THE ISLAND Duckworth Walk Through by Dorothy Millard (C64 Version) Notes 1. When a native jumps out from the shadows and throws a knife at you, THROW AXE (if it misses just GET AXE and try again). 2. To Save/Load type SAVE ALL/LOAD ALL. Note once only to each disk. 3. If the native chieftain snatches your treasure or other items they can be retrieved from the heart of the caves. 4. If you save your position after opening the gate, due to a "bug", you will be unable go east through the gate even though it tells you it is open. 5. In order to get the completion message delete the GOTO 534 in line 100 or add a delay loop before the GOTO. Scenario You are stranded on a desert island and set off in search of adventure and treasure. Walk Through (Start on the sandy shore of a desert island), S (into the sunshine), GET STAFF, S, S, GET MATCHES, S, S, S (chasm), WAVE STAFF (a bridge now spans the chasm), DROP STAFF, S, E, GET BOW, DROP MATCHES, W, W, W, GET AXE, S, S, S, E, E, S, S, GET ARROW, N, N, W, GET ROD, W, W (you are face to face with an evil rattlesnake that blocks your path), FIRE BOW (must have the arrow - you kill it and reveal an emerald), GET EMERALD, DROP BOW, W, W, W, GET PILLS, E, E, E, E, N, N, N, E, E (to choice of routes), DROP PILLS, DROP ROD, N, GET STAFF, N, N, N, N, N, N (beach), DROP STAFF, DROP EMERALD, SCORE (22/100). S, S, S, E, E (foot of a tall tree), CLIMB TREE (there appears to be something in the branches - you shimmy back down again), LOOK, GET KEY (wondrous), CHOP TREE (with axe - the tree crashes to the ground), LOOK (you now see additional exits), N, N, E (to an old working area), GET BLOCK (of wood), E, S (forest glade), GET SCROLL, READ SCROLL (pyramids have strange properties), DROP SCROLL, GET DYNAMITE, N, W, W, S, S, W, W. W, W (into the swamp), DROP BLOCK (of wood - you can now walk across the block of wood), W, W, N, N, GET TORCH, S, E, E, S, E, E, S, S, S, S (to choice of routes), DROP KEY, GET ROD, E, GET MATCHES, E, E (you are prevented from going further by boulders), DROP DYNAMITE, LIGHT DYNAMITE (with matches - you've blasted through and revealed a tiny ruby), E (although it doesn't say so it's dark), LIGHT TORCH (you are at the entrance to the caves), DROP ROD, DROP MATCHES (leave them here for later), E (entrance to maze), N, E, N, GET PYRAMID (black), E (from here you can wave the rod for a quick exit, but we still need to find the treasure chest), S (heart of caves), GET CHEST (treasure), OPEN CHEST (nothing in it), S, W, W (back to entrance), W, W, W, W, W (to choice of routes), DROP CHEST, DROP PYRAMID. GET PILLS (sleeping), E, E, E, E, S (you are by an underground pool of alligators), DROP PILLS (they fall in the water and send the 'gatas to sleep), SWIM WATER (make sure you aren't carrying the matches as they are useless if they get wet, although it doesn't seem to affect the lit torch), LOOK (you are beside the pool), E, S, GET KNIFE, W, W, GET DOUBLOONS, N, E, SWIM WATER, N, W, DROP TORCH, GET RUBY, W, W, W (to choice of routes), DROP KNIFE, GET CHEST, N, N, N, N, N, N, N, DROP CHEST, DROP RUBY, DROP DOUBLOONS, SCORE (55/100). S, S, S, S, S, S, S, GET KNIFE, GET PYRAMID, GET KEY, W, W, S, S, GET HOOK (grappling), S, W, W, DROP PYRAMID, N, GET PAPER (scrap), READ PAPER (written in native tongue), DROP PAPER, S, S (you are bitten by a poisonous shiny beetle), S, W, GET ROPE, E, E, S, E, S (you are nose to rock with a steep hill), THROW HOOK, THROW ROPE (it sticks to the top of the hill), CLIMB ROPE (top of hill), S (a locked ornate garden door is here), OPEN DOOR (you will have to say how), SAY OPEN, S (into a magical mystical land where your sense of direction is confused), N, N (you are nearing the garden exit), S (you are faced by a giant mass of vines that block your path), CUT VINES (the knife hacks through and frees a path), LOOK, S (into chemists), GET MEDICINE, DRINK MEDICINE (the beetle bite is cured - don't drop the empty bottle as it will smash and you need it), E (rusty gate), DROP KEY, W, N, DROP KNIFE, N, W, N (western part of garden), GET COINS (gold), E, S, S (back to entrance to the gardens, N, CLIMB ROPE, N, W, GET BARS (silver), N, W, N, N, E, E, N, N, N, E, E, N, N, N, N, N, N, N (beach), DROP COINS, DROP BARS, SCORE (77/100). S, S, S, S, S, S, S, E, E, E, GET TORCH, E, GET MATCHES (even though you can't see them), LIGHT TORCH, W, W, W, W, W, W, S, S, S, E, E, S, S, GET OIL (in the bottle), N, N, W, W, W, W, GET PYRAMID, S, S, S (a sudden gust of wind blows the torch out), E, E, S, CLIMB ROPE, S (into garden), S, N, N, S, S, E (gate), OIL GATE (it swings open), DROP PYRAMID, W, N, N, N, S, S (entrance), N, CLIMB ROPE, N, W, W, N, N, N, E, E, N, N, N, E, E, E, E, E, E, LIGHT TORCH, S, GET WATER (in the bottle), N, W, W, W, W, W, W, S, S, S (T-junction), W, W, S, S, S (the torch goes out), E, E, S, CLIMB ROPE, S, S, N, E (eastern part of garden), GET POT (plant), N, W, S, S, E (gate), DROP AXE, GET PYRAMID, E, E (it's dark), LIGHT TORCH, E, S, DROP PYRAMID, N, W, W, W (gate). GET KEY, E, E, E, N (warm room), DROP MATCHES, GET WEED (scrawny - in the pot), DROP WATER (the scrawny weed grows explosively and turns into a bejewelled plant), DROP BOTTLE (it smashes but you don't need it any more), GET MATCHES, S, S (narrow tunnel, DROP PLANT, DROP TORCH, DROP MATCHES, DROP POT, GET PYRAMID (you need to be carrying the pyramid and key only), S (the pyramid glows vaguely and you can squeeze through - you are in a dim and dingy cave), S (you are faced by a magical door), OPEN DOOR, S (into gemstone room), GET GEMSTONE, N, N, N (back to narrow tunnel), DROP PYRAMID, GET TORCH, GET MATCHES, LIGHT TORCH, DROP MATCHES, GET POT, GET PLANT, W, N, W, W (gate). GET AXE, W, N, N, N, S, S, N, CLIMB ROPE, N, W, W, N, N, N, E, E, N, N, N, E, E, N, N, N, N, N, N, N (beach), DROP PLANT, DROP KEY, DROP GEMSTONE, SCORE. You have scored 100 points out of 100 Well Done. Maximum points. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com