WITCH HUNT Written by Brian Cotton (Classic Quests) Walk Through by Dorothy Millard (C64 Version) Red Herrings: Small pot, earthenware jug with leaves, leather purse, fly paper and brick. Walk Through (Start outside cottage, EXAMINE LETTER BOX (there's a bit of string hanging down behind it), PULL STRING (a key was attached), UNLOCK DOOR WITH KEY, OPEN DOOR, S (into cottage), OPEN SACK (reveals an unused match), GET MATCH, GET BREAD, EXAMINE BREAD (mouldy), EXAMINE CHAIR (almost alive), U (bedroom), GET BLANKET (lifting it reveals a candle underneath), EXAMINE BLANKET, DROP BLANKET, GET CANDLE, EXAMINE CANDLE (only a stub left), EXAMINE POT, D (back to living room), EXAMINE SKULL (a strange glow comes from the eyes and it has two faces), E (you are in an empty room), W (back to living room), TURN SKULL (reveals another face on it's hidden side which is subtly different). E (this time you are in the magic room), EXAMINE SHELVES, GET GLASS JUG, EXAMINE JUG (contains oil), GET BOTTLE, EXAMINE BOTTLE (closed), GET BOOK, EXAMINE BOOK (it's a spell book), OPEN BOOK, READ BOOK (you see the name "Esmerelda Hawkins"), TURN PAGE, READ BOOK (it's a spell to make someone or something nice), TURN PAGE, READ BOOK (the writing has faded), TURN PAGE, READ BOOK (see the words "read magic" and lots of magic symbols), TURN PAGE, READ BOOK (you can only read one word "obnoxious" and a list of items including "newt, bat, toad, death cap, and lark's vomit"), DROP BOOK, EXAMINE FIREPLACE (huge), ENTER FIREPLACE (see an iron cauldron), W (magic room), EXAMINE CUPBOARD (this is where the witch keeps all her potions and pills), W, N (back outside), DROP KEY, SCORE (70/580). E (into the wood), EXAMINE TREES (the birch trees are widely spaced leaving plenty of room for wildlife to feed), BREAK BREAD, GET CRUMBS, THROW CRUMBS (you notice lots of waiting birds), S, READ SIGNPOST (southwest to lovers leap and caves), SW (foot of a large hill), NW (scree slope), READ NOTICE (a warning that the hillside is liable to sudden subsidence), U (near top of hill), EXAMINE BOULDER, CLIMB ON BOULDER, GET LICHEN, D, PUSH BOULDER (five times until all of a sudden it rolls down the cliff causing an avalanche), S (top of hill), EXAMINE OAK TREE, CLIMB OAK TREE, EXAMINE BRANCH (see a bird's nest), EXAMINE NEST (contains lark's vomit), GET VOMIT, EXAMINE VOMIT, GET NEST, D, N, NW, SE, N, S, NE, S (into cottage), E (magic room), ENTER FIREPLACE, PUT VOMIT IN CAULDRON, W, W, N (outside cottage), DROP LICHEN, DROP NEST, SCORE (215/580). GET BEAM, W (into marsh), READ SIGN, EXAMINE ROCKS, EXAMINE RUSHES, EXAMINE FLOWERS, W (ash trees), EXAMINE TROLLEY (shopping), W (elm trees), EXAMINE TREES (there's a fungal growth beneath the trees), EXAMINE FUNGAL (called "death cap"), SW (shady hollow - a dilapidated well is here), EXAMINE WELL, TURN HANDLE (a bucket appears), EXAMINE BUCKET (contains a tin can but don't get it yet), TURN HANDLE (the bucket is lowered into the well), CLIMB DOWN ROPE (it doesn't reach and you fall the last ten feet to the bottom), DROP BEAM, EXAMINE MUD (you notice a green toad), GET TOAD, KILL TOAD, U (you scramble up the wooden beam but as you reach the surface the beam sinks), TURN HANDLE (to raise the bucket), GET CAN, EXAMINE CAN (contains darkener), NE, GET DEATH CAP, EXAMINE DEATH CAP, SCORE (305/580). S, S, NW (outside granite tomb), EXAMINE TOMB (the entrance is covered with poison ivy), EXAMINE IVY, THROW GLASS JUG AT IVY (the oil splashes over it), LIGHT MATCH, LIGHT CANDLE WITH MATCH, THROW CANDLE AT IVY (it burns the oil covered ivy), S (into antechamber - you sense an extreme evil coming from the deeper darkness to the south), OPEN CAN (everything goes black and the evil presence emerges... the darkness fades, it is caught in the light and you hear it's unearthly screams as it is banished back to limbo), S, S, U (roof of tomb), GET TORCH, EXAMINE TORCH, LIGHT TORCH, D, N (centre of tomb - you can now see that there are exits in all four walls), DROP TOAD, DROP BOTTLE, DROP CAN, DROP DEATH CAP, N, N (outside tomb), EXAMINE UNDERGROWTH (see the body of an adventurer), GET BODY, EXAMINE BODY, S, S (centre of tomb), D (crypt), OPEN COFFIN (reveals a newt), GET NEWT, EXAMINE NEWT, KILL NEWT, PUT BODY IN COFFIN (well done you have laid him to rest at last), CLOSE COFFIN, EXAMINE LADDER, U, E (into the inner tomb), S, W, NE (dead end), GET FISH, EXAMINE FISH, S, N, N, E (back to centre of tomb), GET BOTTLE, GET TOAD, GET DEATH CAP, N, N, SCORE (395/580). N, E, SW (foot of hill - you now see a cave entrance opened by the landslide), ENTER CAVE, E, E (into a traditional cave), EXAMINE STALACTITES, EXAMINE BATS (they are sleeping), OPEN BOTTLE (a fly escapes), WAIT, WAIT (a bat eats the fly then falls asleep), GET BAT, KILL BAT, EXAMINE BAT, W, W, N, N (into wood), N, N, NE (outside cottage), GET LICHEN, GET KEY, SCORE (430/580). S, E (into magic room), ENTER FIREPLACE, PUT TOAD IN CAULDRON, PUT DEATH CAP IN CAULDRON, PUT BAT IN CAULDRON, PUT NEWT IN CAULDRON, W, W, W (under stairs), OPEN DOOR, N (into broom closet), GET NEWSPAPER, READ NEWSPAPER (tells about the creation of a new spell for obnoxiousness), OPEN NEWSPAPER, READ NEWSPAPER (how the knock spiders from their webs using newspaper), EXAMINE PAPER (it's flypaper - leave it), S, E (living room), TURN SKULL, E (into empty room), THROW NEWSPAPER AT WEB (the spider falls), GET SPIDER, EXAMINE SPIDER, W (back to living room), GET BOX, EXAMINE BOX, OPEN BOX (contains cornkrakes), GET CORNKRAKES, EXAMINE CORNKRAKES, TURN SKULL, E (magic room), ENTER FIREPLACE, PUT SPIDER IN CAULDRON, SCORE (531/580). W, W, N (outside cottage), WAIT (a witch comes flying down out of the wild blue sky on a broom and enters the cottage asking you to follow... she enters and closes the door behind her), UNLOCK DOOR WITH KEY, OPEN DOOR, S, E (magic room), GIVE LICHEN TO WITCH (she casts a spell on you and you find yourself back outside the cottage), SCORE (you have scored a total of 560/560, giving you a rating of Redeemed). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com