Curse of the Sasquatch -- Greg Hassett -- No Publisher Identified, 1980 Solution by Dale Dobson, www.gamingafter40.com "Curse of the Sasquatch" starts as the player wakes up in a remote Alaskan shack. We must brave sub-zero temperatures, strange animals, one-way passages and adventure game clichés to discover the truth behind the mysterious Sasquatch. WALKTHROUGH: LOOK RUG GET RUG WEAR RUG GET CANDLE W S LOOK MONK GET LIGHTER N GO SHACK GET PAINTING DROP PAINTING LIGHT CANDLE DROP LIGHTER PUSH BRICK GET KEY GO FIREPLACE INSERT KEY TURN KEY (fireplace spins) GET KEY PULL LEVER (fall through floor) GET FLUTE S PLAY FLUTE (coil of rope stiffens) CLIMB ROPE GET LADDER D N (navigate through maze:) E, N, D, E, D, E, W, E D, N GO SHACK GO FIREPLACE INSERT KEY TURN KEY GET KEY D ("BIGFOOT COMES CHARGING AT ME!!!! RELAX...") GET DOLL S, E PLAY FLUTE GET GUN W, W SHOOT TIGER DROP GUN GET AXE E, N CLIMB RAMP PULL LEVER E, N, D, E, D, E, W, E DROP LADDER CLIMB LADDER CHOP TREES DROP AXE GET WOOD D, D, N GO SHACK BUILD FIRE GET LIGHTER LIGHT FIRE (panel in roof slides open) DROP LIGHTER DROP LADDER CLIMB LADDER READ NOTE (instructions for using trap) GET TRAP GO DOOR W, S GO MOUNTAIN (storm has subsided, now we can climb to snowy ledge) DROP LADDER CLIMB LADDER W, N GO BUILDING TURN KNOB D, E, E, D GO ELEVATOR PUSH BUTTON GO CLOSET GO SHELF PLAY FLUTE (shelf folds down, we slide off) DROP TRAP DROP DOLL N PLAY FLUTE (return to room to find sudden victory!) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com