it can run 
away; it can kill you; you can kill it; you can be captured and deposited at eaglemen's 
dungeon. When captured the first time, type HELP (you get a hint to wait), KILL the 
creature when it arrives. The walls crumble. Alternatively you can SWIM (?) repeatedly 
until the walls crumble. GO HOLE, [GET ARMOUR (the first time), WEAR ARMOUR,] 
EXAMINE LANDS, GET WINGS, WEAR WINGS, FLAP ARMS and you will land in a forest. Pick 
up from where you left off.

Once you get captured by the man, try to do all you need to do there all in one visit. 
You can be captured again by him but it is not a frequent occurrence.

Your goal is to get the Golden Bow and Golden Arrow and drop them where indicated. 

Go N, N, E, E, GET SWORD, W, W, S, S, W, S, E, GET FOOD, EAT FOOD, (soon you will be 
attacked and if not killed, thrown into the eaglemen's dungeon). See above. On 
landing, go W, S, S, S, E, S, GET FLASK, FILL FLASK, JUMP STREAM, GET KEY, JUMP STREAM, 
N, SW, UNLOCK DOOR, OPEN DOOR, DROP KEY, GO DOOR, GET LAMP, NW, FLAP ARMS, 
GET COIN, FLAP ARMS, SE, GO DOOR, UP, E, DOWN, GET MATCH, LIGHT MATCH, LIGHT 
LAMP, DROP MATCH, S, W, N, W, DROP COIN, E, S, W, W, GO HUT, EXAMINE HUT (see 
trapdoor), HIT TRAP, GO TRAP, GET BOW, UP, GET ROPE, GO DOOR, E, E, N, W, DROP 
BOW (first part of goal reached).

Go E, S, W, HELP, PICK LOCK, OPEN DOOR, GO DOOR, D, EXAMINE CURTAINS, GET GEM, 
UP GO DOOR, N, N, NE, N, S, N (wander about until you meet a man who captures you 
– make sure you have the gem. If there is an orc there, wait for the man to kill it). KILL 
MAN, DROP GEM, GET CHEST, GO DOOR, E, GO CAVE (wait to be captured by the 
goblin), EXAMINE DUNGEON, GET BONE, HIT DOOR, PAY GOBLIN (he can't see if you 
have any money), KILL GOBLIN, GO DOOR, SW, GO CAVE, W, S, S, W, WATER TREE, WAIT 
(you get a hint about needing keys), E, S, DROP SWORD (or the rabbit may get it later), 
UP TOWER (you need the rope), GO WINDOW (ignore the book), DOWN, DOWN, GET 
KEYS, UNLOCK CHEST, OPEN CHEST, DROP KEYS, LOOK, GET POLE (ignore the cage), UP, 
UP, UP, DROP BONE, DROP FLASK, GET SWORD, WAIT or walk around until you are 
captured again to eaglemen's nest (you may need to kill a few monsters first until you 
find one that captures you), GO HOLE, FLAP ARMS, W, S, S, S, E, HELP, OPEN CRACK, 
DROP POLE, W, GET COIN, E, GO CRACK, SW, RING BELL, WAIT (a ferryman arrives), 
WAIT, UP BOAT, PAY MAN, JUMP CREVASSE (you need the rope), UP, GET ARROW, PULL 
FIRST, FLAP ARMS, W, S, S, S, DROP ARROW. You are finished.

Terri Sheehan
2002-08-05

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