GHOST TOWN Written by E. L (Ev) Cheney Walk Through by Dorothy Millard (PC AGT Version) Scenario You're a prospector looking for gold and have been told by another old prospector of a fabulous gold mine and an even richer ghost town. While the town is seemingly deserted there have been rumours of strange noises, gunfights and terrifying screams coming from the place. One local rancher tells that his daughter (visiting from Boston) disappeared one night. Notes 1. To get the whisky in the saloon you must type GET WHISKEY (note spelling). Alternatively type GET ALL and drop what you don't want! 2. I was unable to obtain full score because of the carrying limit. 3. In the undertakers, the girl is supposed to be your light source, but it didn't work for me! Walk Through (Start on a prairie), S (foothills), EXAMINE CACTUS (prickly), W, S, E (mountain pass), E (box canyon), GET ROCK, EXAMINE ROCK, W, NW, NW, N, N (foothills), GET STICK, EXAMINE STICK (has a bit of hair stuck to it), E, E, E (foothills), GET PAPER, READ PAPER, E, S, S, S, S (back on prairie where a snake strikes at you as you try to pass), EXAMINE SNAKE, HIT SNAKE WITH ROCK, D (cliff), D (desert), W, W, S, GET LANTERN, EXAMINE LANTERN (has fuel and a striker attached), S, E, S (cave), W, S, E (mine shaft where you meet a burly old miner), EXAMINE MINER (he is angry that you found his secret mine and vows that you won't get out alive), HIT MINER WITH STICK, GET KEY, EXAMINE KEY (worn and shiny), GET AXE, EXAMINE AXE, GET SHOVEL, EXAMINE SHOVEL, W (cave), EXAMINE CHEST, UNLOCK CHEST WITH KEY, OPEN CHEST, LOOK IN CHEST (see a six gun and a bag of gold dust), GET GUN, EXAMINE GUN, GET GOLD DUST, EXAMINE GOLD DUST (valuable). W, W, W, S (Yucca forest where a semi-transparent lion springs at you), EXAMINE LION, HIT LION WITH AXE, GET AXE, S, S (rutted street of ghost town), W (hotel lobby), U, W (room #2), E, S (room #3), READ NOTE (filling in the gaps it reads "Push the table to find a secret tunnel out of the jail"), N, D, E, E (saloon where the ghost of Black Bart grabs you), SHOOT BART WITH GUN, GET WHISKEY (note spelling - different to text), EXAMINE BAR (a door enclosing some shelves is built into it), OPEN BAR, LOOK IN BAR (see a 12 gauge shotgun), GET SHOTGUN, EXAMINE SHOTGUN, U (top of stairs), E (bedroom), EXAMINE MATTRESS, OPEN DRESSER, EXAMINE DRESSER (see jewelry box), GET BOX, EXAMINE BOX, W, N (shabby bedroom), READ LETTER (unfinished and never mailed), S, D, W (rutted street). S, S, S, S (outside bank where you meet a gunman), EXAMINE GUN MAN (note gunman must be typed as two words), SHOOT MAN WITH GUN, W, W (bank vault), GET MONEY BAGS, OPEN MONEY BAGS, EXAMINE MONEY BAGS (contain gold coins), E (deputy sheriff proclaims you a bank robber and tells you to go east), E (jail - remember the note), EXAMINE BUNK, EXAMINE TABLE, PUSH TABLE (a trap door is revealed and you climb into a tunnel... you emerge from beneath a barbed wire fence on a dirt road south of the town), N, N, N, N, N, E (old beanery), EXAMINE MENU, EXAMINE SKILLET, E (kitchen where you see a hysterical girl and the brutal sheriff), EXAMINE SHERIFF, SHOOT SHERIFF WITH SHOTGUN, DROP BAGS, EXAMINE GIRL (it's Loretta), GET GIRL, GET BAGS (note you cannot pick her up otherwise). W, W, S, E (undertaker's office), EXAMINE CALENDAR (you are scheduled to be buried tomorrow), E (dark workshop containing a coffin), TURN HANDLES (coffin opens and you both enter), PULL GIRL (coffin moves and you hear digging... you see a jewel on the inside of the lid), EXAMINE JEWEL (says pull me to escape), PULL JEWEL (coffin opens and you both escape... you see the rancher disguised as an undertaker who is very pleased to see his daughter again). You have won this game! Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com