Underworld of Kyn Written by Andrew Farrell Walk Through by Dorothy Millard (C64 Version) Notes 1. There is no save facility, unless playing under emulation. 2. The character set is very hard to read. CHAR will give the normal set. 3. If the wizard casts a spell you will find yourself in a random location, just return and continue where you left off. Walk Through (Start in chamber of light), W (skeleton cave where a large mushroom hidden amongst the shadows suddenly comes to life), GET TORCH, S, N (Morloch's pass), GET SOCK (old wet sock), S, W (back to skeleton cave where the mushroom is blocking all but one exit), GIVE SOCK (the mushroom grabs his wet sock and returns to the shadows), N (junction), EXAMINE STONE (marble stone of Raxon - it has a large hole in the centre the size and depth of the silver sword of Kahn… the word "kazat" is inscribed beneath), N (imperial north cave), GET VASE, EXAMINE VASE, READ LABEL (anti-wizard potion - just add water), N (small hollow where a sword is embedded in the cave wall), SAY KAZAT (it falls to the ground), GET SWORD, W, S, S, E (curvy room), FILL VASE (with water - it now contains a potent mixture of water and magic powder… when you next meet the wizard), THROW VASE AT WIZARD (he turns into a mouse and disappears into a nearby crack). W, S, E (round cave containing a large man-eating plant), KILL PLANT WITH SWORD (it writhes in pain and shrivels into a harmless weed), N (glumpy corner), GET PLANKS, W, W, N, E, E (small cavern), N (wizard's study), GET LANTERN, E (oil room), FILL LANTERN (with oil), W (back to study), READ BOOK (mentions a large furnace capable of destroying the wizard's crystal - note only read the book once or you will be zapped), S (small cavern), EXAMINE WALLS (a secret passage), GO PASSAGE (glumpy corner), W, W, N, N, W (chamber of light), N, N, LIGHT LANTERN WITH TORCH (note you must do this before the torch goes out), DROP TORCH, N (west of canyon). E (you can't as some planks are missing from the bridge), FIX BRIDGE WITH PLANKS, S, W, S, E, S, W (Persian chamber), GET ROPE, N, N, N, E (across the repaired bridge), E, E (Brandell's grotto), GET SILK, N, S (queen's room), W (king's dungeon - note if you GO CHAIR or GO RUG you are transported randomly to another location but mostly to the sandstone hallway), EXAMINE STONE (big), SAY OPEN SESAME (you hear a muffled grinding as the huge stone slowly moves revealing a tunnel south - don't go south yet), GET TABLE, W (sandstone hallway), W (moloch's pass), S, W, N, N (imperial north cave), DROP TABLE, CLIMB TABLE (you slip and fall but dislodge the dark crystal of evil), GET CRYSTAL (it's too powerful to carry with your bare hands), WRAP CRYSTAL WITH SILK, GET CRYSTAL. S, E (temple of Baal), N, E, E, N, S, W (King's dungeon), S (secret exit), DROP SWORD, DROP ROPE (you can only enter carrying a limited amount), S (vertical shaft), EXAMINE SHAFT (there's a furnace below), THROW CRYSTAL (you hear a loud explosion from the furnace below… the last traces of evil vanish), N, GET ROPE, S, THROW ROPE (it catches on a protruding rock high in the shaft above), CLIMB DOWN (to hall of eternity - don't examine the Lord yet), GET WIRE (stiff), CLIMB DOWN (vertical shaft), N, N, W, W (Morloch's pass), S. W (skeleton cave), CLIMB DOWN (the grill is closed), OPEN GRILL (it's locked), PICK LOCK (with the stiff wire) DROP WIRE, OPEN GRILL, CLIMB DOWN (bottom of pit), GET SCEPTRE, CLIMB GRILL (to get out back to skeleton cave), N, E, N, E, E, N, S, W, S, S (vertical shaft), CLIMB DOWN (hall of eternity), N (the Lord demands a gift for your freedom), GIVE SCEPTRE TO LORD (he is pleased with your gift… you have done well… he says "I grant your freedom to live and play part 2"… the room in which you stand slowly fades into the dull surroundings of your home… a voice can be heard from deep within the caves, beckoning you to yet another adventure). THE END ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com