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Gypsum Cave (Gypsum_Caves_Brian_Wagner.txt)

GYPSUM CAVE
Written by Brian Wagner (LA Enterprises Inc.)
Walkthrough by Dorothy Millard (C64 Version)
V1.1: Updates by Olav Mørkrid July 2017

Notes
1. Part 1 is a traditional adventure.  Check the pictures for objects.
2. In part 2 you play a guessing game as to what some of the objects as as depicted in the pictures.
 Locations do not have descriptions.
3. Part 3 consists of a mapping exercise.  Note direction movement is by numbers instead of the
normal N, S, E and W, except on two occasions as indicated.

Walk Through
PART 1
(Start before the cave), ENTER CAVE (ignore the spider, it's a black widow and will only cause
your demise), GET GYPSUM, N (by pit), GET ROPE, E (ledge), GET WOOD (slats), MAKE LADDER, N (down
ladder to a "quite bent room"), GET PICKER, W (rock pile), CLIMB LADDER, GET VIAL (of
potion), CLIMB DOWN, GET CANDLE (don't go east over the sheer drop), S, N, LOOK PIT, GET ROPE,
PUT ROPE (I assume you tie it to the spike), DOWN ROPE (into pit), DRINK POTION (you shrink), GO
HOLE, N (door), N (door is locked), PICK LOCK, N (narrow hall), GET SHOVEL, S, S, S (pit), GO UP, S,
GET JEWEL, N, N (rock pile), DIG ROCK (you pass out for a few minutes while part 2 loads).

PART 2
(You awake and find yourself in a room in an underground building... your inventory includes a
gypsum key, a strange jewel and a shovel), GET SWORD (too high), N (don't get the lamp or you
fry yourself with 300 volts), N, W, GET LADDER, E, S, S, PUT LADDER, GET SWORD, W, GET ROPE, E, E,
GET BALL (crystal), W, LOOK BALL (for a hint), N, N, E (to where the hook is in the ceiling), SWING
ROPE (congratulations you made it to the other side), OPEN DOOR, GET BOOK (hints), READ BOOK, type
something to exit the book, N (don't go north from here as you will be hit by a blow dart), SW,
W, W, N, GET PICTURE, PUT SWORD, GET KEY (gold), S, NW (note the password 1S2S3), NE, N, N, E, E, GO
DOWN (stairs), PUT KEY, OPEN DOOR (don't go north or you finish up in an endless tunnel), E,
GET WAND, N, E, E, N, E (gate), OPEN GATE (password?), 1S2S3 (it opens), N (room with buttons), PUSH
1 (note button two floods the room and you drown and if you push button three nothing happens), E
(note the pit in the picture), WAVE WAND, GET BEARER (part 3 loads).

PART 3
(Start in themis room), 5, 3, 3, 1, 1 (cronides room), 1, 1, 4, 1 (polybos room), 1 3, 2, 3, 1, 4
(amphitrite room), 6 (temese room), 6 (persius room), 4, 2, 3, 3 (noemen 2 room), 3 (cave), PUT
BEARER, PUT JEWEL, PUT GYPSUM (there is a flash and you are in a cave with a diamond), GET DIAMOND
(now that you have the diamond you have to get out with it), W, S (note only these two require
directions not numbers), 4, 4, 1, 3, 5 (temese room), 5, 3, 2, 4, 1, 4, 2, 2 (alcmene room), 3, 2,
2, 2, 2, 4, 4 (poiyphemos room), 6 (congratulations you have found the secret passage leading out).

THE END


Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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