DEMON FROM THE DARKSIDE Written by Jon Lemmon (Compass Software) Walk Through by Dorothy Millard (C64 Version) (Start in the valley of Dral), NE (lake edge), GET RUBY, EXAMINE BODY (dead - a demon arrow is in his chest), PULL ARROW (his body disappears - note this is necessary as otherwise he won't help you later in the game), SW, S (you are sealed inside a dark cave and a force field blocks your exit), GET SWORD, EXAMINE SWORD, EXAMINE STATUE (symbols are carved on it), READ SYMBOLS (you make out the word "MECLA"), SAY MECLA (the cave shakes and the statue moves), EXAMINE STATUE (a gap behind it leads east), E (the statue moves and seals you in), GET LIFE (spell), EXAMINE LIFE (spell - it has the power to bring the dead back to life), S, D (pit, EXAMINE PUDDLE (a small white rat floats in the water), GET RAT, EXAMINE RAT, EXAMINE PLANK (the walls start to close in), USE PLANK (it wedges the walls), CLIMB PLANK (just in time... the walls close in and catapult you out of the pit), CAST LIFE (spell - the rat opens his eyes and says you should call him if you need his help). EXAMINE SLIME (a piece falls off), GET MASK (slime face mask), N, EXAMINE STATUE (it's left eye is missing), USE RUBY (a beam of light from the force field hits it and strikes the cave wall which crumbles... you fall through into a long tunnel - leave the horse shoe), S, D (the stairs creak and seem very loose), EXAMINE STAIRS (the bottom of the staircase is riddled with woodworm), WEAR MASK (you look grotesque), BREAK STAIR (the whole staircase crumbles), IN (to a hole under the stairs), GET TORCH, GET ROPE, GET BONE, OUT, THROW ROPE (it catches), S (cavern - note if you weren't wearing the mask the demon would throw you out and the game would end), LIGHT TORCH (at the fire), GET TELEPORT (spell), EXAMINE TELEPORT (spell - has the power to teleport you to the skull of evil), N, REMOVE MASK, DROP MASK, CLIMB ROPE. N, N (a dark figure is guarding the cave east), EXAMINE FIGURE (it's a shadowy demon), E (the shadow demon is weak in the torch light and can't harm you), E (the torch is blown out - ignore the useless spell), SE (dragon chamber), KILL DRAGON (using the sword of truth), S (edge of pit), IN (you fall into a tunnel), GET FIRE (spell), EXAMINE FIRE (spell), D, D (by oak door), HELP (Wise Owl gives you a key), UNLOCK DOOR, DROP KEY, GET OWL, CAST FIRE (spell - Owl states he doesn't want to go in and you are no longer carrying him), LIGHT TORCH, GET OWL, W (gloomy room), GET GLOVES, WEAR GLOVES, EXAMINE BODY (a coin falls from it's mouth), GET COIN (you are plunged into darkness but owl flaps his wings, blows back the shadows and light fills the cave once more), E, DROP TORCH. E, E (bank of river), GET HORN, BLOW HORN (the ferryman offers to take you across the river for a gold coin), GIVE COIN (you cross to the other side - Wise Owl flies off and tells you to meet him in the marshes), LOOK (you are on the far bank of the river), NE (red walled cave), NE (Cerberus is here), THROW BONE (Cerberus runs out of the cave in pursuit), N (dark cave), GET ARROW, GET CREAM (cold), EXAMINE CREAM (note don't return south after two moves or Cerberus will have returned), S, CLIMB STALAGMITE (leave the nail), DROP ARROW, NE, N, N (edge of marshes), USE CREAM (you cover your legs with it and will now be protected from the boiling mud), N (marshes), W (island), GET WISE (Owl), E, S, S, NE (small clearing where a hooded figure sits next to a burning fire), EXAMINE FIGURE (he says "My name is Herne - give me back my horn and I will try to help you"), GIVE HORN (he points to the fire), EXAMINE FIRE (a large hole has appeared), D (you squeeze through the hole and fall into the valley). E, E (dark cave (lots of rats threaten to attack you), CALL SID (he tells them not to harm you), E (edge of crevasse), CALL SID (his rat friends build a bridge), E (by skull), S, GET SMOKE (spell), EXAMINE SMOKE (spell), S (dark cave), EXAMINE POND (you see a Talos root under the surface), GIVE SWORD (a hand from the water takes it and the talos root is thrown out), GET TALOS (root), N, N, W, W, W, N (the cave keeper says you have done well to survive the hall of rats and lets you go north), N (moat where a raven swoops down and attacks you... Wise Owl fights the raven and is badly injured... the raven attacks again but a cloaked figure saves you), GET OWL, EXAMINE OWL, USE TALOS (Wise Owl is cured and flies high into the sky... he shouts "The man who saved us is Ashmeard, I must find him"... he drops something), LOOK, GET ICE (stone - note you must be wearing the gloves), THROW ICE (stone - it freezes the moat), REMOVE GLOVES, DROP GLOVES, N, N. N (courtyard), E (castle strong room), GET ROPE, GET HOOK, TIE ROPE (you now see a grappling hook), GET HOOK (leave the knife), W, DROP TELEPORT (spell), N, E (to in front of oak door), OPEN DOOR, E (large circular room), EXAMINE HOLE (through the smoke you see a flight of stairs leading down), D (you jump down onto a flight of stairs), THROW HOOK (it attaches itself to the rim of the hole giving you a way back up), D (bottom of stairs), E (dungeon), EXAMINE SACK (a small dwarf crawls out from behind the sack and asks for help as he can't walk), EXAMINE STODGE (he warns you about the troll), DROP SMOKE (spell), GET STODGE (note you can't be carrying anything else when you get Stodge), W, U, CLIMB ROPE, W, DROP STODGE, D, D, E, GET SMOKE (spell), S (large cave - a large pile of leaves move slightly), EXAMINE LEAVES (a hand bursts forth from the leaves and drops the Falcon staff), GET STAFF (as you try to get it a troll attacks), CAST SMOKE (spell - the troll can't see you), GET STAFF, N (the troll is chasing you), W, U, CLIMB ROPE, W, CLOSE DOOR (this traps the troll), DROP STAFF, GET STODGE, GET STAFF, W, S. W, U, W (watch tower - Stodge grabs the staff and plunges it deep into Drakon's heart... they fight and both fall into the fiery moat below), E, D, E (courtyard), GET TELEPORT (spell), CAST TELEPORT (spell - you are standing before the skull), IN (passageway), N (into the Valley of Dral - the bodies of the demon army vanish and peace resumes over the land, the birds begin to sing again). You have scored 100% THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com