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Castle Adventure (Castle_Adventure_Walter_Pooley.txt)

CASTLE ADVENTURE
Written by Walter Pooley
Walk Through by Dorothy Millard (C64 Version)


(Start in front of an imposing castle with the princess shouting help from the top of one of the
towers), N (onto drawbridge), N, N (inside gate), E, E (base of southeast tower), U, U (top), GET
SWORD (short), EXAMINE SWORD (sharp), D, E (armoury), GET ARMOUR (suit of), SEARCH ARMOURY (you
discover a small alcove east), E (alcove), GET SPADE, W, W, D, W (gate tower), D (cellar), DIG, GET
FLINT, U, DROP SPADE, W, DROP ARMOUR, W (base of southwest tower), EXAMINE PICTURE, U (anteroom),
GET STEEL, U (top), GET LAMP, EXAMINE LAMP (it has mystic symbols on it and a picture of Aladdin),
D, D, N, N (base of northwest tower), U (anteroom), READ PLAQUE (beware of the red knight), TURN
PLAQUE (hear a click), TURN PLAQUE (you reveal an opening leading west), W (hidden armoury), GET
SHIELD, E, D, S, S.

E, KILL DRAGON (using the short sword and the shield for protection), U (top of gatehouse), GET
BROAD (sword), D, E, DROP LAMP, GET ARMOUR, WEAR ARMOUR, N (north side of courtyard), KILL KNIGHT
(using the broad sword), SEARCH KNIGHT (find a large key), DROP STEEL, DROP FLINT, DROP SWORD, DROP
BROAD (sword), GET KEY, W, W, U, REMOVE ARMOUR (you automatically drop it), D, S, S, E, E, GET LAMP,
N, E, E, U, U (top of northeast tower), GET NOTE (torn), READ NOTE, DROP NOTE, D (anteroom), UNLOCK
DOOR, IN (gloomy room), GET GUNPOWDER, SEARCH ARSENAL (you find a length of fuse), GET FUSE, INSERT
FUSE, E, D, W, W, DROP GUNPOWDER, GET FLINT, GET STEEL, LIGHT FUSE (the gunpowder explodes smashing
the door), DROP SHIELD, S, W.

W, LIGHT LAMP, D (dungeon entrance), W (gloomy tunnel), UNLOCK DOOR, DROP KEY, IN, GET NOTE (torn),
READ NOTE (the princess is being held captive in the northwest tower), DROP NOTE, EXAMINE WALL
(there is a loose brick), REMOVE BRICK (you find a coil of rope behind it), GET ROPE, E, E, U, OFF
LAMP, E, E, N, GET SHIELD, GET SWORD (short), DROP ROPE, LIGHT LAMP, N, N (inner chamber), READ
SCROLL (to defeat the red knight and rescue the princess you need a battleaxe), PULL SCROLL (it
activates some hidden mechanism and a panel rises revealing an opening), N (alcove), D (underground
tunnel), W, N, W (to where the tunnel ends - a hungry lion is here), KILL LION, GET AXE (battle), E,
E, E.

U (alcove), S, S, S (courtyard), DROP FLINT, DROP SWORD, OFF LAMP, GET ROPE, W, W, U (anteroom in
northwest tower), GET ARMOUR, WEAR ARMOUR, RUB LAMP (a genie appears and magically transports you to
the top of the northwest tower), KILL KNIGHT (red - with the battleaxe), EXAMINE FLAGPOLE, TIE ROPE
(to the flagpole), GET PRINCESS, D (you climb down the rope), E, E, REMOVE ARMOUR, GET FLINT, DROP
AXE, S, S, S, S.

CONGRATULATIONS
You have rescued the Princess and made good your escape from the castle.
You have completed your quest.

END GAME
(Start on a rickety drawbridge), N, N (inside gate), EXAMINE PRINCESS (she has a medallion she kept
hidden from the red knight), GET MEDALLION, N, DROP SHIELD, LIGHT LAMP, N, N (inner chamber), READ
SIGN (says "Drop treasure here"), DROP PRINCESS (score 20), DROP MEDALLION (score 28), 

S, S, DROP STEEL, DROP FLINT, DROP SHIELD, S, W, W (base of southwest tower), D (as you go down a
crack opens to the east), E (small bare room), GET CASKET, OPEN CASKET (it was full of gold), GET
GOLD, EXAMINE CASKET (a false bottom opens and you find a magic wand), GET WAND, DROP CASKET, E, E,
U (inside strange cave where you are dazzled by the glare of the glittering walls which cast
reflections), D, DROP LAMP, U (now you see a jewelled crown), GET CROWN, D, SWIM (across the stream
- note don't swim with the lit lamp), STAND IN PENTACLE (you are transported to the
wizard's den), GET BOOK (spell), READ BOOK, E (a spell stops you), WAVE WAND (the spell is
dispersed), E (courtyard where a rope hangs down a well), EXAMINE ROPE (it's rotten), PULL ROPE
(inside the bucket are rubies), GET RUBIES, W, STAND IN PENTACLE (you are transported to the river
bank), SWIM (across the stream), GET LAMP, W, W, W, U, E, E, N, N, N (inner chamber), DROP RUBIES
(score 36), DROP CROWN (score 44), DROP GOLD (score 52).

S, S, S, E, GET SPADE, D (into cellar), DIG (you dig up a piece of carbon), GET CARBON, EXAMINE
CARBON, U, CAST TRANSMUTE (the piece of carbon is transmuted into a diamond), W, W, W (base of
southwest tower), CAST EXCALIBAR (a passage opens to the west), W (into a secret storeroom
containing a wooden chest), OPEN CHEST (it's locked), MOVE CHEST (you uncover an opening), D
(forgotten cellar), GET SILVER, U, MOVE CHEST (back over the opening, otherwise the guardian of the
cellar follows you out), E, E, E, N, N, N (inner chamber), DROP DIAMONDS (score 60), DROP SILVER
(score 68).

N (alcove where you meet the wizard), WAVE WAND (he disappears in a puff of smoke), D, W, N, W (end
of tunnel), DIG (you find pearls), GET PEARLS, E, E, E, U, S (inner chamber), DROP PEARLS (score
76).

S, S, DROP WAND, DROP BOOK, DROP SPADE, GET AXE, GET SWORD (short), GET SHIELD, S, W, W, W (secret
storeroom), SMASH CHEST (using the axe), DROP AXE, GET BAR (iron), E, N (you meet with the
lion's mate seeking revenge), KILL LION (you need the sword and shield), DROP SWORD, DROP
SHIELD, N (base of northwest tower), U, OFF LAMP, RUB LAMP (a genie appears and transports you to
the top of the northwest tower), SEARCH KNIGHT, GET COINS (rare), D (the rope), RUB LAMP (this time
he produces a gem), GET EMERALDS, E, E, GET FLINT, GET STEEL, LIGHT LAMP, DROP FLINT, DROP STEEL, N,
N (inner chamber), DROP COINS (score 84), DROP EMERALDS (score 92), EXAMINE PANELS (one is loose),
REMOVE PANEL (using the iron bar... you reveal a ledge containing jewelled tiara which you place on
the floor).

'GOOD' That's all the treasure in the right place.
CONGRATULATIONS ONCE AGAIN
Your score is 100%
You gather up the princess and the treasure and leave the castle for the last time.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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