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Camelot - The Dreamland (Camelot_Com-putte-r_Soft.txt)

CAMELOT
Com-putte-r Software
Walk through by Dorothy Millard (C64 Version)

Notes
1. This walk through refers to a version which has been "fixed" by Dorothy Millard due to
problems with the original. In the original version it may not be necessary to take the treasure to
the copper gate, but the puzzles will be the same.
2. The person you choose to play at the beginning of the game changes your health and weight status
etc. Number 5 Steel Strongheart is good.
3. Type O for OUT.
4. The Thief will appear randomly from time to time and will take items left around. If he gets to
the apple, dagger or platinum key before you do, it will be necessary to restart the game.
5. During the game you may become hungry and thirsty. When you become hungry eat the meal which is
in the basket. When you become thirsty make your way to the cellar and DRINK WATER.
6. The more you carry the more you will become tired. When this happens you must REST.
7. Sometimes you won't succeed in killing the guard or the Minotaur. If this occurs your only
choice is to start again.

Walk through
(Start at the crossroads), E (forest path), GET APPLE, W, W (leave the wire), W, N, U (top of
mountain), GET DAGGER, D, S, E, E, N, N (outside castle), KILL GUARD (using the dagger - keep trying
until you succeed... the guard's sword flies out of his hand), E, N, N, GET SWORD (short), S,
S, W, S, S, W, W, N, N, KILL MINOTAUR WITH SWORD (keep trying until you succeed), DROP SWORD
(short).

N, N (cave), GET PLATINUM (key), S, S, S, S (meadow), E, E, N, N, N, N (copper gate - a sign says
"Leave Treasure Here"), UNLOCK DOOR WITH PLATINUM (key - note you must type DOOR not
GATE), DROP PLATINUM (key), GO GATE (castle yard), N, U (the stairs to golden doors), OPEN DOOR, GO
DOOR (to inside castle), E (dining hall - leave the things here for now), E (knight's room), N,
W, D (the stairs), W, W (into a maze of twisting tunnels), N, S (dungeon - don't go south yet),
OPEN DOOR (to cell), GO DOOR (into the cell), GET COPPER (key), O (out), N, N, E (cellar), E, U, E,
E, U (corridor on top floor), E (royal bedroom), GET MIRROR, GET BASKET, W, W (throne room), GET
EXCALIBUR (sword - the king says that first you must put a unicorn in the royal stables), E, D, W,
S, W, W, O (out), D, S (castle yard).

E, UNLOCK DOOR WITH COPPER (key), DROP COPPER (key), GO DOOR (to stable - leave the deer), E, GO
TIME (machine to a time warp... you are transported to a laboratory), GET GUN (laser), E (supply
room), GET RUBBER BOAT, N (computer room), GET DISK (floppy), OPEN BASKET (you find a meal and a
closed small steel box), DROP BASKET, GET MEAL, GET BOX, OPEN BOX (you find some strange powder),
GET POWDER, PUT DISK IN BOX (this is to protect it from becoming scrambled by the magnet), CLOSE
BOX, S, E (cleaning closet), GET MAGNET, GET BOMB, W, W (back to laboratory), GO TIME (machine to a
time warp..... you are transported back, however the time machine has blown up and is now useless).

W, O (out), W, DROP RUBBER BOAT, DROP BOMB, DROP GUN, O (out to copper gate), PUT POWDER IN APPLE,
DROP APPLE (later on the thief will arrive, get and eat the apple, which will poison him and any
objects he carries will be dropped here), GO GATE, N, U (the stairs), GO DOOR, E, E, N, W, D (the
stairs), W, W (into a maze of tunnels), N, S (dungeon), S (you find yourself in a trap), GET
DIAMOND, DROP MAGNET (you find yourself back in the dungeon), N (leave the rope), W, W, GET POT
(gold), E, E (cellar), DRINK WATER (to stop you getting thirsty), E, U, E, S (knights room), GET
ARMOUR, W (dining room), GET BOTTLE (of wine), GET MATCHES, W, O (out), D (the stairs), S (castle
yard), O (out to copper gate - the thief should by now have eaten the apple and been poisoned - if
not don't drop the treasures here until he has, because if too many treasures are available for
him to steal he won't take the apple and this is essential in order to complete the game), DROP
ARMOUR, DROP DIAMOND, GET JEWELS (from the pot), DROP JEWELS, DROP POT, GO GATE.

E, GO DOOR, E (behind the stables), OPEN BOX, DROP BOX, GET DISK (floppy), GIVE DISK TO ROBOT, SAY
TO ROBOT "FOLLOW ME", W, GET DEER, O (out to yard), W, GET RUBBER BOAT, GET BOMB, GET GUN,
O (out to copper gate), DROP DEER, S, S, S, S (crossroads), DROP RUBBER BOAT, DROP GUN, W, W
(meadow), N, N, N, N, N (stone door), KILL BASILISK WITH MIRROR (it sees itself in the mirror and
dies), DROP MIRROR, OPEN DOOR (stone), GO DOOR (treasure room), GET CHEST, SAY TO ROBOT "GO
FIRE" (he goes through the flames, takes the round object, returns and gives a gold shield to
you), SAY TO ROBOT "STAY", S, GET AXE, S, S, S, S, S (meadow), S (cornfield), DIG, GET
ROCK (pyramid), N, E, E, N, N, N, N (copper gate), DROP SHIELD (gold), DROP DAGGER.

S, S, S, S, GET RUBBER BOAT, DROP AXE, DROP MATCHES, DROP BOMB, S, S (beach), GO RUBBER BOAT, S, E,
E, E (river crossing - don't be tempted to go north yet), E (river bank), KISS FROG (it turns
into Sir Lancelot), SAY TO LANCELOT "FOLLOW ME" (he wants some wine first), OPEN BOTTLE,
GIVE WINE TO LANCELOT, DROP BOTTLE, E (enchanted forest - you step out of the boat - Merlin says he
wants the pyramid and he'll give you magic powers), GIVE PYRAMID TO MERLIN (he says you now
have the power to survive high falls... and to give him the magic book before sunset), DROP CHEST
(leave it here for later), W (river bank), GO RUBBER BOAT, W, N (waterfall), D (you are safe because
Merlin's magic did the trick), N (nice shore), N (you step out of the boat), S, GET RUBBER
BOAT, N (field - a unicorn is here), GO UNICORN (you fly to the royal stables), O (out), W, N, U
(the stairs), GO DOOR, E, E, N, E, U (top floor), W (throne room), GET EXCALIBUR (sword), E, D, W,
W, D, W (cellar), DRINK WATER (to stop you getting thirsty again), E, U, E, S, W, W, O (out), D, S,
O (out to copper gate), GET RADIO (from the boat), DROP RADIO, S, S, S, S, GET AXE.

E (forest path), CUT TREES (you see a pile of lumber), DROP AXE, GET LUMBER, W, S, S (beach), GO
BOAT, S, E, E, E, E (river bank), GIVE EXCALIBUR TO LANCELOT, SAY TO LANCELOT "FOLLOW ME",
E, E (dragon's lair), SAY TO LANCELOT "KILL DRAGON", GET BRONZE (key), GET KETTLE
(silver), GET EXCALIBUR, W (enchanted forest), GET CHEST, UNLOCK CHEST WITH BRONZE (key), DROP
BRONZE (key), DROP CHEST, GET BOOK (magic), GIVE BOOK TO MERLIN (he thanks you and says to give him
some wood for his house and he'll help you), GIVE LUMBER TO MERLIN (he says "I can see a
metal man in a fire, a troll going to pieces and a magnet in a trap), DROP CHEST, GET PIECES (gold),
GET BOW, GET ARROWS, W (river bank), GO RUBBER BOAT, W, W, W, W, N (beach), N, N (crossroads), N, N,
N, N (copper gate), DROP PIECES (gold), GET COINS (from the kettle), DROP COINS, DROP KETTLE
(silver), DROP EXCALIBUR, DROP BOW, DROP ARROWS.

S, S, S, S (crossroads), EAT MEAL (to stop you feeling hungry), GET GUN,  (you should only be
carrying the gun), WEIGHT (should not be over 25 when crossing the bridge ahead), E, E, E (onto the
bridge which creaks but holds your weight), E (cavern), SHOOT CYCLOPS WITH GUN (note sometimes this
may take more than one attempt - keep trying until you succeed), DROP GUN, GET RUBY (if the thief
didn't get here before you), W, W, W, W (crossroads), N, N, N, N (copper gate), DROP RUBY (if
you have it), SCORE.

CONGRATULATIONS
You have found all the treasure.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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