TROLLBOUND Walk Through by Dorothy Millard (C64 Version) Notes 1. In the location descriptions, directions listed are sometimes incorrect, eg. in the funny house, SE & E are incorrect. 2. If you RUB DIAMOND, everything goes black and you are transported to meet the Alchemist Bokk who will help you for a small price. If you GIVE........... (object), then type the name of the object you want a hint on you will get help. Type LEAVE to return to your pad where you should then DROP DIAMOND. 3. A cheat if you are in the hotel room: for a quick return to your pad type ENTER CUPBOARD. 4. After looking at the database it appears the game is not complete as there is no completion message and at Castle Adams seems to be the end. Walk Through (Start in your comfortable pad), INVENTORY (carrying a short sword), EXAMINE SWORD, GET CLUB, EXAMINE CLUB, EXAMINE CHEST, OPEN CHEST (can't yet), S (cellar), GET POTION, EXAMINE POTION, DRINK POTION (you score 10 points), E, E (teleporter - an old tele-lift is here), D (troll dungeon), S, GET PICKAXE, N, N, W, W, N (back to pad), OPEN CHEST (you hook the pickaxe under the lid and lever the top open - you have scored 10 points), DROP PICKAXE, LOOK (a diamond is here - see note two above regarding use of the diamond). S, E, E, D (troll dungeon), S, GET WAND, W, W, W, SW (bank), WAVE WAND (the clerk hands over 500 Troins), DROP WAND, NE, S (food store), GET GOB (sandwich), EXAMINE GOB, N, NE (funny house - the comedian goblin is here), SAY HELLO (he tells you a number of jokes and you leave in disgust to the round cave), N, GIVE GOB (sandwich - he trundles off telling jokes to himself - you have added 7 points to your score), W (square), GET BOOK, READ BOOK, DROP BOOK, GET PARCHMENT, READ PARCHMENT, DROP PARCHMENT. E, S (round cave), DROP CLUB, E, E, E, S, E (amusement area), EXAMINE MACHINE (amusement), N, E, S (troll Inn), GET JUG (of beer), EXAMINE JUG, DRINK JUG (12 points is added to your score), N (weapons store), STEAL WHIP, EXAMINE WHIP, STEAL HELMET, EXAMINE HELMET, GIVE TROINS (the weapons man gives you a small shield in return), EXAMINE SHIELD, W, S, W, N, W, W, W, W (slave shop), GIVE WHIP, GET SLAVES, E, S (goblin's hole), SAY HELLO (the goblin king says you should only speak when spoken to and you are thrown out by the guards to the round cave), S, GIVE SLAVES (the king is pleased with your gift and gives you a generous reward), INVENTORY (it was 1 Troin - note you still have the slaves), DROP 1, TIT (note this a troll swear word... you are thrown into a nasty hole and find yourself in the forgiveness chamber where you must press the right button to be set free), PRESS RO (you have chosen the right button and find yourself back in the round cave with an extra 15 points added to your score). DROP SWORD, DROP SHIELD, DROP HELMET, E, E, N, N (teleporter), U (north/south passage), N, E, E, E, E, N (east tower), GET ROPE, EXAMINE ROPE, GET STAFF, S, W, W, W, W (pantry), DROP ROPE, DROP STAFF, E, E, SW, S, S (stable), GET SMALL (key), E (back gate), OPEN GATE, DROP SMALL (key), E (grassy heath), CLOSE GATE (this allows you to cross the pit), N, N (a densely wooded area - the pit is east and you can cross because you closed the gate), E, S (berserker's cabin), GET GORGET, EXAMINE GORGET, GET STOOL (tele), EXAMINE STOOL, N, W, S, SE (by a large red tree), READ INSCRIPTION, GET POTASSIUM, EXAMINE POTASSIUM, DROP STOOL, SIT STOOL (you are transported to your pad). S, E, E, U, N (pantry), DROP POTASSIUM, GET ROPE, GET STAFF, W (kitchen), GET KNIFE, E, S, S, D, S, W, W (round cave), WEAR GORGET, GET HELMET, WEAR HELMET, GET SHIELD, GET CLUB, W, SW, NW (goblin dungeon - a small imprisoned elf is here), FREE ELF (everything goes black and you are told you need to seek help from the Great Gokk.... but your score increased by 8 points - note if you use the sword the elf turns it against you and you score nothing), SE, NE, E (round cave), DROP KNIFE, GET SWORD, W, SW, NW, S, W, W (garden), N (chasm - a drooling Blurj monster is in your way), KILL BLURJ (with the club - note you must also be carrying the shield and wearing the helmet - you have increased your score by 10 points), DROP CLUB, S, GET DONKEY (you use the rope to harness the donkey), N, N (the roof looks unsafe), N (a big boulder falls on your head but the helmet saves you). E, E, N, W, W (a dragon is blocking your progress), GIVE SLAVES (he eats them... they must have been off... he's dead - you have increased your score by 15 points), N, E, E, SE (king's quarters - the human king and queen are here), GIVE DONKEY (they give you some troll currency - 100 Troins - you have increased your score by 7 points), DROP DONKEY (for some strange reason you're still carrying it), NE (inn), GET ALE, DRINK ALE (you finish up in hospital), N, GET BALL (rusty cannonball), EXAMINE BALL, W, N (church), GIVE STAFF (to monk - he thanks you and you have increased your score by another 7 points - leave the rusty key). S, E, SW, NW, W, W, S, GET TOOTH (dragon's), EXAMINE TOOTH, E, E, S, W, W, D, S, S (garden), E, E, N, SE, NE, E, E, E, N, N (teleporter), U, N (pantry), DROP SWORD, DROP TOOTH, GET WINE, EXAMINE WINE, GET POTASSIUM, E, E, E, N (in front of main gate), DROP POTASSIUM, DROP WINE, ROLL BALL (you roll the ball towards the bottle of wine and quickly hide... there is an explosion... when you look there is a gaping hole in the door), N, E (lake of red water - Excalibur is sticking out of the water), EXAMINE EXCALIBUR (your score is increased by 6 points), W, W, W, W (bridge - the troll bridge man is here), W (must be wearing the gorget and carrying the shield... you are crossing the good-lands), W (boat house), W (you are drifting along the river), W (you are on a boat stuck in the mud), SW (to the gates of Castle Adams), THROW ROPE (you sling the rope over the gates... it drops to the other side and you tie it to the gate), CLIMB ROPE (to inside castle). Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com