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Magic Adventure 1 (Magic_Adventure_1.txt)

Magic Adventure #1

This game is played with just the function keys, which are programmed:

F0 GO TO SIGN
F1 GO TO CAGE
F2 GO TO RABBIT
F3 GO TO TALKING TREE
F4 GO TO GRASSY FIELD
F5 GO TO CASTLE
F6 CALL FAIRY
F7 YES 
F8 NO
F9 FOLLOW PATH

You can also type at the prompt.


GO TO SIGN
Do you want to read the sign?
YES
'I have lost my spell jar. Two tickets to the fairy castle for anyone who finds it. From the
Fairy King'. 
GO TO RABBIT
Mummy rabbit cannot count her children. Will you help?
YES
Count the random number of baby rabbits and the mummy rabbit gives you a magic key.
GO TO CAGE
Will you rescue the butterfly locked in the cage?
YES
The butterfly gives you three magic spells that you can use by calling the fairy.
GO TO TALKING TREE
Will you help the tree by picking up leaves?
YES
Under the leaves is a hole and your friend has fallen in.
CALL FAIRY
The fairy rescues your friend and punishes the tree.
GO TO TALKING TREE
The tree is sorry. Will you help him now?
YES
CALL FAIRY
The tree is back to normal and tells you the magic word ZAP.
GO TO GRASSY FIELD
The butterfly tells you he's seen something in the hole by the talking tree.
GO TO TALKING TREE
Do you want to climb down the ladder?
YES
You find the spell jar.
GO TO GRASSY FIELD
You see some glasses. Do you want to wear them?
YES
Everything changes colour. Keep choosing a colour until you discover the king's favourite.
GO TO CASTLE
What's the magic word?
ZAP
To get to the fairy king you must answer three questions. Are you ready?
YES
1. How many baby rabbits were there?
2. What's the king's favourite colour?
3. Where were you the first time that the fairy helped you?

The fairy king welcomes you both to the party!