VALLEY OF CESIS Written by C. Steadman Walk Through by Dorothy Millard (C64 Version) Notes 1. Has a limited vocabulary. Words known include: TAKE, USE, OPEN, BREAK, DROP, LOOK, CLOSE, SLURP, GIVE, INSPECT, PULL, SCORE, BASH, LIST, HELLO. 2. Understands LIST not inventory, INSPECT not examine and TAKE not get. 3. I found when playing that the game occasionally crashes with a "Bad subscript Error." However, it is possible to complete it if you are patient - just try again. 4. This solution does not contain all the actions possible, and you can perform other tasks to gain a higher point score and extra energy. 5. It is a good idea to map the game as there are 126 locations and when you go east from the copse there is a random element which sends you to different parts of the game. 6. The coins are randomly placed and there is no real need to collect them if you don't wish to. 7. Disabling the random element makes the game much more playable. Walk Through (Start in a vast and beautiful cavern), W, N (cave of Sesajat), HELLO (he is now friends for life), S, S, E, N, TAKE ROPE, S, E, E, S, W, W, TAKE PLANK, S, E, D, W, N, N, E, E, S, TAKE PLANK, USE ROPE, LOOK (you have made a raft with the two planks and the rope - this is used later to cross the ice river), TAKE RAFT, N, W, N, TAKE BOOK (green), S, E, N, U, N, W, N, E, D, USE RAFT, E, TAKE HORN, INSPECT HORN (note that it has three holes for three treasures), W, USE RAFT, U, W, S, S, E, N, E, E, E, E (to Duxwetil's lair), GIVE BOOK (to Duxwetil), LOOK, TAKE TREASURE, N, W, W, W, S, W (tunnel of Tesoth), TAKE SWORD, N, N, E, D, N (large room), USE RAFT. N (Rototar's lair), BASH ROTOTAR (you kill him and gain extra energy), W, W, U, N, N, E, E, N, E, E, S, S, S (outside castle of Cesis), OPEN DOOR, E, S, W, S, S (banqueting hall), TAKE BOOK (blue), W, N, E, N, W, N (back outside), N, N, N, W, D, E (long winding tunnel), TAKE BOOK (red), W, U, W, W, W, N, W, S, D, E, E, S, USE RAFT (to large room), S, U, W, S, S, E, E, E, E (Zezotim's lair), GIVE BOOK (red), GIVE BOOK (blue - you have to do this twice as the first time gives the wrong book to Zeszotim and you are unable to specify which one you wish to give), LOOK, TAKE TREASURE (blue), TAKE BOOK (red), N, W, W, S, E, D, W, N (lair of Remesis), GIVE BOOK (red), LOOK, TAKE TREASURE, N, LIST (note that the horn is now full of treasure). N, E, E, N, U, N, W, N, E, D, N (large room), USE RAFT, N, W, W, U, N, N (low tunnel), TAKE TALISMAN (magic), E, E, N, E, D, W, W, W, N, E, E (shady woody copse - at this point you need to go east to a forest but because of a random element you may finish up in other parts of the game... if this occurs just make your way back here and try again), E, LOOK (you should be at the edge of a large forest), S, E, S, W, S, E, E (Elmarat's lair), GIVE HORN, LOOK, TAKE SPHERE, INSPECT SPHERE (frosted), DROP SPHERE, LOOK (it is broken but you now see a key), TAKE KEY (large iron key). W, W, N, E, N, W, N, N, W, W, S, E, E, E, U, E, S, S, S (outside castle), OPEN DOOR, E, S, W, S, E, E (butler's pantry - note the creaky floorboard), PULL FLOORBOARD (you fall through to the cellar below), S, E, S, W, S, S, E, E, N, N, N (padlocked dungeon door), USE KEY (the door opens), N, GIVE TALISMAN (the old man disappears revealing a large chest on the floor - note you cannot take the chest but must type take treasure instead), DROP KEY, TAKE TREASURE, S, S, S, S, W, W, N, N, E, N, N, W (cellar), U (butler's pantry), W, W, N, E, N, W, N (outside castle), N, N, N, W, W, W, W, N, W, S, D (bare cave), E, E, S, USE RAFT (large room), S, U, W, S, E (back to beautiful cavern where you started). Well Done. You have completed your quest and returned safely with the treasure. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com