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Long Way Home Volume 2: The Ludoids (Lutoids_Barry_Thorne.txt)

THE LUTOIDS
Program by Barry Thorne, Graphics by Jim Dann (Bug-Byte)
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
Disguised as a spacetrucker, you must search a spacestation and find the codeword left by a friendly
agent that will lead you to a planet where Lutoids have left one of their jammers.  You mission is
to find and destroy Lutoids transmat jammers.

Walk Through
PART 1 - THE "CAPSHIFT" SPACEBAR
(Start in an empty reception hall), E, S (see a Sinclair C50 vehicle), EXAMINE C50 (brakes are
seized and the battery compartment is open), EXAMINE COMPARTMENT (there's a battery inside),
GET BATTERY, N, W, N (door), EXAMINE DOOR (see a loose control panel), EXAMINE PANEL (see two bare
wires), CONNECT BATTERY (you destroy the door), DROP BATTERY, N, W (cafeteria), EXAMINE MACHINE
(there are buttons for burger, bun, salad, cheese, cola and one to serve the food), PRESS BURGER,
PRESS BUN, PRESS SALAD, PRESS CHEESE, PRESS COLA, PRESS SERVE, GET FOOD, N (motel section), LOOK
BEHIND DESK (there is a key on hook ..... - note it will be either hook A, B or C), GET KEY, N
(outside sleeping quarters B - note if you have keys A or B you must go east or west so that you are
outside the relevant sleeping quarters), UNLOCK CUBICLE (someone has written "COLDSTORE"
on the wall), EAT FOOD, SLEEP, S, DROP KEY, S, S (cafeteria), E, S (door), S (reception), OPEN DOOR,
S (congratulations).

PART 2 - COLD WASTELAND
(Code word?), COLD STORE (you transmat to a cold wasteland), W (outside igloo), ENTER IGLOO (inside
rescue hut), GET CLOTHES (for cold conditions), WEAR CLOTHES, GET CROWBAR, S, S (see helijet in the
ice), EXAMINE HELIJET (door is open), ENTER HELIJET (see control panel), EXAMINE PANEL, START MOTOR
(the heat causes it to start to sink in the ice), N, D (you have found part of the Galactic Market
Intervention Store containing overproduced stock), N, W, N, N, OPEN CRATE (see glycol), GET GLYCOL,
S, S, S, EXAMINE CRATES (each crate is labelled), READ LABEL (diodul, hint - this is the codeword), 
N, E, S, U (back to helijet), N, N (see a huge lump of ice), EXAMINE ICE (there is a Lutoid jammer
buried in the middle), POUR GLYCOL (the ice starts to melt and you can get closer), PRESS DETECTOR
(congratulations you have destroyed the Lutoid jammer and got the codeword for the planet they have
gone to).

PART 3 - WESTLINS
(Codeword?), DIODUL (you transmat to Westlins), READ SIGN (sign for credits), GET PEN, SIGN (a pile
of credits appear from a slot), GET CREDITS, S (you are stopped by a force field), HELP (your wrist
detector is a trans-mat device), DROP DETECTOR, S, W (disused shooting gallery), GET GUN, E, E
(café), EXAMINE MACHINE, READ INSTRUCTIONS, PUT CREDITS IN SLOT, GET BURGER, S (high noon square
where you see an android - you are told D to draw and F to fire - wait until the Rambot is on the
screen then quickly press), D, F (he screams MINISUB which is the codeword, and disappears), N, W, S
(casino where you see a wheel of fortune), EXAMINE WHEEL (you are asked if you want to play), Y (how
many credits do you want to bet?), 100 (or whatever amount you wish - keep playing until you have
1000 credits), N, PUT CREDITS IN SLOT, N, GET DETECTOR, PRESS DETECTOR (congratulations you have
destroyed the Lutoid jammer and returned to the ship).

PART 4 - SEA CITY
(Codeword?), MINISUB (you transmat to the minisub control room), EXAMINE CONTROLS, AFT (periscope
room), D (bottom of ladder where the compartment is flooding), AFT (storeroom), GET LIFEJACKET, WEAR
LIFEJACKET, GET HARPOON, FORE, U (periscope room), LOOK PERISCOPE (turned to the north), TURN
PERISCOPE WEST (see Lutoid city), FORE (back to control room), PUSH PORT CONTROL (the sub is heading
west), AFT, AFT (small compartment where you see a hatch), OPEN HATCH (water pours in and you are
sucked out to sea... in the distance you see the Lutoid city... you are confronted by a Lutoid guard
octopus), SHOOT OCTOPUS (you kill it... the city explodes), PUSH DETECTOR (congratulations you have
destroyed the Lutoid's base, the trans-mats are safe to use and you have finally completed your
mission).                                                          
THE END

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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