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Acorn Adventure (Acorn_Adventure.txt)

ACORN ADVENTURE
by CSL Microdata (1983)
Walk Through by Dorothy Millard (BBC Version)

Scenario
As a user of a BBC Microcomputer you can hardly be unaware of the activities of Acorn Computers
Limited.  They appear to stagger from one crisis to the next and it is us, the users, who generally
suffer.  Well, now is the opportunity to get your revenge.  You must penetrate the offices of Acorn
and successful escape with an Electron, a Basic2 Rom, an Econet interface and a Teletext adapter. 
We are confident that these are more than mere myths.  Now you must prove it.

Notes
1. The game is picky, for instance you must type the apostrophe (a shifted 7 if playing under
emulation on the PC) in 'ACORN USER' PRESS CARD.
2. It is necessary to type objects in full.

Walk Through
(Start by reception desk), N (office of M.D.), GET DISTRIBUTION CONTRACT, W (customer support
department), GET BASIC2 SOURCE CODE, E, N (secretary's office), GET U.S. DEALER BUSINESS CARD,
N (word processing department where you see a Torch  - back to the early 80's the Torch was a
Z80 computer running CP/M), EXAMINE TORCH (learn a password), GET TORCH, LIGHT TORCH (well, had to
try it), W (canteen), GET CUP OF COFFEE, E, E (public relations department), N (export department
where you meet Herman Hauser who was one of the creators of the BBC Micro), GIVE U.S. DEALER
BUSINESS CARD (he leaves to look for Chris Curry), S, GET 'ACORN USER' PRESS CARD.

S (meet Chris Curry, the other creator of the BBC), E (must be carrying the press card - to
prototype laboratory), GET TELETEXT ADAPTOR, DROP 'ACORN USER' PRESS CARD, W, S (quality
control department), EXAMINE EPROM ERASER (you have broken it but it contains a blank eprom), GET
BLANK EPROM, N, N, N (back to export department), N (mail order department - leave the spade for
now), W, GET POWER PILL, EAT POWER PILL (it is large and difficult to swallow), DRINK CUP OF COFFEE
(to wash it down), W (showroom with Snapper, Acorn's version of Pac Man - must have eaten the
power pill or snapper will get you), S (marketing office where you meet Sheridan Williams,
Acorn's Marketing Manager), OFFER DISTRIBUTION CONTRACT (he takes it and leaves) W (software
support department where you see a prom blower - should now have all the components of a BASIC2
ROM), BLOW BASIC2 ROM, GET BASIC2 ROM, DROP BASIC2 SOURCE CODE.

E, N, E, E (mail order department) GET SPADE, S, S, W, S (secretary's office), W (room with
scaffolding - reminds you of 'Dig Dug'), DIG SPADE (the monster falls into the hole), DROP
SPADE, W (warehouse where you see an Electron), GET ELECTRON, E, E, N, E, N (export department), E
(despatch bay), GET ECONET INTERFACE (now have all four items), W, N, W (rear exit) N (the way out
is protected by a voice activated lock), SAY 6502 (password from Torch - the door to the car park
opens and you escape).

You have escaped with all four items required.
Excellent.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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