VALLEYMAZE Walkthrough ====================== Walkthrough (c) by Roy Fisher, freely distributable as long as credit is given. Valleymaze was the third in the "Maze" trilogy, three all-text adventure games for the Commodore 64. The first two games were Castlemaze and Tunnelmaze. In all three, the object was to acquire a series of treasures and bring them back to a specific spot. In Valleymaze, you'll revisit the environs of the first two. Valleymaze is also significantly tougher and significantly larger. First, an advance apology: I no longer have a C-64, so I'm working off some old notes I found. I can't guarantee the walkthrough works word for word. However, there should be enough information to figure out what to do. The ten treasures in Valleymaze are often well disguised. In summary, they are as follows: BENT TEASPOON (made of platinum) FADED ENVELOPE (it has a Penny Black, a very rare stamp) BRILLIANT DIAMOND OSTRICH-FEATHER CLOAK THREE-LEGGED STOOL (made by Chippendale, Haig, and co.) FIST-SIZED OPAL HAND-WRITTEN MANUSCRIPT (Beethoven's Symphony #10) SOLID SILVER PYRAMID LARGE GOLD NUGGET (unlike the one in Tunnelmaze, this is real) SILVER DAGGER The "safe place" to put the treasures is in the bank's vault. Commands you must enter are written in ALL CAPS; anything else is commentary. INV. S. S. S. S. S. E. E. E. E. E. N. USE STAIRS. EXAMINE BED. LOOK. GET MAGAZINE. READ MAGAZINE. This is a hint about surviving swimming. DROP MAGAZINE. GET HAT. WEAR HAT. GET SUNGLASSES. GET WALLET. EXAMINE WALLET. E. S. USE STAIRS. S. DROP SUNGLASSES, for later. E. S. S. E. S. W. S. S. W. N. N. N. W. S. S. S. EXAMINE LEAVES. LOOK. GET ENVELOPE. EXAMINE ENVELOPE. This is a treasure. N. N. N. E. E. N. E. N. E. N. The Long Bow, a reference to the first game, is useless. SELL ENVELOPE. BUY MATCHES. BUY LANTERN. GET MATCHES. GET LANTERN. N. E. E. S. BUY TICKET. N. W. S. W. W. S. W. S. S. W. N. N. N. W. S. S. USE STAIRS. LIGHT LANTERN. W. N. N. N. EAST GET PEBBLE. EXAMINE PEBBLE. CLEAN PEBBLE. EXAMINE PEBBLE. A lodestone is a magnet, which will be needed later. W. W. W. S. JUMP. LOOK. SAVE, since the next bit is tricky. The boulder puzzle is a variation of a sliding blocks puzzle. The object is to get the appropriately-coloured boulder in the correct grotto. To do this we have to arrange things so one of the boulders stays in a nook temporarily. E. E. S. PUSH BOULDER. W. W. PUSH BOULDER. N. PUSH BOULDER. S. E. PUSH BOULDER. W. PUSH BOULDER. N. N. PUSH BOULDER. S. PUSH BOULDER. W. N. S. E. E. E. E. E. N. PUSH BOULDER. S. PUSH BOULDER. S. PUSH BOULDER. W. PUSH BOULDER. W. N. N. E. PUSH BOULDER. S. PUSH BOULDER. N. W. PUSH BOULDER, which should shatter. E. GET DIAMOND. If you didn't get the diamond, restore and try again. SAVE. W. W. S. W. N. N. DROP PEBBLE. DROP MATCHES. GET CROWBAR. GET WRENCH. W. N. USE CROWBAR. DROP CROWBAR. N. EXAMINE CAMPFIRE. LOOK. GET TEASPOON. EXAMINE TEASPOON. CLEAN TEASPOON. EXAMINE TEASPOON. NORTH 11 times. E. S. E. EXAMINE PLUMBING. TURN VALVE. DROP WRENCH. W. W. S. S. S. EAST 6 times. S. E. READ PLAQUE. DROP TEASPOON. DROP DIAMOND. SAVE. W. N. WEST 6 times. S. 8 times. GET CROWBAR. E. GET PEBBLE. S. S. E. E. E. SAVE, since the next part is also tricky. DIVE. E. E. E. N. W. SURFACE. NORTH 5 times. W. N. USE CROWBAR. GET CLOAK. N. N. EXAMINE SLUICE. TURN WHEEL. Repeatedly go S., then NORTH until a north direction appears in the sluice location. N. N. DROP CLOAK. S. DIVE. GET JACKET. WEAR JACKET. The mirrors on the jacket will protect us from a witch's spell later on. SURFACE. S. TURN WHEEL. N. N. GET CLOAK. WEAR CLOAK. If we hadn't left the cloak here, it would have been ruined by the water. N. W. N. GET OPAL. N. EAST 9 times. N. N. USE CROWBAR. S. E. E. N. DROP PEBBLE. GET WADERS. WEAR WADERS. The waders will protect us later, when we have to cross the swamp. S. E. E. E. E. DROP OPAL. S. S. S. E. W. S. S. USE STAIRS. LOOK GET WAND. EXAMINE BALL. USE STAIRS. E. S. USE WAND. DROP WAND. N. GET STOOL. EXAMINE STOOL. CLEAN STOOL. EXAMINE STOOL. READ STOOL. The stool is another treasure. W. N. W. N. DROP STOOL. WEST 7 times. USE STAIRS. N. EXAMINE BED. GET KITE. The card allows you to take the library book in the library. The library book merely hints at the existence of a gold mine beneath the castle. We'll leave the card here. S. USE STAIRS. S. W. DROP KITE. E. N. E. E. E. GET PEBBLE. EXAMINE HAY. DROP PEBBLE. INV. You should have a needle from the haystack. S. E. E. E. E. GET STOOL. E. WAIT for the train, if necessary. USE TRAIN. W. W. W. W. S. E. DROP STOOL. DROP CLOAK. SCORE. SAVE. W. S. E. E. E. E. GET LETTER. READ LETTER. DROP LETTER. GET MONEY. W. N. W. W. S. BUY SHOVEL. GET SHOVEL. N. GO TO CASTLE. S. S. S. S. E. DIG. LOOK. USE CROWBAR. DROP CROWBAR. W. W. W. GET PEPPER. E. E. E. USE STAIRS. S. S. S. DIG. LOOK. DROP SHOVEL. GET NUGGET. N. E. E. E. THROW PEPPER to get rid of the mole. E. E. E. E. E. S. S. EXAMINE CORPSES. We'll have to make a shroud ourselves. N. N. W. W. W. W. N. N. USE STAIRS. W. N. E. EXAMINE BED. LOOK. GET THREAD. WEST N. N. N. EAST 10 times. S. E. DROP NUGGET. W. N. W. N. USE STAIRS. S. W. W. W. W. W. N. N. N. The skeleton was the knight from the first two games. EXAMINE SKELETON. LOOK. GET DAGGER. Now we must set the spirit of the knight at peace. GET SKELETON. ENSHROUD SKELETON. S. S. W. W. W. W. S. S. GET SCROLL. READ SCROLL. These are real words--a common-language translation might be "gods appreciate appropriate offerings".DROP SCROLL. E. S. S. E. USE STAIRS. S. S. E. E. E. E. E. S. S. DROP SKELETON. Now the dagger isn't cursed. N. N. N. JUMP. W. W. W. N. N. W. NORTH 11 times. GET DAGGER. EXAMINE DAGGER. CLEAN DAGGER. EXAMINE DAGGER. S. S. E. E. E. E. E. GET SUNGLASSES. E. S. E. DROP DAGGER. SCORE. W. N. E. E. S. BUY UMBRELLA. GET UMBRELLA. N. E. E. S. BUY TICKET. BUY TICKET. N. WAIT for the train, if necessary. USE TRAIN. W. S. W. W. N. W. W. S. GET KITE. W. W. W. W. Remembering the scroll, DROP KITE. E. S. DROP SUNGLASSES. N. N. DROP UMBRELLA. S. GET PYRAMID. E. E. E. E. E. N. N. GET SCORE. READ SCORE. S. EAST 6 times. GET OPAL. N. E. WAIT for the train, if necessary. USE TRAIN. W. W. S. DROP LANTERN. BUY ENVELOPE. GET ENVELOPE. N. W. W. S. E. DROP ENVELOPE. DROP SCORE. DROP PYRAMID. DROP OPAL. SCORE. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com