Curse of the Sasquatch -- Greg Hassett -- No Publisher Identified, 1980
Solution by Dale Dobson, www.gamingafter40.com
"Curse of the Sasquatch" starts as the player wakes up in a remote Alaskan
shack. We must brave sub-zero temperatures, strange animals, one-way
passages and adventure game clichés to discover the truth behind the
mysterious Sasquatch.
WALKTHROUGH:
LOOK RUG
GET RUG
WEAR RUG
GET CANDLE
W
S
LOOK MONK
GET LIGHTER
N
GO SHACK
GET PAINTING
DROP PAINTING
LIGHT CANDLE
DROP LIGHTER
PUSH BRICK
GET KEY
GO FIREPLACE
INSERT KEY
TURN KEY (fireplace spins)
GET KEY
PULL LEVER (fall through floor)
GET FLUTE
S
PLAY FLUTE (coil of rope stiffens)
CLIMB ROPE
GET LADDER
D
N
(navigate through maze:)
E, N, D, E, D, E, W, E
D, N
GO SHACK
GO FIREPLACE
INSERT KEY
TURN KEY
GET KEY
D ("BIGFOOT COMES CHARGING AT ME!!!! RELAX...")
GET DOLL
S, E
PLAY FLUTE
GET GUN
W, W
SHOOT TIGER
DROP GUN
GET AXE
E, N
CLIMB RAMP
PULL LEVER
E, N, D, E, D, E, W, E
DROP LADDER
CLIMB LADDER
CHOP TREES
DROP AXE
GET WOOD
D, D, N
GO SHACK
BUILD FIRE
GET LIGHTER
LIGHT FIRE (panel in roof slides open)
DROP LIGHTER
DROP LADDER
CLIMB LADDER
READ NOTE (instructions for using trap)
GET TRAP
GO DOOR
W, S
GO MOUNTAIN (storm has subsided, now we can climb to snowy ledge)
DROP LADDER
CLIMB LADDER
W, N
GO BUILDING
TURN KNOB
D, E, E, D
GO ELEVATOR
PUSH BUTTON
GO CLOSET
GO SHELF
PLAY FLUTE (shelf folds down, we slide off)
DROP TRAP
DROP DOLL
N
PLAY FLUTE
(return to room to find sudden victory!)
*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com