THE LEGEND OF LEYDON HOUSE Written by Adrian Streeter Walk Through by Dorothy Millard (C64 Version) Notes 1. When the torch starts to dim CHANGE BATTERIES (assuming you've got them of course!) 2. In this game there are lots of one way situations. 3. When you return to the inn it is necessary to visit the taproom in order to set a flag so it becomes night time, as you can only enter the kitchen at night. Walk Through (Start in a bookshop), INVENTORY (you have some money), BUY JOURNAL, OUT, READ JOURNAL (you discover a scrap of paper), READ PAPER (a sketch of the Inn at Gouthawith and Leydon House), ENTER CAR (you automatically pick up a map and a torch), EXAMINE MAP (directions to Gouthawith), S, W (onto the B908), W, SW, READ SIGN (Gouthawith), W, W (into car park), LEAVE CAR, W (Fox & Hounds Inn), N (tap room), BUY DRINK, DRINK BEER (has no other use in the game), RENT ROOM (you are given the key to room 2), S, U (landing), OPEN TWO (you enter your room), DROP KEY (room), SLEEP (you sleep and awake to a cold, grey day), GET BIBLE, LEAVE ROOM (landing), D, E, E (main street). S (gate), READ SIGN (says "Private Keep Out"), CLIMB GATE (muddy track), S, SE (moorland), E, SE (highest point), READ STONE (memorial), GET ROCK, SW, SW, W (track), S (dense wood), S (a black dog prevents you), DROP ROCK (the dog disappears and the gloom lifts), S, W, W, S, W (outhouse), GET SHOVEL, E, N, E, E (gate), N, N, E, E (moorland), E, SE, SE (disused quarry), S (hut), GET ROPE, N, N, S (shallow gully), S, TIE ROPE, D (pothole), NW (tunnel - it's dark), ON TORCH, LOOK, EXAMINE SKELETON, GET RING, EXAMINE RING, W, NW (narrow tunnel), N (the tunnel is blocked by fallen earth), DIG (using the shovel - to the north you see daylight - note you cannot dig from the other side), SE. W, W (bottom of well), S, GET HANDLE (from an old bucket), N, TIE HANDLE, U (the handle prevents the rope slipping through the winding drum and you climb up), U (courtyard - the rope disintegrates and falls down the shaft preventing you returning this way), OFF TORCH, N (stable), EXAMINE STABLE (behind a pile of rubble you find a body), EXAMINE BODY, GET CRUCIFIX, S, W (side of house). SW, W, D (scullery), GET PITCHER, OPEN CUPBOARD, GET CANDLES, EXAMINE CANDLES (five - all black), U, N, E (front of house - you hear strange sounds from beyond the front door), THROW CRUCIFIX (it lands inside and you hear a howling from within), ENTER HOUSE (hall), E (library), EXAMINE DESK, GET NOTEBOOK, READ NOTEBOOK (a ritual), READ MANUSCRIPT (strange diagrams), W, N (back outside), W, S, OPEN DOOR (it is secured by a stout beam), REMOVE BEAM (note this door can only be opened from this side), S (beside wall), E, E, SE (cemetery), S, S (it's dark), ON TORCH, SE, W, W, W (end of tunnel), FILL PITCHER (with crystal water), E, E, E, NW, N (cemetery), OFF TORCH, N, NW, N, NW (gate), N, N, NE (track), N, CLIMB GATE, N, W. W (back to inn), N (tap room), WAIT (until the bar shuts and you leave - note this is necessary for it to become night time), U (landing), N (fire escape), ON TORCH, D (outside back entrance to kitchen), OPEN COAL (bunker where you see a door key hanging on a loose piece of string - must be night time), GET KEY, UNLOCK DOOR (you enter the kitchen), EXAMINE TABLE, GET KEYS (bunch), E (narrow passageway), S (behind the bar), GET MATCHBOX, EXAMINE MATCHBOX (contains 5 matches), EXAMINE TRAPDOOR (secured with a padlock), UNLOCK PADLOCK (using the bunch of keys), OPEN TRAPDOOR, D (cellar), S, EXAMINE SHELF, GET BATTERIES (note when the torch is dimming you can change batteries), W, EXAMINE WALL (one stone is shaped like a crown), MOVE STONE (which one?) CROWN (you see a recess and handle), PULL HANDLE (you hear a "clunk"), OPEN CHEST (the bottom has swung away revealing a ladder leading down), D (tunnel), PULL HANDLE (the secret door closes). S, S (an invisible force hits you like an icy blast and throws you back), WEAR RING (you feel a tingle through your body), DRAW PENTANGLE, DRAW CIRCLE (you now see a pentangle surrounded by crystal water), PUT CANDLES (one at each point), LIGHT CANDLES (you hear a moaning in the air), ENTER PENTANGLE (something unspeakable is crawling towards the pentangle), DROP BIBLE (it's shredded by a sudden vacuum which wrenches you into a tunnel... it stops and the roof caves in... it's dark), EXAMINE RING (the stone glows and you feel strength returning), S (alcove where you see a casket of jewels), GET JEWELS (you awake in your room at the Inn). CONGRATULATIONS on completing THE LEGEND OF LEYDON HOUSE Was it for real or was it just a bad dream? THE LEGEND LIVES ON! Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com