MISTY ISLAND Written by Dorothy Millard Walk Through by Dorothy Millard (C64 Version) Scenario You know too much and have been unceremoniously dumped semi-conscious on a remote misty island, with no food, to die. Of course this doesn't appeal to you, dying that is! in your semi-conscious state you hear the spies whispering something about "hiding the evidence." The men leave... you regain consciousness... now it is up to you. You must find a way to survive this nightmare and even escape back to civilisation. Notes 1. The wreckage will only be found after the storm. 2. You can WAIT for any length of time between 1 and 60 minutes, to speed things along. 3. When the "You're hungry" messages appear you still have plenty of time. Start to worry when the "You are very hungry messages" appear. Walk Through (Start on a sandy beach), EXAMINE BEACH, GET BINOCULARS, LOOK BINOCULARS, N, U (the steps), GET TWIGS, EXAMINE TWIGS, E (bushy area), EXAMINE BUSHES, GET NET, EXAMINE NET, N (into forest), EXAMINE FOREST, EXAMINE TREES, W, EXAMINE TREE, GET SHOVEL, EXAMINE SHOVEL, N, NW (hollow tree), EXAMINE TREE, ENTER HOLLOW, GET MATCHES, EXAMINE MATCHES, EXAMINE JUNK, GET LINE (fishing), E, SE, S, S, S (estuary), EXAMINE MUD, GET HOOK (fishing), EXAMINE HOOK, E (wild flowers), SIT SEAT (note the rabbit), EXAMINE SEAT (underneath you spot a newspaper), GET NEWSPAPER, READ NEWSPAPER, E, U (top of hill), EXAMINE HILL, GET TRAP, EXAMINE TRAP (a rabbit trap), D, W (to where you saw the rabbit earlier), DROP TRAP (return later to find the rabbit), E, SE, E, E (clearing), EXAMINE STONES (suitable for a fireplace), DROP NEWSPAPER, DROP TWIGS (for a fire later), W, DROP NET, DROP BINOCULARS. W, SE (windy spot), S (the wind blows you back), CRAWL SOUTH (steep winding path where a large hawk is circling overhead), EXAMINE HAWK (it's watching you), D (not while you are being watched), EXAMINE BUSH, HIDE (you are behind the bush), WAIT 10 (minutes - you peek through the prickles and notice that the hawk has given up and flown off), W, D (shell beach - leave the shell as it's a red herring), E, GET SOMETHING, EXAMINE SOMETHING, UNWRAP SOMETHING, GET OILSKIN, GET FIRECRACKER, EXAMINE FIRECRACKER, W, U, N, NW. SW (into the swamp), S, GET KEY (using the shovel), EXAMINE KEY, W, W (an enormous swamp creature towers above you waiting to pounce - don't hang around too long here), EXAMINE CREATURE, LIGHT FIRECRACKER (the noise frightens the creature and it runs off), SW (swampy path), W (river bank), EXAMINE RIVER, N (into hut), GET PLANK (of wood), EXAMINE PLANK, EXAMINE TABLE, OPEN TOOLBOX, GET HAMMER, EXAMINE HAMMER, S, SW (you're sinking in the mud), DROP PLANK, SW (across the plank to the point), EXAMINE SEA, SWIM (it's too rocky), GET POLE (flexible), EXAMINE POLE, NE, E, NE (into swamp), NE, E, NE (back to junction of paths). WAIT 60 (it should start raining), E (sleepy hollow), DIG (using the shovel), DROP SHOVEL, GET WORM, EXAMINE WORM, MAKE ROD (using the flexible pole, hook and line you make a fishing rod), EXAMINE ROD, E, S (murky pond), EXAMINE POND (see a golden fish, but you can stand it here no longer so leave back to the clearing), S (back to pond), CATCH FISH (you use the worm for bait but the rod breaks and you lose the hook and line... you return to the clearing), U (goat track), EXAMINE TRACK, E, U, U (a goat is standing on the track ahead of you), EXAMINE GOAT, U (don't care for your chances), THROW FISH (the goat grabs it and leaves along a previously unseen track up the mountain), U (top of the misty mountain), EXAMINE MOUNTAIN, GET POT, EXAMINE POT, D, D, D, W (you make a slight detour to fill the pot with water from the river), EXAMINE POT, D (clearing). W, W (by now the storm should have abated), SW, SW, W, SW, W, SW (across the plank to the point where some wreckage has been washed onto the beach by the storm), GET WRECKAGE, EXAMINE WRECKAGE (from an old wooden boat), EXAMINE WOOD (you hurt yourself on some nails), PULL NAILS (using the claw hammer), NE, GET PLANK, E, NE, NE, E, NE (junction of paths). WAIT 10 (you should now be felling hungry), NW, W (a rabbit should now be caught in a trap), GET RABBIT (as you are hungry try...), EAT RABBIT (not raw!), E, SE, E, E (clearing), LIGHT FIRE (using the newspaper and twigs), COOK RABBIT (you wring it's neck, put it in the pot and place it over the fire), PUT WRECKAGE (on the fire so that the fire won't go out before the rabbit is cooked), GET RABBIT (it's not done yet, so while it's cooking....), W, GET BINOCULARS, W, NW, N (you start to cross the bridge but part of it is missing, so you have no choice but to return), REPAIR BRIDGE (using the plank, nails and hammer), DROP HAMMER, N (windmill), EXAMINE WINDMILL, GET FLARE. N, N (tall misty tower), EXAMINE DOOR, OPEN DOOR (locked), UNLOCK DOOR (using the key), DROP KEY, U (top of tower), GET OILCAN, EXAMINE OILCAN, EXAMINE TOWER (note the bird's nest for later), HELP (use the binoculars), LOOK BINOCULARS (you focus on a cave in the hillside and, hidden behind some bushes, see a track leading up to a cave), DROP BINOCULARS, D, S, S, S, SE, E, E (clearing), GET RABBIT, EXAMINE RABBIT (very edible), EAT RABBIT (now cooked), N (under tall tree), CLIMB TREE (you slide back down), EXAMINE TREE (you see a rope hanging down), GET ROPE (it's tied to the tree), CLIMB ROPE (you can't reach), E (into field), EXAMINE GRASS, GET PAPER (scrap), READ PAPER (83719825 is scribbled on it), DROP PAPER, CLIMB STILE (clifftop), N, OPEN GATE (rusty and won't budge), OIL GATE, DROP OILCAN, OPEN GATE, N (into lean-to), GET LADDER, EXAMINE LEAN-TO, S, S, CLIMB STILE, W, DROP LADDER (here for later - don't climb it yet). E, CLIMB STILE, N (clifftop), D (steps), D (you just make it to the rocky beach at the bottom as the steps collapse behind you - note there is something under the water here and if you've looked through the binoculars from the top of the tower you will see a track leading to a cave), GO TRACK (into cave), EXAMINE CAVE (it's too dark to see much), LIGHT MATCH (you see a notebook in the corner), GET NOTEBOOK, EXAMINE NOTEBOOK (something flutters out), GET LIST, EXAMINE LIST (it's a list of tides and "East at three minutes to midnight from the rocky beach" has been underlined), DROP LIST, READ NOTEBOOK (contains enough evidence to convict the spies), D (rocky beach), DROP FLARE, DROP MATCHES, DROP NOTEBOOK (this is so the matches and notebook won't finish up wet in the moat), GO TRACK (back to cave), W (into secret tunnel), EXAMINE DOOR (there's a keypad beside it), EXAMINE KEYPAD (type in the numbers), TYPE 83719825 (the door swings open but the tunnel starts collapsing... you make it through just in time to a small room). GET TORCH, S (courtyard), EXAMINE RUBBLE, GET RING (diamond), EXAMINE RING, WEAR RING (so you don't lose it when you jump), E (battlements - you see a tall tree across the moat), WRAP TORCH (in the oilskin, so the torch doesn't get damaged when dropped in the moat when jumping), GET TORCH, JUMP (you land safely in the tree but drop everything in the moat), UNTIE ROPE (it falls to the ground), CLIMB LADDER (you just make it to the bottom when the ladder collapses in a heap... you trip over a tree root, the ring flies off and is snatched by a passing bird), GET ROPE, S, S (pond), GET POLE, W, GET NET, N (beside moat - the torch is here floating in the moat), GET TORCH (using the net), S, DROP NET, UNWRAP TORCH, GET TORCH. W, NW, N, N, N, U (top of tower), EXAMINE NEST (you see something sparkle), POKE NEST (using the pole - the ring falls out), GET RING, D, S, S, S, SE, E, E (clearing), N, E (field), CLIMB STILE, N (clifftop), D (steps), EXAMINE POST, GET POST (it's firmly in the ground), TIE ROPE, CLIMB ROPE (down to rocky beach), GET FLARE, GET NOTEBOOK (the light is fading). WAIT 60 (the light is fading), WAIT 60 (it's too dark to see anything), LIGHT TORCH, WAIT 60, WAIT 60, WAIT 60, WAIT.... (until the time is exactly 11 hours 47 minutes and you see a causeway east), E (you start to cross the causeway but before you get very far you find it has been washed away and you are left floundering in the sea, the only good news being a ship on the horizon), FIRE FLARE (you are picked up by a passing ship), GIVE RING (to the sailors - they are impressed and treat you as an important passenger until you arrive at the nearest port). Well done, all your hard work has paid off. Freedom is yours at last and is wonderful. Using the proof you found on the island you are able to tell the police how to track down the spies and they are now languishing in jail. SCORE 100/100 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com