TIMEWISE /by Andrew Pointon - Incentive Software?/
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This game is surely written by Andrew Pointon; the World Of Spectrum database
tells that this is a game by Incentive Software, but it may be a false
conclusion based on the fact that the game is made using Graphic Adventure
Creator by Incentive Software.
This unusual game is located in the future (year 2090). You start the game in
a prison cell. Why you are there and what is your task will be revealed during
playing the game, so I don't tell more about this. I just want to say that the
scenario is quite original in my opinion. This game is strictly deterministic,
so it is possible to give exact step by step solution.
Solution:
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EXAMINE BED, TAKE BLANKET, THROW BLANKET AT CAMERA (to fool the camera, so you
can go out from the cell), N, N, E, N, E, N, TAKE CHAIR, W, W, TAKE BAR, S, E,
S, W, W, S, DROP CHAIR, EXAMINE SHELF (a chair is needed, because the shelf is
too high), TAKE CRATE, N, E, E, E, DROP CRATE (tricky: you can drop the crate
everywhere, and it will become broken, but the cleaning robot will appear and
sweeps up the mess, so you will not find anything useful; this is the only
place where cleaning robot will not come, but nothing suggests it), LOOK, TAKE
UNIFORM, TAKE WOOD, W, S (without the uniform, a guard will push you out of the
guard rest room), BREAK RADIO (using the bar), LOOK, TAKE MAGNET, SLEEP (quite
obviously, because there is a comfortable bed, but you will have a nightmare;
this may give to you a suggestion to try sleeping again), SLEEP (again
nightmares), SLEEP, SLEEP, SLEEP (now you will have a good dream, and you will
see a number 1686693 in your dream; this is a hard puzzle because you must try
to sleep five times to get a useful dream, and many players give up after 3-4
trials without any effects), N, N, EXAMINE MOUSEHOLL (something metallic is
inside, but you can not reach it), DROP MAGNET (the magnetic field will attract
a key), TAKE KEY, S, W, W, N, UNLOCK TOOLBOX, DROP KEY, OPEN TOOLBOX, LOOK,
TAKE SCREWDRIVER, S, E, E, E, S, E, EXAMINE COVER, UNSCREW COVER, LOOK, ENTER
VENT, N, N, N, W (a ventilation fan is above you, so it will cut you if you try
to go up), THROW BAR AT FAN (it will break the fan, and you will dive back one
location to avoid a rain of metal fragments), W, TAKE METAL, U (again free),
READ NOTE (a hint), DROP UNIFORM, DROP SCREWDRIVER, N, N, N, W, S, SIT, TAKE
MATCHES, STAND UP, N, E, S, S, S, E, E, DROP WOOD, LIGHT WOOD (it will melt the
ice), DROP MATCHES, LOOK, TAKE CAN, EXAMINE MUD, TAKE STICK, W, TAKE POLE, W,
N, N, N, E, E, THROW STICK (to fool the vicious dog), N, VAULT WALL (using the
pole), TAKE PIN, VAULT WALL, DROP POLE, N, N, TAKE RING, S, S, S, W, W, W, N,
SELL RING (you will get 20 pounds for it), S, E, E, E, N, N, E, BUY GUN, W, S,
S, W, W, S, S, W, W, S, LOOK BEHIND PICTURE, LOOK, TAKE CARD, N, TAKE
NEWSPAPER, READ NEWSPAPER (a news about theroristic plans; by the way, your aim
is just to prevent this), E, ENTER BOX, INSERT CARD, DIAL 1686693 (a number
from your dream; a double agent will tell to you that you must bring to him a
money in the cafe, then he will give to you a uranium fuel pod for the time
displacement unit), LEAVE BOX, E, N, N, W, W, POINT GUN (to afraid a policeman
which will run again - obviously in the future policemans will not be too
courageous), TAKE MONEY, E, S, SIT, GIVE MONEY (you now have the fuel pod),
STAND UP, N, E, S, S, ENTER CAR, PICK LOCK (using the hair pin), LOOK, EXAMINE
COMPARTMENT, DROP PIN, TAKE PASS, LEAVE CAR, THROW METAL AT CAR (to make a hole
in the side of the car, so the oil start to spurt out), FILL CAN (with the
oil), N, N, E, E, E, INSERT PASS, E, EXAMINE TREE, PULL LEVER (too stiff and
rusty), OIL LEVER, PULL LEVER (you will fall in a secret rocket silo), DIG SAND
(you will find a trapdoor and jump through it), E, ENTER TDU, INSERT POD INTO
TUBE, PULL LEVER, LEAVE TDU (now in a year 1901), N (Albert Einstein is here),
SHOW NEWSPAPER TO EINSTEIN.
This is the end of the game. Now a simple story follows: he will decide that it
is not clever to release a theory of relativity, else nuclear weapons will be
produced; the world will be safe. Einstein tells to you that you now must go
back to the future. After entering the time displacement unit and pulling the
lever, you are back in a year 2090. But what is a problem? All arround you are
Japanaese huts, because without nuclear weapons the west loose the Second World
War, so the west were taken over by Japan...
Hints:
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- Type TEXT to turn picture drawing off, and GRAPHICS to turn picture drawing
on again.
- Type SAFEGUARD to learn more about the author of the game. Also, try typing
ROSIE (all we need is love) and MENTIONS. This hidden words must not be
abbreviated.
- This is extremely peaceful adventure, so it it very hard to die in this game.
The only method for dying in this game is trying to pass through a spining
fan, or to stay too long in a sinking sand. Also, you can not kill nobody.
- Don't try to take a money in presence of a police officier, else you will
send you back to the detention cell (e.g. the start location). Maybe just
stealing is a reason why you start the game in a prison...
Comment:
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Good game in my opinion, but not so easy to solve. There are some puzzless
which are not so hard, but need a bit unusual word (for me) to solve, like
VAULT WALL or PICK LOCK. The problem is limited vocabulary (for me, something
like JUMP OVER WALL is much common). I don't like situations when I know
exactly what I need to do, but don't know an exact word for doing it (don't
forget that English is not my native language). The game is written in GAC.
Pictures are relatively good, and the whole atmosphere is also not bad. The
parser is not only two-word parser, sometimes more words are needed (for
example, THROW BLANKET AT CAMERA or LOOK BEHIND PICTURE).
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Game solution by Zeljko Juric
If something is not clear, ask me using E-mail:
zjuric@utic.net.ba
Or, if this address is outdated, search for E-mail at my home page:
http://www.void.demon.nl/warajevo/index.html
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