BEHOLD ATLANTIS Laurence Creighton Walk-through by Dorothy Millard (C64 Version) (Start on the main street of Thira), INVENTORY (you are wearing jeans and a T-shirt), EXAMINE JEANS (find a wad of notes), EXAMINE T-SHIRT, S (into general store), BUY TORCH, EXAMINE TORCH, BUY KNIFE, EXAMINE KNIFE, N, N (into hotel room), OPEN WARDROBE, EXAMINE WARDROBE, OPEN SUITCASE, EXAMINE SUITCASE, GET TRUNKS (bathing), EXAMINE TRUNKS, GET MATCHES (box), EXAMINE MATCHES (contains only one match), REMOVE JEANS, WEAR TRUNKS, EXAMINE SUITCASE, GET GOGGLES, EXAMINE GOGGLES, S, E (main square of village), WAIT (if necessary until a youth is here carrying a pair of sandals), TALK YOUTH (he points to his legs), GIVE JEANS (he puts them on and gives you his sandals in exchange), EXAMINE SANDALS, WEAR SANDALS (this stops the pebbles on the beach from burning your feet later), W (back to main street), EXAMINE POLE, EXAMINE PATH, WAIT (if necessary until a Greek with a mule turns up), RIDE MULE (you give the Greek some drachmas and you are transported down the zigzag path to the beach below - note the word the Greek mutters "ZEUS"). EXAMINE BEACH, GET SPADE, EXAMINE SPADE, DROP MATCHES, DROP DRACHMAS, SWIM (the salty water burns your eyes), WEAR GOGGLES, ON TORCH, DIVE (to the sea bed), W, E, DIG, GET STONE (large), S (cave entrance), EXAMINE CAVE (the entrance is covered with kelp), EXAMINE KELP, CUT KELP (the knife isn't sharp enough), EXAMINE STONE (a whetstone), STROKE KNIFE (on the whetstone - it takes on a keener edge), CUT KELP, W (a giant portcullis falls down blocking your exit... you drop everything... you are now in the remains of Atlantis). GET SPONGE, EXAMINE SPONGE, EXAMINE POOL, W (marble chamber), D (ancient shrine), EXAMINE LESKOS (he is in a state of suspended animation), E, E (priests' chamber), EXAMINE PAGE (if it is worn it will keep you warm), E (to vestry), EXAMINE CUPBOARD, OPEN CUPBOARD, EXAMINE CUPBOARD, GET CLOAK (it is retained by two strong iron bars), EXAMINE CLOAK, EXAMINE BARS, HELP (the bars are moved from afar), W, W, W, W, W, S (top of well), EXAMINE WELL, JUMP DOWN (you land in a pile of sponges which break your fall), GET SPADE, EXAMINE SPADE, EXAMINE PASSAGE, CRAWL NORTH (into forgotten passage), GET ROPE, EXAMINE ROPE, CRAWL SOUTH, EXAMINE WELL, EXAMINE WALLS (see a tiny red lever), EXAMINE LEVER (pull for gold), PULL LEVER, U (top of well), N, E, E, E, E, E (back to vestry), GET CLOAK. W, W, W, W, N (cavern of slime), EXAMINE SLIME (leave the stick), EXAMINE SLIME, GET ICEPICK, EXAMINE ICEPICK (sharp), N, N, W, WEAR CLOAK, W (ice-chamber - note you need to be wearing the cloak to keep you warm), EXAMINE CHAMBER, EXAMINE MOUND, CHOP MOUND (using the icepick), DROP ICEPICK, GET DOCUMENT (of authority), EXAMINE DOCUMENT, E, GET JAR (of acid), E (circle of stones), DROP SPONGE, E (garden), DIG (the ground is too hard), S, S, E, E, S, E (guard's quarters), DROP DOCUMENT (for later), GET WINESKIN, EXAMINE WINESKIN, W, N, W, U, E, FILL WINESKIN (with water from the pool), W, D, W, N, N (back to garden), EMPTY WINESKIN (now see mud), DIG (the spade easily penetrates the now soft soil), DROP WINESKIN, GET CROWN, S, S, E, E, S, E, DROP CROWN, DROP SPADE. W, N, W, W, W, S, S (slimy passage), S, N, N, GET FINGER, EXAMINE FINGER (the holy ring is on it), SW (back to top of well), N, E, E, E (priests robing chamber), EXAMINE CHAMBER, GET HOOK, EXAMINE HOOK, PUT FINGER (in the jar of acid - the finger dissolves leaving the ring), USE HOOK (to pull the ring out), DROP JAR, DROP HOOK, GET RING, EXAMINE RING (belongs to Leskos), W, PUT RING (on Leskos who stirs and wants to know the password), ZEUS (he tells you his story and gives you a piece of flint). W, N, N, N (circle of stones), GET SPONGE, DANCE (the earth trembles forming a gaping hole), D (underground cavern), DROP SPONGE, JUMP (using the sponge as a trampoline you dislodge the candle), GET CANDLE, EXAMINE CANDLE, STRIKE FLINT (the candle is alight), SW (to gloomy cave), W, W (golden chamber with an abyss), READ SIGN, TIE ROPE, SWING (across the abyss to the other side... the rope disintegrates), GET DAGGER, EXAMINE DAGGER, GET COIN, EXAMINE COIN, HELP (money may help), RUB COIN (it turns into a bridge), CROSS BRIDGE (it crumbles behind you - leave the wooden key), E, E, GET NECKLACE (diamond), EXAMINE NECKLACE, NE, U (back to circle of stones). E, S, S, E, E, S, E (guards' quarters), GET SPADE, GET CROWN, GET DOCUMENT, SE, E (guard room), EXAMINE GUARD (he throws you out), E, TALK GUARD, SHOW DOCUMENT (you may now go down the steps), D (into dungeon), EXAMINE LUMP (of clay), LEVER LUMP (using the shovel - it smashes through the door), DROP SPADE, SW (into queens chamber), EXAMINE QUEEN, PUT NECKLACE (she opens her eyes), EXAMINE QUEEN (she is tied down), FREE QUEEN (using the dagger... she seeks the king), NE, GET SANDALS, WEAR SANDALS, PUT CROWN (on the king who takes you into the treasure room... you have found Atlantis and reunited the King and Queen... you find yourself back on the beach), GET DRACHMAS, WAIT (if necessary until the Greek with the mule turns up), RIDE MULE (you return to the village). CONGRATULATIONS You have completed BEHOLD ATLANTIS. But who is going to believe you? You have scored 100/100 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com