ADVENTURES IN NMR 1 Written by Douglas P. Burum Walk Through by Dorothy Millard (PC AGT Version) Scenario You are junior assistant professor at Forgotten State University. You are fighting for tenure, but so far you have no students, you have done no research, and in short, it seems hopeless. Don't despair, today you may be given one last chance. Walk Through (Start in your office), GET COAT, EXAMINE COAT, WEAR COAT, EXAMINE ROLODEX (full of telephone numbers), GET JOURNAL, EXAMINE JOURNAL, READ JOURNAL, OPEN JOURNAL, GET PAPER (slip), READ PAPER (message informs you that the dean would like to see you in his office as soon as possible), W, N (outside dean's office), EXAMINE SECRETARY (she won't let you in without an appointment), SHOW PAPER TO SECRETARY (she opens the door), N (dean's office where he is asleep in a chair), EXAMINE DEAN, PUSH DEAN (he wakes and gives you one last change to buy a NMR spectrometer, have it delivered and installed, find a good sample and be back with some quality data within four months), S, S, W, N (small coffee room), EXAMINE REFRIGERATOR (note don't open it or the "mystery meat" inside will get you), EXAMINE COFFEE POT, POUR COFFEE, GET CUP (of coffee), EXAMINE TOASTER, GET TOASTER, S, E. E (back to your office), READ ROLODEX, CALL SALESMAN, WAIT (until salesman arrives), GIVE COFFEE TO SALESMAN (it makes him ill and he rushes off), WAIT (until next salesman arrives), GIVE TOASTER TO SALESMAN (he loses his train of thought and rushes off to get the toaster repaired), WAIT (until next salesman arrives), SHOW JOURNAL TO SALESMAN (he takes a brief look and returns to his monologue), SHOW JOURNAL TO SALESMAN (he hurries off), WAIT (until next salesman arrives), SHOW JOURNAL TO SALESMAN (he shows interest and offers an attractive package), SHAKE HAND (you have purchased a spectrometer). EXAMINE DESK, OPEN DRAWER (see a brass key), GET BRASS KEY (note this opens the refrigerator in the chemistry lab which contains a bag of food but it isn't necessary to complete the game), EXAMINE COAT, EXAMINE POCKET, GET SILVER KEY, W, W, N (coffee room), OPEN REFRIGERATOR (contains a NMR sample), GET SAMPLE, S, S, D (basement where you see a large iron door), UNLOCK DOOR WITH SILVER KEY, DROP SILVER KEY, OPEN DOOR, E (new NMR laboratory), EXAMINE SPECTROMETER, READ DISPLAY, PUT SAMPLE IN SPECTROMETER, W, U, U, E, E (back to your office), READ ROLODEX (find the number of a liquid helium company), CALL HELIUM, W, W, S, D, E (new NMR laboratory), OPEN CUPBOARD (see helium transfer line), GET LINE, PUT LINE IN SPECTROMETER, E (loading dock where you see liquid helium dewar), GET DEWAR, EXAMINE DEWAR, W, FILL SPECTROMETER WITH DEWAR, READ DISPLAY, OPEN MANUAL, READ MANUAL (now understand how to operate the spectrometer), TURN SPECTROMETER ON, SHIM SPECTROMETER, MEASURE SPECTRUM, DROP DEWAR, GET SPECTRUM, W, U, U, E, N, N (dean's office), SHOW SPECTRUM TO DEAN (he is amazed at the high quality spectrum and your future is assured). You have won! SCORE 400/400 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com