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Island Adventure (Island_Duckworth.txt)

THE ISLAND
Duckworth
Walk Through by Dorothy Millard (C64 Version)

Notes
1. When a native jumps out from the shadows and throws a knife at you, THROW AXE (if it misses just
GET AXE and try again).
2. To Save/Load type SAVE ALL/LOAD ALL. Note once only to each disk.
3. If the native chieftain snatches your treasure or other items they can be retrieved from the
heart of the caves.
4. If you save your position after opening the gate, due to a "bug", you will be unable go
east through the gate even though it tells you it is open.
5. In order to get the completion message delete the GOTO 534 in line 100 or add a delay loop before
the GOTO.

Scenario
You are stranded on a desert island and set off in search of adventure and treasure.

Walk Through
(Start on the sandy shore of a desert island), S (into the sunshine), GET STAFF, S, S, GET MATCHES,
S, S, S (chasm), WAVE STAFF (a bridge now spans the chasm), DROP STAFF, S, E, GET BOW, DROP MATCHES,
W, W, W, GET AXE, S, S, S, E, E, S, S, GET ARROW, N, N, W, GET ROD, W, W (you are face to face with
an evil rattlesnake that blocks your path), FIRE BOW (must have the arrow - you kill it and reveal
an emerald), GET EMERALD, DROP BOW, W, W, W, GET PILLS, E, E, E, E, N, N, N, E, E (to choice of
routes), DROP PILLS, DROP ROD, N, GET STAFF, N, N, N, N, N, N (beach), DROP STAFF, DROP EMERALD,
SCORE (22/100).

S, S, S, E, E (foot of a tall tree), CLIMB TREE (there appears to be something in the branches - you
shimmy back down again), LOOK, GET KEY (wondrous), CHOP TREE (with axe - the tree crashes to the
ground), LOOK (you now see additional exits), N, N, E (to an old working area), GET BLOCK (of wood),
E, S (forest glade), GET SCROLL, READ SCROLL (pyramids have strange properties), DROP SCROLL, GET
DYNAMITE, N, W, W, S, S, W, W.

W, W (into the swamp), DROP BLOCK (of wood - you can now walk across the block of wood), W, W, N, N,
GET TORCH, S, E, E, S, E, E, S, S, S, S (to choice of routes), DROP KEY, GET ROD, E, GET MATCHES, E,
E (you are prevented from going further by boulders), DROP DYNAMITE, LIGHT DYNAMITE (with matches -
you've blasted through and revealed a tiny ruby), E (although it doesn't say so it's
dark), LIGHT TORCH (you are at the entrance to the caves), DROP ROD, DROP MATCHES (leave them here
for later), E (entrance to maze), N, E, N, GET PYRAMID (black), E (from here you can wave the rod
for a quick exit, but we still need to find the treasure chest), S (heart of caves), GET CHEST
(treasure), OPEN CHEST (nothing in it), S, W, W (back to entrance), W, W, W, W, W (to choice of
routes), DROP CHEST, DROP PYRAMID.

GET PILLS (sleeping), E, E, E, E, S (you are by an underground pool of alligators), DROP PILLS (they
fall in the water and send the 'gatas to sleep), SWIM WATER (make sure you aren't carrying
the matches as they are useless if they get wet, although it doesn't seem to affect the lit
torch), LOOK (you are beside the pool), E, S, GET KNIFE, W, W, GET DOUBLOONS, N, E, SWIM WATER, N,
W, DROP TORCH, GET RUBY, W, W, W (to choice of routes), DROP KNIFE, GET CHEST, N, N, N, N, N, N, N,
DROP CHEST, DROP RUBY, DROP DOUBLOONS, SCORE (55/100).

S, S, S, S, S, S, S, GET KNIFE, GET PYRAMID, GET KEY, W, W, S, S, GET HOOK (grappling), S, W, W,
DROP PYRAMID, N, GET PAPER (scrap), READ PAPER (written in native tongue), DROP PAPER, S, S (you are
bitten by a poisonous shiny beetle), S, W, GET ROPE, E, E, S, E, S (you are nose to rock with a
steep hill), THROW HOOK, THROW ROPE (it sticks to the top of the hill), CLIMB ROPE (top of hill), S
(a locked ornate garden door is here), OPEN DOOR (you will have to say how), SAY OPEN, S (into a
magical mystical land where your sense of direction is confused), N, N (you are nearing the garden
exit), S (you are faced by a giant mass of vines that block your path), CUT VINES (the knife hacks
through and frees a path), LOOK, S (into chemists), GET MEDICINE, DRINK MEDICINE (the beetle bite is
cured - don't drop the empty bottle as it will smash and you need it), E (rusty gate), DROP
KEY, W, N, DROP KNIFE, N, W, N (western part of garden), GET COINS (gold), E, S, S (back to entrance
to the gardens, N, CLIMB ROPE, N, W, GET BARS (silver), N, W, N, N, E, E, N, N, N, E, E, N, N, N, N,
N, N, N (beach), DROP COINS, DROP BARS, SCORE (77/100).

S, S, S, S, S, S, S, E, E, E, GET TORCH, E, GET MATCHES (even though you can't see them), LIGHT
TORCH, W, W, W, W, W, W, S, S, S, E, E, S, S, GET OIL (in the bottle), N, N, W, W, W, W, GET
PYRAMID, S, S, S (a sudden gust of wind blows the torch out), E, E, S, CLIMB ROPE, S (into garden),
S, N, N, S, S, E (gate), OIL GATE (it swings open), DROP PYRAMID, W, N, N, N, S, S (entrance), N,
CLIMB ROPE, N, W, W, N, N, N, E, E, N, N, N, E, E, E, E, E, E, LIGHT TORCH, S, GET WATER (in the
bottle), N, W, W, W, W, W, W, S, S, S (T-junction), W, W, S, S, S (the torch goes out), E, E, S,
CLIMB ROPE, S, S, N, E (eastern part of garden), GET POT (plant), N, W, S, S, E (gate), DROP AXE,
GET PYRAMID, E, E (it's dark), LIGHT TORCH, E, S, DROP PYRAMID, N, W, W, W (gate).

GET KEY, E, E, E, N (warm room), DROP MATCHES, GET WEED (scrawny - in the pot), DROP WATER (the
scrawny weed grows explosively and turns into a bejewelled plant), DROP BOTTLE (it smashes but you
don't need it any more), GET MATCHES, S, S (narrow tunnel, DROP PLANT, DROP TORCH, DROP
MATCHES, DROP POT, GET PYRAMID (you need to be carrying the pyramid and key only), S (the pyramid
glows vaguely and you can squeeze through - you are in a dim and dingy cave), S (you are faced by a
magical door), OPEN DOOR, S (into gemstone room), GET GEMSTONE, N, N, N (back to narrow tunnel),
DROP PYRAMID, GET TORCH, GET MATCHES, LIGHT TORCH, DROP MATCHES, GET POT, GET PLANT, W, N, W, W
(gate).

GET AXE, W, N, N, N, S, S, N, CLIMB ROPE, N, W, W, N, N, N, E, E, N, N, N, E, E, N, N, N, N, N, N, N
(beach), DROP PLANT, DROP KEY, DROP GEMSTONE, SCORE.

You have scored 100 points out of 100
Well Done.  Maximum points.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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