AFTER 45 unknown author, publisher, and year of release Spectrum 48 The year is 1745; the place is Culloden. You have just suffered a massive defeat. You must flee Cumberland’s men (Redcoats) who aim to find you. You must escape to France. Some of the clan no longer support the cause and you need to watch out for them. With this introduction you would hope that the game would be more infused with history than it is. This makes it a bit of a disappointment. Though maybe some of the pointless objects and actions are part of Scottish history. There is also quite a bit of redundancy in the game. Mapping is a challenge. Hints: There are places where you are betrayed and captured. But you can get free by pretending you are dead. And you do not lose whatever you are carrying. No matter where you are killed, you wind up in the same place. Speaking to people often provides hints. There is no need to EXAMINE them first – sometimes they go off before talking to you. The only way back from the islands is to get betrayed. To get on the ship you need a note. To get the note you must kill a redcoat. To get a key you must kill the soldier. Two weapons are found in the game. USE the correct weapon on the correct person The note is necessary, though the key does not appear to be. To find one weapon you need money to buy it. The other weapon is found readily. There are also other keys. Don’t panic if you lose them. This is one of those “pointless” things that gets you points. To find Flora, EXAMINE BORRODALE. Flora is a pretty woman. Why don’t you get engaged to her? What to give her? It is obvious when you find it. To get Flora to take you to an island, say TAKE ME TO <island>. If using a surname when speaking to someone does not work, try using the first name. Solution: INVENTORY (nothing), EXAMINE MACNAB (he sits down), TALK TO MACNAB (he tells you of a lady in the town of Borrodale who will help you get to the islands), S (you see Lady Mackintosh), TALK TO LADY (she tells you to go before the traitors inform on you), N, SW, S, SW, EXAMINE MACALPINE, TALK TO MACALPINE (he informs you of the islands of Lewis, Uist, and Skye), SW, GET CLAYMORE, EXAMINE CLAYMORE (a heavy sword), NE, N, NE, W, W, W, EXAMINE MACGREGOR, TALK TO MACGREGOR (he tells you there is a ship anchored at Lock-Nan-Uamh), SW, W, NE, N, W, W, SW, S, S, SW, SW, S, TALK TO MACQUEEN (he tells you about Alba), EXAMINE MACQUEEN, S, SW, SW, SE, SE, GET POUCH, EXAMINE POUCH, OPEN POUCH (oats inside). EAT OATS, W, NW, W, EXAMINE BORRODALE (you see Flora), EXAMINE FLORA, TALK TO FLORA (she asks you where you want to go), TAKE ME TO LEWIS, N, NW (you see a soldier), S (you can’t), USE CLAYMORE (you kill the soldier), S, GET KEY, EXAMINE KEY, N, SE, N, TALK TO MACEWEN (he tells you of the dangers of Ruthven), N, NE, SE, SW, E, S, S, W, GET CLACK, EXAMINE CLACK (belongs to the Robertson clan), E, N, N, W, NE, NW, NE, SE (you are betrayed and are hanging from a scaffold), FAKE DEATH (in the woods), W, SW, SW, S, S, SW, SW, S, W, EXAMINE BORRODALE, TAKE ME TO UIST, S, SW, E, S, SW, GET ROPE, NE, N, SW, NW, TALK TO MACLEAN (he talks about Alba), S, S (you are betrayed again), FAKE DEATH. Go W, SW, SW, S, S, SW, SW, SE, SE, E, E, NE, SE, (by a cave), ENTER CAVE, EXAMINE CAVE (you see a hole), DROP ROPE IN HOLE, CLIMB ROPE, GET COIN, CLIMB ROPE, LEAVE CAVE, NW, NE, NE, E, S, E, TALK TO MACBRIDE (he talks of the dirk maker from Skye), W, N, N, E, NE, E, NE, EXAMINE MACTAGGART, TALK TO MACTAGGART (his mouth is full of haggis), N, NE, GET HAGGIS, EXAMINE HAGGIS, EAT HAGGIS, SW, S, SW, W, SW, SE, SE, E, NE, S, EXAMINE STRUAN, TALK TO STRUAN (he asks you to find the Robertson charm stone), GIVE CLACK TO STRUAN (he gives you a note), READ NOTE (Alba), N, NW, N, N, SW, W, SW, SW, W, S, W, SW, SW, W, N, N, NE, TALK TO MACDUFF (he tells you of Macpherson’s betrayal). Go N, NE, E, GET RING, EXAMINE RING, W, SW, S, SW, S, S, W, W, NW, N, N, GET KEYS, EXAMINE KEYS (you drop them), S, S, W, EXAMINE BORRODALE, GIVE RING TO FLORA, TAKE ME TO SKYE, E, SW, SE, GET FOOD, EAT FOOD, NW, SW, SW, TALK TO MACPHEE (he talks about Alba), E, E, SE, W, W, SW, S, GIVE COIN TO JOHN (he gives you a dirk), EXAMINE DIRK, N, NE, W, W (betrayed again), FAKE DEATH, W, SW, SW, S, S, SW, SW, S, SE, W, N, W, SW (you see a redcoat), USE DIRK, W (you see a captain and a ship), EXAMINE CAPTAIN, SHOW NOTE TO CAPTAIN (he escorts you to your quarters), EXAMINE QUARTERS, GO BED (you are on your way to France). You are finished the game. Score: 100% Terri Sheehan 2011-02-13 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com