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Circle World (Circleworld.txt)

CIRCLEWORLD
Written by B. Anderson & R. Hardy
Walk Through with Dorothy Millard (C64 Version)

Note
For the sake of playability, this game has been played by disabling the Kzin after the first time,
so that no objects are taken.  To do this list line 6005 and change the *10 to *10000.  Delete line
503.

Walk Through
(Start at field), GO WEST (to mountain), GET LASER (flashlight), GO EAST, FLASHLIGHT ON, GO NORTH
(to dark forest - a cat-like Kzin will wander through, take all your possessions and scatter them,
but you will still be able to see the parachute even though he has taken the laser/flashlight), GET
PARACHUTE (when you come across the laser/flashlight again get it), GO EAST, GO WEST (to mountain),
GET SHOVEL, GO EAST, GO EAST, GO SOUTH (to rimwall - leave the nipweed, it's a red herring), GO
NORTH, GO EAST (to sandy beach), DIG (four times until you find something), LOOK, GET ID, DROP
SHOVEL, GET BUCKET (if you wish you can get sand in the bucket but there's no use for it in the
game - don't be tempted to go east yet or you'll drown), GO WEST, GO WEST, GO WEST (to
mountain), GET ROPE, GO UP (to mountain top), TIE ROPE (to what??), WOOD (post).

GO NORTH (to ancient temple), READ BLUE (book - "A hero's name is the key, speak it out, I
to me"), READ GREEN (book - the light in the forest), READ CRT (readout - orbit decaying,
supergrid and ramjets are off), LOOK MIRROR (a creature wearing a helmet is looking at you), LOOK
HELMET ("UWSIVOL"), GO SOUTH, GO DOWN (to volcano pit - note you need to be carrying the
parachute), READ PLAQUE (stepping disc commands), GO DISC, ENERGISE DISC (this is random - keep
trying until you arrive at the library), EXIT DISC (you are at the library (an ivory statue of a
helmeted biped is here), LOOK IVORY statue ("LUWEEWU"), GET MATCHES, GO DOWN (to cellar),
GET SILVERBOX (leave the generator for now - note you cannot transport with it), GO UP, GO WEST (to
great chasm west), LOOK SILVERBOX (red, green and blue knobs), TURN KNOB (which one??), BLUE (note
do NOT press the red one or you die - a frail magnetic bridge appears - do NOT try to take the
generator across this or the bridge will collapse), GO WEST.

GO WEST, GO WEST (to jungle), GO SOUTH, GO WEST (to machine city), GET OIL (in what?), BUCKET, GO
NORTH (to rimwall), GET GOLD (wire - note you cannot transport with this), GO SOUTH, GO EAST, GO
NORTH, GO EAST, GO EAST, GO EAST, GO EAST (to library), GO EAST (to sunflower patch - a night
scavenger is blocking your way), TOSS GOLD (wire - he takes your gift and disappears), GO EAST (to
rocky cliff - there's the outline of a door in the rock), TURN KNOB (on silver box - which
one?), GREEN (the door opens), GO EAST (to secret tunnel), DROP SILVERBOX, GET RADAR (sonar unit),
GO DOWN (to volcano pit).

GO EAST (to mountain), GO UP, GO NORTH (to ancient temple), LIGHT CANDLE (with matches), DROP
MATCHES, PRAY (for what?), GOLD (wire - granted), GET GOLD (wire), LUWEEWU (the mirror swings open),
GO EAST (to alcove), GET KEY, GO WEST, GO SOUTH, DROP GOLD (wire - remember you can't transport
with it), GO DOWN (to volcano pit), GO DISC, ENERGISE DISC (keep trying until you arrive at machine
city), EXIT DISC, GO SOUTH (to tool shed), UNLOCK LOCKED (door with key - note you must type LOCKED
not DOOR - click), LOOK (you see a switch, wrench and scuba gear), DROP KEY, GET SCUBA (gear), GET
SWITCH, GET WRENCH, GO NORTH, GO WEST (to lakeshore - with the scuba gear it is now safe to enter
the water), GO WEST (to lake bottom - carrying the radar/sonar unit you will notice an airlock but
don't enter quite yet), DROP RADAR (sonar unit), DROP SWITCH.

GO UP (to Mars Island), GO NORTH, GO NORTH (to dry river bed - a frozen waterfall is here), BLAST
FROZEN (waterfall - it melts), DROP LASER (flashlight), LOOK (you are now at stream and can go
north), GO NORTH (to cave), GO EAST (to laboratory), LOOK HOLE (in ceiling - you see a room -
DON'T be tempted to touch the motor yet), GET NYLON (cord), GO WEST, GO WEST (to small room),
GO UP (the stairs), GO EAST (to round room), LOOK PIT (you see the Lab), TIE NYLON (cord - to
what?), STEEL (beam - the cord uncoils and goes down into the pit), GO DOWN (to Lab), GET CLOTH
(mask), GET MOTOR (it's bolted down), TURN BOLT (with the wrench), DROP WRENCH, GET MOTOR (the
door slams shut), GO UP (the nylon cord to round room), GO WEST, GO DOWN, GO EAST, GO SOUTH, GO
SOUTH, GO SOUTH, GO DOWN (to lake bottom), DROP MOTOR.

GO EAST, GO EAST, GO EAST, GO NORTH, GO EAST, GO EAST, GO EAST, GO EAST (to library), GET CHAIR,
READ YELLOW (book - "Power source = Motor + Generator + Wire + Switch + Fuel"), GO DOWN
(to cellar), GET GENERATOR, GO UP, GO EAST, GO EAST, GO EAST, GO DOWN (to volcano pit), GO EAST, GO
UP (to mountain top), GET GOLD (wire), GO NORTH, GO DOWN, GO EAST, GO EAST, GO EAST (to sandy
beach), GO EAST (to lake bottom), GET RADAR (sonar unit), GET SWITCH, GET MOTOR, GO DOWN (to
vertical shaft), DROP SCUBA gear - as it won't fit through), GO DOWN (to scrith cavern - if you
didn't have the cloth mask with you the vapours from the tree would kill you), OPEN HATCH, GO
DOWN (to control room), LOOK TAG ("Connect power here"), GO DOWN (to observation deck),
LOOK VIEWSCREEN (see space and a lot of stars), GO UP (back to control room), PUSH LEVER (can't
reach), DROP CHAIR, GO CHAIR, PUSH LEVER ("Ramjets on!"), DROP GOLD (wire), DROP SWITCH,
DROP GENERATOR, DROP MOTOR, LOOK (you see a power source and switch), DROP OIL, PUSH SWITCH
("Supergrid on!").

GO UP, GO UP (to vertical shaft), GET SCUBA (gear), GO UP (to lake bottom), GO WEST, GO WEST, GO
WEST, GO WEST, GO UP, GO NORTH (to ancient temple), READ CRT readout).

C O N G R A T U L A T I O N S
CIRCLEWORLD is saved.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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