REVENGE ADVENTURE South Pacific Software Walk Through with Dorothy Millard (C64 Version) Scenario You're imprisoned and have to escape and avenge yourself. Notes 1. When you are killed you are given the opportunity to restart when you will be randomly placed with all objects still in your possession. 2. From time to time the game appears to go off to do a "garbage collection" - just wait and everything will return to normal. 3. On several occasions the game crashed with an "out of memory" error. Walk Through (Start in a damp and dim prison cell), EXAMINE BLOCKS, EXAMINE INSECTS, GET SLOP (bowl), EXAMINE SLOP, LOOK (until the footsteps, which are random, get louder), CALL GUARD (he hears you and opens the door), THROW SLOP (it hits the guard who chokes on it), EXAMINE GUARD (wearing battle armour), W (into a gloomy corridor), S, W, U (watchtower), EXAMINE WINDOW (note the river to the west), GET KEY (iron), D, W, N, OPEN DOOR (note you may get killed in this area, but if you do just restart and try again - see note 1 above), N (into a room for the poor of mind), GO BED, GET MAP, READ MAP (it is fragile and crumbles to dust), EXAMINE PATIENTS, S, S, E, E, N, N, N (guard's quarters), GET SWORD, EXAMINE TORTURE (equipment), W, W, D (torture chambers, EXAMINE MAN, FREE MAN, EXAMINE REMAINS, U, S, W, OPEN DOOR (using the iron key), W (into a field). S, GET GOAT, EXAMINE GOAT, W (back to field), CLIMB TREE (note the village to the south and the river west), EXAMINE BIRD (note don't examine the hollow while the orc is present), D, GO VILLAGE, S (field), GO SPRUCE (tree), GET ROCK (black), EXAMINE ROCK (actually a disguised piece of gold), W, S (village), S, GO HUT, EXAMINE ARTEFACTS (leave them), EXAMINE ITEMS (you see a waterproof pouch and food), GET ITEMS (you are slapped on the wrist and asked if you have anything to trade), YES (what then?), GOAT (it's a deal and you now have the pouch and food in your inventory), W, N, N, N, N (back to field), CLIMB TREE, FEED ORC (with the food), EXAMINE HOLLOW, GET KEY (ivory), D. W (tropical forest), EXAMINE PARROTS, EXAMINE ORANGUTANGS, GO RIVER, LOOK (you are at a clearing by a river bank), READ SIGN, GO CANOE, CUT ROPE (using the sword... you are floating down the stream... a waterfall is ahead and if you are not careful over you will go), GRAB BRANCH (you are in a tree), JUMP (you now see the top of the waterfall), E, N (into the forest), EXAMINE SKULLS (the work of cannibals), GO WATERFALL, GO POOL, EXAMINE WATER (you see a container in the water), GET CONTAINER, OPEN CONTAINER (a message inside says that the sceptre is the only thing that will deal with Mordred - the container vanishes), E, S (behind waterfall), S (cavern), EXAMINE SNAKE (a cobra), KILL SNAKE (it dies but don't try to take it as it will come alive again and kill you), GET SILVER (pieces), READ WRITING (it says that the ferryman is greedy), N, N, E, E, E (field), GO SHRUBS (you see a cave), GO CAVE (to a gloomy corridor), MOVE ROCK, E (desert of death). S, S, S, W, GO RIVER, LOOK, GET ROPE, E, E, S (plain), E, EXAMINE CATTLE, EXAMINE GRASS (you see a large iron ring), TIE ROPE (to what?), RING, GO TOMB, GET PEARL (the body comes to life), KILL BODY, U, E (base of Mt. Pleasant), CLIMB CLIFF (ledge), E (cavern), GET RUBY, W, U (top of Mt. Pleasant), READ PLAQUE (note the number 194), D, D, W, W, N, N, EXAMINE STATUE (note the hill), GO HILL (to top of hill where there is a building), UNLOCK DOOR (using the ivory key), E (cathedral), OPEN SAFE (combination?), 194, LOOK, GET SCEPTRE (magic), EXAMINE SCEPTRE (inscribed on the sceptre is "power"), W, D. N, N, N (desert of death), DRINK WATER (so you don't die of thirst in the desert), W, W, W, W, W (beach), EXAMINE MAN (it's the ferryman), CLIMB TREE (note the island in the distance), D, GO MAN (as you approach he asks where you want to go), MORDREDA (okay but you must agree to pay), YES (you sail to the island on the punt.... you are on a beach surrounded by cliffs), GET CRAB (you are bitten on the nose), POWER (a thunderbolt shakes the earth), LOOK (you now see a passage leading into the cliff), GO PASSAGE (to a gloomy corridor), KILL GUARD, D (treasure room), EXAMINE MAN (it is Mordred), POWER (the thunderbolt finds its way into the cavern and Mordred's head is ripped off...) You have succeeded in your mission. CONGRATULATIONS Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com