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Valleymaze Adventure (Valleymaze.txt)

VALLEYMAZE Walkthrough
======================

Walkthrough (c) by Roy Fisher, freely distributable as long as credit is given.

Valleymaze was the third in the "Maze" trilogy, three all-text adventure games 
for the Commodore 64. The first two games were Castlemaze and Tunnelmaze. In all 
three, the object was to acquire a series of treasures and bring them back to a 
specific spot. In Valleymaze, you'll revisit the environs of the first two. 
Valleymaze is also significantly tougher and significantly larger.

First, an advance apology: I no longer have a C-64, so I'm working off some old 
notes I found. I can't guarantee the walkthrough works word for word. However, 
there should be enough information to figure out what to do.

The ten treasures in Valleymaze are often well disguised. In summary, they are 
as follows:

BENT TEASPOON (made of platinum)
FADED ENVELOPE (it has a Penny Black, a very rare stamp)
BRILLIANT DIAMOND
OSTRICH-FEATHER CLOAK
THREE-LEGGED STOOL (made by Chippendale, Haig, and co.)
FIST-SIZED OPAL
HAND-WRITTEN MANUSCRIPT (Beethoven's Symphony #10)
SOLID SILVER PYRAMID
LARGE GOLD NUGGET (unlike the one in Tunnelmaze, this is real)
SILVER DAGGER

The "safe place" to put the treasures is in the bank's vault.

Commands you must enter are written in ALL CAPS; anything else is commentary.

INV. S. S. S. S. S. E. E. E. E. E. N. USE STAIRS. EXAMINE BED. LOOK. GET 
MAGAZINE. READ MAGAZINE. This is a hint about surviving swimming. DROP MAGAZINE. 
GET HAT. WEAR HAT. GET SUNGLASSES. GET WALLET. EXAMINE WALLET. E. S. USE STAIRS. 
S. DROP SUNGLASSES, for later.

E. S. S. E. S. W. S. S. W. N. N. N. W. S. S. S. EXAMINE LEAVES. LOOK. GET 
ENVELOPE. EXAMINE ENVELOPE. This is a treasure. N. N. N. E. E. N. E. N. E. N. 
The Long Bow, a reference to the first game, is useless. SELL ENVELOPE. BUY 
MATCHES. BUY LANTERN. GET MATCHES. GET LANTERN.

N. E. E. S. BUY TICKET. N. W. S. W. W. S. W. S. S. W. N. N. N. W. S. S. USE 
STAIRS. LIGHT LANTERN. W. N. N. N. EAST GET PEBBLE. EXAMINE PEBBLE. CLEAN 
PEBBLE. EXAMINE PEBBLE. A lodestone is a magnet, which will be needed later. W. 
W. W. S. JUMP. LOOK. SAVE, since the next bit is tricky.

The boulder puzzle is a variation of a sliding blocks puzzle. The object is to 
get the appropriately-coloured boulder in the correct grotto. To do this we have 
to arrange things so one of the boulders stays in a nook temporarily. E. E. S. 
PUSH BOULDER. W. W. PUSH BOULDER. N. PUSH BOULDER. S. E. PUSH BOULDER. W. PUSH 
BOULDER. N. N. PUSH BOULDER. S. PUSH BOULDER. W. N. S. E. E. E. E. E. N. PUSH 
BOULDER. S. PUSH BOULDER. S. PUSH BOULDER. W. PUSH BOULDER. W. N. N. E. PUSH 
BOULDER. S. PUSH BOULDER. N. W. PUSH BOULDER, which should shatter. E. GET 
DIAMOND. If you didn't get the diamond, restore and try again. SAVE.

W. W. S. W. N. N. DROP PEBBLE. DROP MATCHES. GET CROWBAR. GET WRENCH. W. N. USE 
CROWBAR. DROP CROWBAR. N. EXAMINE CAMPFIRE. LOOK. GET TEASPOON. EXAMINE 
TEASPOON. CLEAN TEASPOON. EXAMINE TEASPOON. NORTH 11 times. E. S. E. EXAMINE 
PLUMBING. TURN VALVE. DROP WRENCH. W. W. S. S. S. EAST 6 times. S. E. READ 
PLAQUE. DROP TEASPOON. DROP DIAMOND. SAVE.

W. N. WEST 6 times. S. 8 times. GET CROWBAR. E. GET PEBBLE. S. S. E. E. E. SAVE, 
since the next part is also tricky. DIVE. E. E. E. N. W. SURFACE. NORTH 5 times. 
W. N. USE CROWBAR. GET CLOAK. N. N. EXAMINE SLUICE. TURN WHEEL. Repeatedly go 
S., then NORTH until a north direction appears in the sluice location. N. N. 
DROP CLOAK. S. DIVE. GET JACKET. WEAR JACKET. The mirrors on the jacket will 
protect us from a witch's spell later on. SURFACE. S. TURN WHEEL. N. N. GET 
CLOAK. WEAR CLOAK. If we hadn't left the cloak here, it would have been ruined 
by the water. N. W. N. GET OPAL.

N. EAST 9 times. N. N. USE CROWBAR. S. E. E. N. DROP PEBBLE. GET WADERS. WEAR 
WADERS. The waders will protect us later, when we have to cross the swamp. S. 
E. E. E. E. DROP OPAL. S. S. S. E. W. S. S. USE STAIRS. LOOK GET WAND. EXAMINE 
BALL. USE STAIRS. E. S. USE WAND. DROP WAND. N. GET STOOL. EXAMINE STOOL. CLEAN 
STOOL. EXAMINE STOOL. READ STOOL. The stool is another treasure. W. N. W. N. 
DROP STOOL.

WEST 7 times. USE STAIRS. N. EXAMINE BED. GET KITE. The card allows you to take 
the library book in the library. The library book merely hints at the existence 
of a gold mine beneath the castle. We'll leave the card here. S. USE STAIRS. S. 
W. DROP KITE. E. N. E. E. E. GET PEBBLE. EXAMINE HAY. DROP PEBBLE. INV. You 
should have a needle from the haystack. S. E. E. E. E. GET STOOL. E. WAIT for 
the train, if necessary. USE TRAIN. W. W. W. W. S. E. DROP STOOL. DROP CLOAK. 
SCORE. SAVE.

W. S. E. E. E. E. GET LETTER. READ LETTER. DROP LETTER. GET MONEY. W. N. W. W. 
S. BUY SHOVEL. GET SHOVEL. N. GO TO CASTLE. S. S. S. S. E. DIG. LOOK. USE 
CROWBAR. DROP CROWBAR. W. W. W. GET PEPPER. E. E. E. USE STAIRS. S. S. S. DIG. 
LOOK. DROP SHOVEL. GET NUGGET. N. E. E. E. THROW PEPPER to get rid of the mole. 
E. E. E. E. E. S. S. EXAMINE CORPSES. We'll have to make a shroud ourselves. N. 
N. W. W. W. W. N. N. USE STAIRS. W. N. E. EXAMINE BED. LOOK. GET THREAD. WEST N. 
N. N. EAST 10 times. S. E. DROP NUGGET.

W. N. W. N. USE STAIRS. S. W. W. W. W. W. N. N. N. The skeleton was the knight 
from the first two games. EXAMINE SKELETON. LOOK. GET DAGGER. Now we must set 
the spirit of the knight at peace. GET SKELETON. ENSHROUD SKELETON. S. S. W. W. 
W. W. S. S. GET SCROLL. READ SCROLL. These are real words--a common-language 
translation might be "gods appreciate appropriate offerings".DROP SCROLL. E. S. 
S. E. USE STAIRS. S. S. E. E. E. E. E. S. S. DROP SKELETON. Now the dagger isn't 
cursed.

N. N. N. JUMP. W. W. W. N. N. W. NORTH 11 times. GET DAGGER. EXAMINE DAGGER. 
CLEAN DAGGER. EXAMINE DAGGER. S. S. E. E. E. E. E. GET SUNGLASSES. E. S. E. DROP 
DAGGER. SCORE.

W. N. E. E. S. BUY UMBRELLA. GET UMBRELLA. N. E. E. S. BUY TICKET. BUY TICKET. 
N. WAIT for the train, if necessary. USE TRAIN. W. S. W. W. N. W. W. S. GET 
KITE. W. W. W. W. Remembering the scroll, DROP KITE. E. S. DROP SUNGLASSES. N. 
N. DROP UMBRELLA. S. GET PYRAMID. E. E. E. E. E. N. N. GET SCORE. READ SCORE. S. 
EAST 6 times. GET OPAL. N. E. WAIT for the train, if necessary. USE TRAIN. W. W. 
S. DROP LANTERN. BUY ENVELOPE. GET ENVELOPE. N. W. W. S. E. DROP ENVELOPE. 
DROP SCORE. DROP PYRAMID. DROP OPAL. SCORE.

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