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Quest for the Holy Something (Quest_for_the_Holy_Something.txt)

QUEST FOR THE HOLY SOMETHING
by Craig Davies
Moonchild Software
Spectrum 148

This is a challenging, and engaging game for several reasons. The game has 
two parts, and you need to load the completed part 1 into part 2; then you 
need to re-load part 2 back into part 1 to drop the treasures, and then once 
again, return to Part 2 for the end game. There are some nice bits of humour 
with references to fairy tales and fantasy.

Hints:

Part 1:
Don't take the note.

You need the rope more than once. Untying it doesn't work. Try pulling it.

Can't get out with the nugget? Read the walls where you found the rod for a 
hint.

The spider and web locations are an intriguing puzzle. Save and map your way 
first. Find your way to the bog. While there is no treasure to be found here, 
you do get points for getting there and getting out which allows to to see a 
door. To move around, pull the web. 

Stuck by a door you cannot open? Say the "magic" word (the one your mother 
taught you to say).

HELP is available in some locations.

The bus stop is important toward the end of the game. Ignore it until you get 
a hint to use it. You can explore the area now if you wish but you don't have 
a necessary object yet. If you WAIT where you eventually find yourself, 
someone comes who can give you a lift.

There are two buttons in the game. One should be pressed, the other ignored.

Before loading part 2, take the non-treasure items you found and haven't used 
on your travels. Once you drop a treasure you cannot pick it up again, but 
you can pick up the other objects. You need six objects, one which you have 
used before.

There is one red herring. 

Ignore the policemen.

There are twelve treasures in all, found in both Parts 1 and 2.

Part 2:

Can't get out of the Cobden area locations? CHEAT in the library.

Ignore the guard.

What to do with the princess? Do what Prince Charming did with Sleeping 
Beauty. You got the unexpected? Try it again.

Don't be too quick to leave the coffin location.

Can't get past Burke? Go to t he larder and wait for something to happen.

What to do with the dragon?  An object you are carrying will save you the 
first time. Once you have his treasure, type HELP gives you a hint. WAIT 
until the opportune moment.

Lost in the middle of nowhere. WAIT until you are rescued, then choose your 
direction carefully.

Solution:

Part 1:
You see a note. INVENTORY (nothing), READ NOTE (your mission is to infiltrate 
Adventureland and recover the Holy Something for a reason which will be 
revealed to you later), N (you heaqr an explosion), N, N, N, N, W, W, W, N 
(you see sandwiches), TAKE SANDWICHES, N, N, N (you see a crack), EXAMINE 
CRACK (you see a rope), TAKE ROPE, TAKE SWORD, S, S, S, S, W (at a top of a 
cliff), TIE ROPE TO ROCK, DOWN, E, TAKE BALL, EXAMINE BALL ("secret 
policeman"), W, UP, UNTIE ROPE, E, E, E, E, N, E, E, E, S, S, E, E, S (ignore 
Grodo), S, DOWN (you see sand), DIG SAND (you see a package), TAKE PACKAGE, 
EXAMINE PACKAGE (an inflatable life raft), UP, N, N, E, E, S (you are told to 
drop valuable objects in the building), E (you see a bottle, and lamp and 
keys), DOWN, TAKE COINS, UP, DROP COINS, TAKE LAMP, TAKE KEYS, W, S, S, S 
(you see a locked grate), OPEN GRATE (you see a padlock).

UNLOCK GRATE, DOWN (it's dark), LIGHT LAMP, W, TAKE CAGE, EXAMINE CAGE, W, W, 
W, CATCH BIRD, E, E, EXAMINE WALL (wear runes say XXXX),TAKE ROD, W, W, W, 
DOWN, W, HELP (use the rope to swing across), THROW ROPE, SWING ACROSS, TAKE 
DIAMONDS, SWING ACROSS, PULL ROPE, E, S, TAKE NUGGET, N, N (you see a snake), 
RELEASE BIRD (it destroys the serpent), W (you see a vending machine), 
EXAMINE MACHINE (insert a penny), N, TAKE PENNY, S, INSERT PENNY (you see a 
pork pie), TAKE PIE, EXAMINE PIE (looks like concrete), E, N, TAKE SILVER 
BARS, READ NOTICE (the hole has been cemented over), S, S, UP, E, E, E, XXXX 
(you are back in the building), DROP NUGGET, DROP SILVER BARS, DROP DIAMOND, 
DROP ROD, DROP CAGE, DROP SANDWICHES, EXTINGUISH LAMP, DROP LAMP.

DROP ROPE, W, N, E, S, TAKE SPANNER, N, E, E (at a river), PULL CORD, TAKE 
RAFT, HELP (drop the raft and enter it), DROP RAFT, CLIMB RAFT, E, PULL WEB, 
NE, PULL WEB, E (you are in the bog and see a blue ox), PULL WEB, W, PULL 
WEB, N (you see a magic door), OPEN DOOR (you can't), SAY PLEASE (the door 
opens), E, EXAMINE SKELETON, TAKE DAGGER, W, SAY PLEASE, W, W, W, S, E, 
EXAMINE DAGGER, DROP DAGGER, DROP KEYS, TAKE BOTTLE, TAKE SANDWICHES, TAKE 
ROPE, W, N, W, W, W, W, S, S, S (you see Witch Grendull who takes the ball), 
WAIT (you get messages), WAIT (until the final message when she drops a 
ticket), TAKE TICKET, N, N, N, N, N, W, W, W, N, E, E (the inspector lets you 
on the platform), WAIT (until the train arrives), GO TRAIN (you see Holmes, 
Lestrade, and Watson and can safely ignore them), WAIT (until the train pulls 
into a station), LEAVE TRAIN (you are asked if you want to save your game), 
YES.

Part 2: Load Part 2, and load your saved game.

You are on a platform with a train. Go S, S, S, E, E, S (you see a safe), 
OPEN SAFE, TAKE JOYSTICK, N (a maid drops a tray), TAKE TRAY, S, CHEAT (you 
find yourself on the edge of part 2), N, N, N, N, N, W, NW, READ SIGN, RING 
BELL (you get a new sword), TAKE EXCALIBUR, SE, E, N, N, READ SIGNPOST, W, 
NW, NE, E, NE, READ NOTICE, N, N, E (you see a button), PRESS BUTTON (you 
fall down a chute from), HELP (throw the rope), THROW ROPE (you pick it up 
again and see a guard), UP, UP, UP, UP (you see a princess), KISS PRINCESS 
(you create a frog), KISS FROG (you see a spindle), EXAMINE SPINDLE (you 
prick your finger and fall into a deep sleep, and wake after a hundred years 
afer a prince kisses you), DOWN, DOWN, DOWN, E, EXAMINE COFFIN, OPEN COFFIN 
(Dracula comes out, turns into a bat and flies off), MOVE COFFIN (you see the 
Holy Grail), TAKE GRAIL.

Go W, DOWN (you see the guard's skeleton), DOWN, E, (you see Burke and a 
trapdoor), DOWN (Burke wants something exotic to feed to the Thing), E, WAIT 
(a fairy waves her magic wand and creates a hole in the floor), DOWN, S, S, 
E, E, E, S, S (you are given a suitcase), EXAMINE CASE (it's ticking), E, E, 
E (you see a 747), UP, WAIT (until the ticking device detonates and you are 
in the ocean), SWIM E, N (you see sand), DIG, TAKE MAP, TAKE NOTE, READ NOTE 
(follow the steps to get rescued), EXAMINE MAP (X marks the spot), S, E, E 
(you see a parrot who lands on your shoulder), S, DIG, TAKE CHEST, N, W, W, 
PUT NOTE IN BOTTLE, THROW BOTTLE IN SEA, WAIT – if needed -  (you are back in 
the airport lounge), N, N, W, W, W, W, W, NW, NE, E, NE, N, N, E, PRESS 
BUTTON, THROW ROPE, DOWN, E (Burke takes the parrot and you can now go down 
the trapdoor).

Go DOWN (you fall into a barrel), WAIT (until the barrel runs aground), LEAVE 
BARREL (it drifts away), E, E (the Bard leaves something behind), TAKE BOW, 
TAKE ARROW, W, N, UP, N (a dragon threatens you), W, N, UP (you see a 
gunship), EXAMINE GUNSHIP, W, N (you see the dragon and treasure), TAKE 
TREASURE (you hold up Excalibur and scare him off), W, W, UP, W, S (the 
dragon goes into his gunship), WAIT (he skims the trees), WAIT (he swoops 
low), HELP (use the spanner), THROW SPANNER (the gunship and dragon are 
destroyed), S, DOWN, S, SWIM (you are on the tarmac road), S, S, W, W, W, W, 
S, S, S, S, S, S, S, S. You are asked if you want to save your game), YES.

Load Part 1. When you are asked to load from Part 2, do so.

You are at the edge of the track. Go S, S, S, S, S, S, S, S, S, E, E, E, E, 
E, E, E, E, S, E, DROP TRAY, DROP GRAIL, DROP MAP, DROP CHEST, DROP JOYSTICK, 
DROP TREASURE, DROP BOW, DROP ARROW (You have collected all the treasures and 
must now enter the penultimate game by seeking the portal to the final 
confrontation; a bus journey is imperative. You receive something.), 
INVENTORY (you have a security card), EXAMINE CARD, W, N, W, W, W, W, W, W, 
W, W, N, N, N (at the bus stop), WAIT (until the bus comes), GO BUS (you are 
dropped off in the middle of nowhere), N (you are lost).

WAIT (until a witch offers you a lift), YES (you are on a rock), N, E (a 
shopkeeper ushers you into a cubicle which has a button), EXAMINE BUTTON 
(press), W (you see a television screen and a slot), EXAMINE TV, INSERT CARD. 
You are asked if you want to save your games. YES. Load part 2 and load your 
saved game when asked to do so. You find yourself in a library and see a 
book. EXAMINE BOOK (you are transported elsewhere; you see a monster and 
wonder whether you could "sandwich" something in), THROW SANDWICH (the 
monster dies), N, READ SIGN (break the pillar), HELP (throw the 3.1415927), 
THROW PIE (the pillar shatters and the Holy Something falls in your hands; 
two white mice appear and have a conversation). You are finished. Score 
250/250.

Terri Sheehan
2008-06-19

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