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Ground Zero (Ground_Zero.txt)

===============================================================================

                               FAQ/Walkthrough for
                             ADVENTURE G: GROUND ZERO

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   ZX Spectrum
Updated:  29th March, 2011
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Maps
5. Credits
6. Copyright Information


VERSION HISTORY
---------------

1.1:  29th March, 2011      (Submitted to solutionarchive)
1.0:  17th September, 2010  (First version)


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1.                                Introduction

===============================================================================


Published in 1984, Adventure G: Ground Zero is the seventh in a series of eight
interactive fiction adventures made by Artic Computing. This game takes place
in the hours before and the two weeks after a nuclear explosion. The aim is to
gather enough food and water to survive in the bunker for two weeks.


===============================================================================

2.                                Walkthrough

===============================================================================


The game starts in the lounge. EXAMINE SHELVES to find keys. GET KEYS. Move
SOUTH to the entrance hall. OPEN CUPBOARD to find a torch. GET TORCH. Move UP
and WEST to the box room. EXAMINE CHEST to find a radio. GET RADIO. Move EAST
and NORTH to the bedroom. OPEN WARDROBE to find banknotes. GET BANKNOTES. Move
SOUTH and DOWN to the entrance hall. OPEN DOOR. Move WEST to exit the house.

CLOSE DOOR. LOCK DOOR with the keys to prevent looters entering the house. Move
NORTH three times and EAST three times to the end of the lane. DROP BANKNOTES
and the crowd will make a dash for the money. Move EAST to enter the grocery
shop. GIVE RADIO to the man behind the counter. GET LOAF. Move WEST four times
and SOUTH three times to arrive outside the house. UNLOCK DOOR with the keys.
OPEN DOOR. Move EAST to return to the entrance hall in the house.

CLOSE DOOR. LOCK DOOR with the keys. Move EAST to the kitchen. GET KNIFE. CUT
LOAF with the knife to make six slices of bread. DROP KNIFE. GET BREAD. OPEN
CUPBOARD to find one week's rations. GET RATIONS. Move SOUTH to the utility
room. UNLOCK DOOR to the back garden. OPEN DOOR. Move EAST to the back garden.
DROP TORCH. DROP KEYS. DROP RATIONS. DROP BREAD. Move WEST twice to the garage.

EXAMINE GARAGE to find a ladder rack. GET LADDER. EXAMINE BICYCLE to find a
saddlebag. EXAMINE SADDLEBAG to find wire cutters. GET CUTTERS. Move EAST twice
to the back garden. DROP CUTTERS. Move SOUTH to the top of the wall using the
ladder. GET LADDER. Move SOUTH to Mr. Hodges' back garden. EXAMINE BUSHES to
find a tool shed. ENTER SHED. GET BUCKET. EXAMINE SHAVINGS to find an axe. GET
AXE. Move WEST, NORTH twice, WEST, NORTH, WEST, UP and EAST to the bathroom.

FILL BATH. FILL BUCKET from the bath. Move WEST, DOWN, EAST, SOUTH and EAST to
the back garden. CUT CONIFERS with the axe to reveal an exit to the north. DROP
AXE. GET CUTTERS. GET TORCH. GET RATIONS. Move NORTH to the middle of the
conifer trees. CUT FENCE with the cutters to create a gap. Move NORTH twice to
the end of the path. PUSH BUTTON. When the voice asks who it is, answer GENERAL
and the door will open. Turn the TORCH ON. Move DOWN twice to the concrete
room. DROP BUCKET. DROP RATIONS. Move UP twice and SOUTH to the compound.

CUT FENCE with the wire cutters. Move SOUTH twice to the back garden. GET
BREAD. Move NORTH to the conifer trees. CUT FENCE with the cutters to create a
gap. DROP CUTTERS. Move NORTH twice and DOWN to the concrete steps. CLOSE DOOR.
Move DOWN to the small concrete room. GET BUCKET. GET RATIONS. Keep entering
WAIT and a siren will start to wail. Keep entering WAIT until the blast jolts
the shelter. The aim now is to survive the next two weeks in the shelter.

Day 1: Move WEST to the concrete room. PULL LEVER and fresh air will fill the
       shelter. Move EAST to the small concrete room. SLEEP.

Days 2-8: DRINK from the bucket. EAT RATION. Move WEST to the concrete room.
          PULL LEVER and fresh air will fill the shelter. Move EAST to the
          small concrete room. SLEEP.

Days 9-14: DRINK from the bucket. EAT BREAD. Move WEST to the concrete room.
           PULL LEVER and fresh air will fill the shelter. Move EAST to the
           small concrete room. SLEEP.

After two weeks have passed, PUSH BUTTON to hear the radio announcement. Move
UP to the concrete steps. OPEN DOOR. Move UP to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


BANKNOTES
  Found by opening the wardrobe in the bedroom. They are dropped at the end of
  the lane to clear the crowd from the grocery shop entrance.


BICYCLE
  Found in the garage. It can be ridden west to make the mangled bicycle.


BUCKET OF WATER
  After the bath has been filled in the bathroom, the bucket is filled from the
  bath. Drink the water in the shelter.


BUNCH OF KEYS
  Found by examining the shelves in the lounge. The keys are used to lock the
  front door to the house to prevent looters from entering. The keys are also
  used to unlock the door in the utility room leading to the back garden.


KITCHEN KNIFE
  Found in the kitchen. It is used to cut the small loaf to make six pieces of
  bread.


LADDER
  Found by examining the garage. It is used to climb to the top of the stone
  wall in the back garden. After being taken while on top of the stone wall,
  the ladder is then used to climb back from Mr. Hodges' back garden.


LARGE EMPTY BUCKET
  Found in the tool shed in Mr. Hodges' back garden. After the bath has been
  filled in the bathroom, the bucket is filled from the bath.


LIT TORCH
  Made by turning on the torch. It provides light in the shelter.


MANGLED BICYCLE
  Found by taking the bicycle and then riding it west. It is not used.


MATTRESS
  Found in the bedroom. It is not used.


ONE WEEK'S RATIONS
  Found by opening the cupboard in the kitchen. Eat the rations in the shelter.


RADIO
  Found by examining the chest in the box room. It is given to the man in the
  grocery shop so that the small loaf can be taken.


SIX SLICES OF BREAD
  Made by using the kitchen knife to cut the small loaf. Eat the bread in the
  shelter.


SMALL AXE
  Found by examining the wood shavings in the tool shed in Mr. Hodges' back
  garden. It is used to cut the conifers in the back garden to reveal the exit
  to the north.


SMALL LOAF
  Found in the grocery shop after the radio has been given to the man. The
  kitchen knife is used to cut the small loaf to make six pieces of bread.


TORCH
  Found by opening the cupboard in the entrance hall. It is turned on to make
  the lit torch.


WIRE CUTTERS
  Found by examining the saddlebag on the bicycle in the garage. They are used
  to cut the fence leading to and from the compound.


===============================================================================

4.                                   Maps

===============================================================================


MAP 1 - HOUSE
-------------

                          _______
                         |       |
                         |Bedroom|
                         |___ ___|
                             |
    _______    _______    ___|___    _______
   |       |  |  Box  |  |Upstair|  | Bath- |
   |Lounge |  | Room  |--|Landing|--| room  |
   |___ ___|  |_______|  |_______|  |_______|
       |    _____________/d
    ___|__u/   _______
   |Entrnce|  | Small |
*1-| Hall  |--|Kitchen|
   |_______|  |___ ___|
                  |
    _______    ___|___
   |       |  |Utility|
*3-|Garage |--| Room  |-*2
   |_______|  |_______|


*1: Leads to Outside House on map 2.
*2: Leads to the back garden on map 4.
*3: After the garage door has been unlocked, leads to the driveway on map 3.


MAP 2 - WEST SIDE OF TOWN
-------------------------

 _______    _______    _______
|Strt of|  |  E/W  |  | Main  |
|Motorwy|--| Road  |--| Road  |-*1
|_______|  |_______|  |_______|


*1: Leads to the road junction on map 3.


MAP 3 - EAST SIDE OF TOWN
-------------------------

    _______
   | High  |
   |Street |
   |___ ___|
       |
    ___|___
   | High  |
   |Street |
   |___ ___|
       |
    ___|___
   | High  |
   |Street |
   |___ ___|
       |
    ___|___
   | High  |
   |Street |
   |___ ___|
       |
    ___|___    _______    _______    _______*4  _______
   | Road  |  |       |  |  E/W  |  |End of |  |Grocery|
   |Jnction|--| Lane  |--| Lane  |--| Lane  |--| Shop  |
   |___ ___|  |_______|  |_______|  |_______|  |_______|
       |
    ___|___
   | Cul-  |
   |de-sac |
   |___ ___|
       |
    ___|___
   | Cul-  |
*3-|de-sac |
   |___ ___|
       |
    ___|___
   |Outside|
   | House |-*2
   |___ ___|
       |d
    __u|___
   |Drive- |
   |  way  |-*1
   |_______|


*1: After the garage door has been unlocked, leads to the garage on map 1.
*2: Leads to the entrance hall on map 1.
*3: Leads to the main road on map 2.
*4: DROP BANKNOTES before moving east into the grocery shop.


MAP 4 - GARDEN AND COMPOUND
---------------------------

    _______
   |End of |
   | Path  |
   |___ ___|
       |  d\__
    ___|___   \u______
   |       |  |       |
   |Cmpound|  | Steps |
   |___ ___|  |_______|
       |             d\_____________
    ___|___    _______    _______   \u______
   |Mid of |  | Apple |  | Small |  |Concrte|
   | Trees |  | Tree  |  | Room  |--| Room  |
   |___ ___|  |_______|  |_______|  |_______|
       |    __/d
    ___|__u/   _______
   | Back  |  |Potting|
*1-|Garden |--| Shed  |
   |___ ___|  |_______|
       |
    ___|___*2
   |Top of |
   | Wall  |
   |___ ___|
       |
    ___|___    _______
   |Hodges'|  |       |
   |Garden |--| Shed  |
   |_______|  |_______|


*1: Leads to the utility room on map 1.
*2: The ladder is needed to climb to the top of the wall. GET LADDER once on
    top of the wall.


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5.                                 Credits

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- EMUZWin (http://kolmck.net/apps/EmuZWin_Eng.htm)
  The emulator that was used to run the tape image for this game.


- GUEmap (http://www.cjmweb.net/GUEmap/)
  A program that was used to map out the locations in this game.


- UnPAWS (http://www.ifarchive.org/indexes/if-archiveXprogrammingXquill.html)
  The program that was used to extract information from this game.


- World of Spectrum (http://www.worldofspectrum.org/)
  A website that hosts a massive amount of Spectrum-related material. The tape
  image for this game was found here.


===============================================================================

6.                          Copyright Information

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This file is Copyright 2010-2011 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.solutionarchive.com.