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Time Thief (Time_Thief_Don_Macleod.txt)

TIME THIEF
Written by Don Macleod (Big Sky Software) (1988)
Walk Through by Dorothy Millard (C64 Version)

Note
Probably the most technically advanced Quill-adventure ever written. Massive text compression allows
for an advanced parser, huge vocabulary and LOADS of text.  Through two parts, you must discover who
is stealing people's time (and hence their lives!).

Walk Through
PART 1 - SHADOWS & LIGHT
(Start in a portal in the timeshare tower... you arrive beside a pillar), U (top of pillar), EXAMINE
LICHEN (you find a dirty encrusted brooch), WEAR BROOCH, GET FEATHER (it wriggles from your hand and
writes a word on the pillar), READ WORD ("Flathead"), GET FEATHER (writes "Don't
do that again"), GET FEATHER (the pillar trembles), D (heathery ride), D, D, D, D (damp
depression), N (cairn), EXAMINE CAIRN, LOOK, GET BUSH (tiny plastic fluorescent bush), EXAMINE BUSH,
SE, S, S, S, E (narrow dusty verge), SE, SE (huge iron gates), SW, NW (in front of mansion), E (wild
garden), EXAMINE BOX, OPEN BOX (a sticky chocolate falls out), GET CHOCOLATE, EXAMINE CHOCOLATE, N,
NW (path where you see an 'X' marked on the tree), SE, SE, NE (back to gates).

NW, NW, W (layby), OPEN MANHOLE, EXAMINE MANHOLE (a large spider sits on the rim), GIVE CHOCOLATE,
N, N, N (exit road), ENTER HUT (two wood-cutters are here, one asleep and one reading), GET CHAINSAW
(she pulls it back and asks if you're from the big house), YES (you follow her outside and jump
on the landrover... she cuts down the tree marked 'X'... you then return), SE, NE, NW, NW,
W (layby), WEAR BUSH, D (the manhole into a narrow shaft), SW, SE, W, E, NW, NE, SW, N, U (cellar),
EXAMINE FLAGSTONE, CLOSE HOLE, EXAMINE CELLAR, LOOK (you see a map, saltpetre, a drill, flagstone,
locked bureau, matches and stuff), GET DRILL, OPEN HOLE, PUT DRILL, INTO HOLE (rats load it onto a
trolley and leave), D, S, NW, NW, E, N, N, N, E, E (entrance - you see the drill and a car wheel
blocking the hole), WAIT (a spider appears), WAIT (the spider frightens the car driver and the car
speeds away), THROW DRILL (you throw it outside), U, GET DRILL.

E, SE, SE, SW, NW, NW (the felled elm is here), W, W (outside shed), DRILL LOCK (it snaps open,
releasing the chain and the doors fall inwards), IN (inside shed), EXAMINE CHEST (it falls apart),
LOOK (you see flowers of sulphur and a gardener's syringe), EXAMINE SULPHUR, EXAMINE SYRINGE,
EXAMINE SHELVES, EXAMINE CANDLE HOLDERS, EXAMINE COBWEB, EXAMINE TOOLS, EXAMINE LAMPS, EXAMINE
BATTERY, EXAMINE TOBACCO TINS, EXAMINE CHAIRS, EXAMINE FISH HOOKS, GET ALL, E, E (back to path where
you see a closed grating), EXAMINE GRATING, PULL RING, DROP ALL, D (into a storm drain), W, SING (a
rat appears and gives you a coin), W (you see a didgeridoo - leave it), E, E, N, NE (pipe with a
view), E, E (stony ground outside a culvert), U (top of mound), GET SLEDGE HAMMER, EXAMINE
SLEDGEHAMMER (note this is also called a mell), D, W, W, SW.

S (storm drain), PUT COIN, INTO BUSH, PUT BUSH, ON SLEDGEHAMMER (the mell is weightless), THROW
SLEDGEHAMMER (you throw it outside), U (cobbled path), GET ALL, SW, S (outside stable), PUT BUSH,
ONTO DOORS (they sag less with the bush's help), DRILL LOCK, E (gravel path), WAIT (the stable
doors crash to the ground), W, IN (stable where you see a cracked fork, a scythe and old clothes),
EXAMINE FORK, EXAMINE SCYTHE, EXAMINE CLOTHES (there's something hard in the lining), RIP
CLOTHES (a tiny silver key falls out), GET ALL.

E, N (rose border), EXAMINE BORDER (only one rose survives), LOOK (a perfect rose grows by a low
post), EXAMINE POST, HIT POST (the surface collapses and you tumble down a slope landing in a pile
of loose earth), LOOK (you are in a cellar), EXAMINE BUREAU, UNLOCK DESK (it contains a sealed
letter), GET ALL, U, NE (cobbled path with grating), PUT LETTER, INTO GRATING, MAKE FUSE, PUT RAGS,
INTO GRATING, DROP ALL, D (into the storm drain), GET ALL (letter and rags), N (concrete pipe), PUT
LETTER, UNDER WATER, OPEN LETTER, READ LETTER, EXAMINE BROOCH (the veneer of time obscures all),
CLEAN BROOCH, EXAMINE BROOCH (shaped like a five pointed star), DROP ALL (wet rags and letter), S, U
(cobbled path), GET ALL.

E, SE, SE (to where the rhododendrons are), WAVE BROOCH (it glows a fiery red and the rhododendrons
lean away from you), NE, NW, NW, W, N, N, N, SW (soft peaty ground), DIG (with the cracked fork
which then breaks... you find a small hard pebble/curio), GET PEBBLE, EXAMINE PEBBLE, GET BRAIN (how
perspective), NE, S, S, S, E, SE, SE, SW (rhododendrons), CUT RHODODENDRONS, CUT RHODODENDRONS (with
the scythe).

NW, NW (to where the felled elm is), DROP ALL, U (bough of fallen elm), IN (second floor bedroom),
EXAMINE POWDER, EXAMINE SPELL SHEET, BITE SHEET (your awareness is heightened), OUT, D (path), GET
ALL, W, SW, W (old vegetable plot), EXAMINE GARDEN (you uncover a birdbath), EXAMINE BIRDBATH,
EXAMINE ASHES (some lumps of charcoal remain), EXAMINE CARROT (for a marvellous description), PUT
CHARCOAL, INTO BIRDBATH, PUT SALTPETRE, INTO BIRDBATH, PUT SULPHUR, INTO BIRDBATH, CRUSH CHARCOAL,
MIX (you have made gunpowder), PUT GUNPOWDER, INTO SYRINGE, E, NE, E, SE, E (wild garden), EXAMINE
PARASOL, EXAMINE SKULL, PUT GUNPOWDER, INTO SKULL, PUT FUSE, INTO GUNPOWDER, LIGHT FUSE, W, WAIT
(boom), E, PUT BRAIN, INTO SKULL (a stranger stands before you.... then leads you into the
mansion... you sleep).

PART 2 - IRONHAND
(Start in the main hall of the mansion), E (cloakroom), GET DISC (iron), EXAMINE DISC (opens like a
locket), N, E (storeroom), GET CABLE (heavy-duty), W, S, W, W, N, E, E (butler's room - a thin
man sits at a desk), SAY HELLO (he asks if you are looking for someone), SAY PHALEG (a spark of
power leaps from the brooch into the disc... you feel a lot healthier), SAY FYRIAN, OPEN DISC
(opening it unleashes the flaming eagle... the disc disappears), W, W, S, E, U (the stairs), N, W
(laboratory where you see a chest bound with chains and a scanning helmet), WEAR HELMET, EXAMINE
HELMET (the visor tells you all), EXAMINE VISOR, THINK ON, EXAMINE VISOR, THINK OFF.

E, N, E (dim closet), GET PLIERS, W, S, E (large bedroom), MOVE BED (something falls to the floor),
LOOK, EXAMINE LETTER (there's a lipstick kiss on the letter), KISS LETTER (it opens), READ
LETTER, LOOK (there's a metal rod running down the inside of the chimney), CONNECT CABLE, TO
ROD, W, S, E (study), PULL BOOKCASE (it revolves and a manuscript falls off), GET MANUSCRIPT,
EXAMINE MANUSCRIPT (the pages are different colours), BITE GREEN (your teeth burst some of the paper
cells which are charged with a cultivated wisdom virus), NOMINATE SPICES (you focus on a target),
RUB HAND (your spell worked), EAT GALLEIN (it counteracts the poison), GET ALL, INVENTORY (you have
spices), W, N.

W (laboratory), CONNECT CABLE, TO PORTAL, THINK ON, WAIT, WAIT, EAT ZAFFER, BITE BLUE (you are
charged with wisdom), NOMINATE MACHINE, RUB ARM (the spell worked), MOVE MACHINE (to beside portal),
THINK 2790, TOUCH MACHINE (it's hot), THINK PELL (you transport to a tourist reception area on
Pell Station), THINK 9163, THINK PERDURA (you are in an oasis on Perdura), GET ALL (credit card and
battered scanning helmet - a monorail car is here), ENTER CAR (it comes to a stop on the eastern
edge of the Perduran desert - a badly beaten unconscious man is here, also a canteen), EXAMINE MAN
(you find a small gasjet injector in his pocket... he groans for water), GET CANTEEN, THINK RETURN
(you are back in the reception area).

E (tourist lift), D, W (Pell lounge), W (toilets), FILL CANTEEN, E, E, U (in the lift), W (reception
area), THINK 9163, THINK PERDURA (back to the oasis), ENTER CAR (edge of desert), EAT SOLFERINO,
BITE PERPLE (you are charged with wisdom), NOMINATE CARD, RUB EYE (the spell worked), GET CARD,
EXAMINE CARD, GIVE WATER (to the man who babbles about a credit card), GIVE CARD (that's what
he was looking for when he was attacked), GIVE HELMET (he returns), THINK RETURN (back to reception
area).

E, D (in the lift), W (waiting lounge), WAIT x10, INSERT CARD (the door opens and you enter the
shuttle which flies you to the waiting cruiser... you sleep the journey and awaken at your
destination... you disembark to the waiting area on Chairmar Station), E (tourist lift), U, W
(reception area), N (crew lift - the alarms go off as you enter), D, S (loading bay), E, E, N
(control room - this is where records are kept), EXAMINE SCREEN (personnel update - a troop of
copdroids take you to the waiting lounge), WAIT x3, INSERT CARD (you enter the shuttle to Pell).

INSERT CARD (you enter the shuttle to entrance to a mining complex in the Fargone asteroid belt), N
(worker processing), E, E, E, S, E (storeroom), GET PORTATRANS (personal), EXAMINE PORTATRANS (it
has a keypad and blue button), ENTER EA31, W, S (small bubble), PRESS BUTTON (you are reassembled
somewhere else... the satellite weather control centre... you see a touch-sensitive console screen),
INSERT CARD, EXAMINE SCREEN (climate control), TOUCH D (desert - new climate being activated), PRESS
BUTTON (you are back at the bubble), N, N, W, N, N, E (rec facility - note the droids are busy
changing the climate here).

S (transportation dome), TOUCH B (activate... you find yourself in an underground cavern), N (you
are at the bottom of a vertical shaft... it rises to a narrow cave), E (outside small cave), N, NW,
SW, W (field), S (village), S (big house), E (cookhouse), W, N, N, W (cemetery), S, S (church - a
preacher is here), HELP (your guardian angel gives you some advice... you see Jocasta chained to a
stone slab... you find yourself chained also), EAT HELIANTHIN, BITE ORANGE (you are charged with
wisdom), NOMINATE CHAINS, RUB MOUTH (the spell worked and the chains loosen), INJECT JOCASTA, WAIT
x5 (colour is returning to Jocasta's face), EAT AURAMINE, WAIT, BITE YELLOW (you are charged
with wisdom), NOMINATE SLIME (they lurch towards you), RUB NOSE (the spell worked and they freeze
solid).

Very well done.
You have completed Ironhand, part two of Time Thief.
SCORE 2370/2370

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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