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2112 - a Field Trip (2112.txt)

 
 2 1 1 2 - a Field Trip   
 by George K. George of  
 Mutilation Software Independent
 Copyright 2001      
 
-------------------------------
 ------- Walkthrough -----------
  ------- & Dialogue ------------
   -------------------------------

You start out in a Boeing 797 with your backpack. Go ahead and open it.

   OPEN BACKPACK

To discover the first item you will need---that doesn't belong to you---and acquire it,
complete the following:

   EXAMINE SEATBACK
   LOOK INSIDE POUCH
   TAKE SAFETY CARD

The next step is to get a hint to use later in the game. You must wait until Cecil III has started
talking to you...

   WAIT
   WAIT

Then pay close attention to what the techno-geeks have to say after you do this: This hint comes up
later, but will take you longer to complete everything if you miss out here.

   READ SAFETY CARD

You will need the safety procedures card later, but you need to stash it in your backpack where it
won't get taken away from you.

   PUT THE SAFETY CARD INTO BACKPACK

You are now home free, so sit back and listen to what Cecil has to say to you. Don't limit
yourself to just waiting, however. Look out the window, or try interacting with Cecil. Just
don't take the safety procedures card out of your backpack.

   WAIT
   WAIT
   WAIT
   WAIT
   WAIT
   WAIT
   WAIT
   WAIT

When you end up in Dormatory C, you may not take the satchel, though you may try.

   TAKE SATCHEL

Try the sneaky approach of opening the satchel while Cecil is still holding it. Complete the
following to get the plastic card and to read the letter from Cecil III's father.

   OPEN SATCHEL
   TAKE COMB
   OPEN ENVELOPE
   TAKE LETTER
   READ LETTER
   TAKE PLASTIC CARD

   (Check your inventory at any time by typing "I")

You won't need the letter again, so lose it.

   DROP LETTER

That exit sure is tempting. Take a walk out of it, then descend the spiral staircase to the hotel
lobby.

   WALK WEST
   --- Hotel, Fourth Floor ---
   GO DOWN
   --- Hotel, Third Floor ---
   GO DOWN
   --- Hotel, Second Floor ---
   GO DOWN
   --- Hotel Lobby ---

Do the following to read the memos. You don't need them after they've been read, so drop
them when you are through. The green button is the security lock on the revolving door. Press it and
you may travel westward.

   EXAMINE DESK
   PULL DRAWER
   TAKE PAPERS
   READ PAPERS
   DROP PAPERS
   PUSH GREEN BUTTON
   WALK WEST
   --- East Installation Plaza ---

Once outside, take a deep breath because the game has only just begun. The most efficient way to
proceed is to enter the food court to the north.

   GO NORTH
   --- Food Court ---

Once in the food court, you may find a donut in the trashcan one of two ways. This is the easiest to
explain:

   LOOK INSIDE TRASHCAN
   TAKE PILE OF TRASH
   DROP PILE OF TRASH

Follow the donut to the center of the Installation plaza where there is a fountain, and take the
donut.

   GO SW
   --- Center Installation Plaza ---
   TAKE DONUT

Take some time to familiarize yourself with the fountain and the pool below it. The fish, if not
occupied by something, will prevent you from getting the shiny object in the pool...

   LOOK AT FOUNTAIN
   LOOK IN POOL
   TAKE SHINY OBJECT

So... give it something to munch on like a miniature donut. You may then take the shiny object from
the pool which turns out to be a key.

   FEED DONUT TO FISH
   TAKE OBJECT

Now's a good time to head back to the hotel...

   GO EAST
   --- East Installation Plaza ---
   GO EAST
   --- Hotel Lobby ---

The chrome key you found in the fountain's pool will open the Unisex Restroom door:

   OPEN SILVERY DOOR
   UNLOCK SILVERY DOOR WITH THE KEY
   OPEN SILVERY DOOR

Go ahead and enter it:

   DESCEND
   --- Unisex Restroom ---

To get the first clue, some work is involved. You must scrape the bacteria colonies off the cubical
reservoir tank. Do this to accomplish this and get a feel for what you are doing:

   EXAMINE BACTERIA
   TAKE BACTERIA
   OPEN BACKPACK
   TAKE SAFETY CARD
   SCRAPE BACTERIA WITH SAFETY CARD

This is your first clue. Draw the symbol with the words "red" and "4-sides" next
to it.

   EXAMINE SYMBOL

Right on to the next clue. Look around. There's a faucet and a toilet. They don't like
each other. Do this and you'll see why:

   LOOK
   RUN FAUCET
   FLUSH TOILET

So. All of the water in the Installation's plumbing is being diverted. What else uses water
that you've seen? Right, the fountain. Go check it out.

   UP
   --- Hotel Lobby ---
   GO WEST
   --- East Installation Plaza ---
   GO WEST
   --- Center Installation Plaza ---
   EXAMINE FOUNTAIN

You'll see a symbol... Draw this one with the words "blue" and "3-sides"
next to it.

   EXAMINE SYMBOL

Off to the movies. Here you'll find a useful item, though not very obviously.

   GO SW
   --- Cineplex Entrance ---
   EXAMINE STAND
   READ STAND
   TAKE ANTENNAS

Let's head over to the museum where the antennas will be used first.

   GO EAST
   --- South Installation Plaza ---
   GO SOUTH
   --- Museum Lobby ---

Go ahead, read the plaque, it won't hurt you.

   READ PLAQUE

Next off to the southwest hall of the museum. You will need to raise the gate a little to go further
to the southwest.

   WALK SW
   --- Museum, Southwest Hall ---
   EXAMINE IRON GATE
   LIFT GATE
   CRAWL UNDER GATE
   --- Museum, Hymenoptera Exhibit ---

The art of capturing cockroaches. As with any sport like this, looking like the game doesn't
hurt. Here's the secret. If the cockroach is in the room, he will sit on your shoulder as long
as you are wearing the antennas.

   EXAMINE COCKROACH CAGE
   OPEN COCKROACH CAGE
   WEAR ANTENNAS

You've got him, but only until your antennas get knocked off on the crawl out of the room. Take
them and put them back on.

   CRAWL NORTHEAST
   --- Museum, Southwest Hall ---
   TAKE ANTENNAS
   WEAR ANTENNAS

What to do with a cockroach on your shoulder. If you heard the techno-geeks talking on the Boeing,
AKA69 robots are afraid of them. Head over to the spaceport entrance like this:

   NORTHEAST
   --- Museum Lobby ---
   GO NORTH
   --- South Installation Plaza ---
   GO NORTHWEST
   --- West Installation Plaza ---

Here you will find the robot. Look at him, talk to him, just don't try taking his newspaper too
many times. To get rid of him, simply remove your antennas when the roach is on your shoulder.

   EXAMINE ROBOT
   ASK ROBOT ABOUT HIMSELF
      (a full list queries to the robot is at the end of this document)
   ASK ROBOT ABOUT COCKROACHES
   REMOVE ANTENNAS

The robot should be dead at this point. Put on your antennas to get the roach back, and enter the
spaceport.

   WEAR ANTENNAS
   ENTER SPACEPORT
   --- East Spaceport ---

The hatch to the Aries is a little sticky. We'll come back to that.

   OPEN HATCH

Head off to the west end of the spaceport. There you will find our third symbol clue on the
monument. Draw it with the words "silver" and "number one."

   GO WEST
   --- West Spaceport ---
   LOOK OUT OF WINDOW
   READ PLAQUE
   EXAMINE MONUMENT
   EXAMINE SYMBOL

Take a look around and you will see a tarp. You can't take it. It's too big. Try moving
it.

   LOOK
   TAKE TARP
   MOVE TARP

But what was the tarp for? Try this and you will see that it is an anti-static tarp. Ion thrust
modules are delicate machines.

   EXAMINE TARP
   READ INSIGNIA

Who follows static guidelines anyway? Would it hurt it any to touch a charged comb to the module?
Let's find out. (Make sure you have the comb that came from Cecil III's satchel)

   COMB MY HAIR
   TOUCH MODULE WITH THE COMB
   --- Behind a Ship ---

Whoa. Guess it is a bit sensitive. You've dropped everything you were holding behind the ship.
Luckily, if you had left anything there, you gathered it up before you split. Take your
belongings... now.

   LOOK
   TAKE <everything you need to take>

Get out of there. You can't spend your whole life hiding.

   GO SOUTHEAST
   --- East Spaceport ---

The commanders are obviously busy, so why not check out their lounge?

   GO UP
   --- Commanders' Lounge ---

Take these things... and wear the goggles to get the off your load.

   TAKE GOGGLES, CIGARETTE, AND LIGHTER
   WEAR GOGGLES

...and proceed to the jacuzzi

   GO NW
   --- Jacuzzi Room ---

You can't swim in the jacuzzi, it's too hot, but you can look in it, and goggles help a
lot in this situation. Draw the symbol you see with the words "yellow" and
"two-lobed" next to it.

   ENTER JACUZZI
   LOOK IN JACUZZI

Return to the lounge and see what other clues lie around. The note is hardly readable, and has
little clue value comparatively. But the map holds significant revelation... When you examine the
spots write down "1-silver, 2-yellow, 3-blue, 4-red."

   SOUTHEAST
   --- Commanders' Lounge ---
   READ NOTE
   TAKE NOTE
   DROP NOTE
   EXAMINE MAP
   EXAMINE SPOTS

Let's get out of here, they could be back at any second.

   DOWN
   --- East Spaceport ---
   E
   --- West Installation Plaza ---
   NORTH
   --- Hospital Entrance ---

Here we are at the hospital entrance. Take a look around. The only way to enter the hospital lies
westward.

   EXAMINE STATUE
   GO WEST
   --- Hospital Hallway Junction ---

There are two hallways in the hospital, but they don't lead to anything but frustration. The
document cloner is all you are really worried about here.

   EXAMINE DOCUMENT CLONER
   OPEN CLONER

Keep at the unisex restroom door. Knock on it, hit it, talk around it. She won't come out, but
she will make you look at what you are standing on. Look under the mosaic rug to find the
cylindrical key to unlock the cloner. Cecil II's mental health records only provide the needed
information to decode the symbols later. You may want to keep them on you.

   OPEN DOOR
   KNOCK ON DOOR
   HIT DOOR
   SAY "GET OUT"
   KNOCK ON DOOR
   KNOCK ON DOOR
   EXAMINE RUG
   LOOK UNDER RUG
   TAKE CYLINDRICAL KEY
   UNLOCK CLONER WITH THE CYLINDRICAL KEY
   TAKE HEALTH RECORDS
   READ RECORDS

On to the greatest achievement of mankind. No, not two Starbucks' on the face of Mars. The FAKE
bio-dome project. You will need the plastic card with the hologram on it to enter. You may enter the
bio-dome 4 times with this card.

   GO EAST
   --- Hospital Entrance ---
   GO EAST
   READ SIGN
   --- North Installation Plaza ---
   PUT PLASTIC CARD INTO SLOT
   --- FAKE Bio-dome Entrance ---
   READ SIGN

Let's get lost. Literally. It's the only way to find the holographic manifestation of what
the UN is going to pass off as Great Goddess Oona.

   GO NE
   --- Hemp Fields ---
   GO NW
   --- East-West Forest Path ---
   GO NORTH
   --- Dark Forest ---
   --- Lost in a Dark Forest ---
   GO NORTH (and repeat in any direction until you fall in the trap)

Oona tells you there is an entrance to Cecil II's secret lab behind the altar. Go ahead...

   GO BEHIND ALTAR
   --- Shady Forest, Behind Altar ---
   OPEN STEEL DOOR
   DESCEND
   --- Dank Hallway, East End ---

The interesting door won't open initially from this side, but you will use it later.

   OPEN INTERESTING DOOR

Seems Cecil has installed a laser-sensing security device to protect his lab from intruders. Read
the sign, EXAMINE the sign, examine the ancient symbol (a no-smoking symbol) and you'll figure
out what to do.

   WEST
   --- Dank Hall, West End ---
   OPEN PLAIN DOOR
   GO EAST
   --- Dank Hallway, East End ---
   READ SIGN
   EXAMINE SIGN
   EXAMINE SYMBOL

Still not sure? Complete the following to reveal the beam and get through the hallway without being
detected. The plain door at the end should remain unlocked.

   LIGHT CIGARETTE WITH LIGHTER
   SMOKE CIG
   JUMP OVER BEAM
   --- Dank Hall, West End ---
   PUT OUT CIGARETTE
   OPEN PLAIN DOOR
   WEST
   --- Cecil II's Secret Laboratory ---

He's even got a bathroom in here.

   NW
   --- Cecil II's Secret Lavatory ---
   SE
   --- Cecil II's Secret Laboratory ---

Take the painting to reveal the metal panel behind. Yadda yadda. Get a feel for it, and continue.

   TAKE PAINTING
   DROP PAINTING
   EXAMINE PANEL
   EXAMINE DIALS

The scientific equipment won't do you any good, but the key to unlocking Cecil's code of
symbols lies in the notebooks...

   EXAMINE EQUIPMENT
   TAKE EQUIPMENT
   EXAMINE NOTEBOOKS
   TAKE A NOTEBOOK

Take another look at the dials. Here is where everything comes together. There are four concentric
dials. There are four inner planets in concentric orbits around the sun (white light bulb on panel).
On the map each planet had a color. Each symbol you found scratched into a water-bearing monument or
otherwise had a color and a number. Starting to add up? When the symbols are decoded in order of
silver, yellow, blue, red (or Mercury in the first orbit, Venus in the second orbit, Earth in the
third orbit, and Mars in the fourth orbit) they decode to 5-3-0-9. Do this:

   EXAMINE DIALS
   SET INNERMOST TO 5
   SET OUTER-INNER DIAL TO 3
   SET INNER-OUTER DIAL TO 0
   SET OUTERMOST DIAL TO 9
   OPEN PANEL

There you have it. For all your trouble a data diskette. Pop it in the nearby ancient computer and
have at Cecil II's last words before he departed.

   TAKE DISKETTE
   EXAMINE COMPUTER
   FLIP POWER SWITCH
   TYPE B (arbitrary key)
   PUT DISK INTO SLOT
   TYPE P (arbitrary key)
   TYPE 1
   TYPE 1
   TYPE 2
   TYPE 3
   TYPE 4
   TYPE 5
   TYPE 6
   TYPE 7
   TYPE 8
   TYPE 9
   TYPE 10
   TYPE 11

Seems there's a ROM card to some kind of rover in the glove box of his Aries. Better go check
it out. Go south, then east through the super computer room where you'll find the other side of
the interesting door which unlocks from that side.

   GO SOUTH
   --- Super Computer Room ---
   GO EAST
   OPEN INTERESTING DOOR
   UNLOCK INTERESTING DOOR
   OPEN INTERESTING DOOR
   GO NORTH
   --- Dank Hallway, East End ---
   ASCEND
   --- Shady Forest, Behind Altar ---

   Get out of the forest area...

   GO NE
   --- Shady Forest, By Altar ---
   L
   GO E
   --- East-West Forest Path ---
   GO W
   --- Hydroponopia --- (don't worry about this place)
   SE
   --- FAKE Bio-dome Entrance ---

One last thing before you're on your way out of the bio-dome. Pray to Oona and talk to her.
She's lonely. This is how you get her to give you the watch:

   PRAY
   ASK OONA ABOUT HERSELF
      (a full list of queries to Oona is at the bottom of this document)
   LOOK AT OONA
   TAKE WATCH
   ASK OONA ABOUT WATCH
   ASK OONA FOR WATCH
   TAKE WATCH
   WEAR WATCH
   SAY GOODBYE

Off to the spaceport to get the ROM card...

   SOUTH
   --- North Installation Plaza ---
   SW
   --- West Installation Plaza ---
   GO WEST
   --- East Spaceport ---

The trick to anything modeled after this late-eighties compact car is to use a bit of force: HIT or
PUNCH ARIES will do fine as well.

   OPEN ARIES
   KICK ARIES
   ENTER ARIES
   --- 2113 Dodge Aries ---

Sorry to hold things up, but you should press the square button to get a text-version of a visual
flight log. The flight log of the flight Cecil II took when he discovered the comet.

   EXAMINE CONTROLS
   PUSH SQUARE BUTTON

Then, go ahead and do this to get the ROM card. Hey there IS a glove box in here.

   LOOK IN GLOVEBOX
   OPEN GLOVEBOX
   TAKE ROM CARD

That's all you need to do there. Back to the museum.

   EXIT ROVER
   --- East Spaceport ---
   EAST
   --- West Installation Plaza ---
   SOUTHEAST
   --- South Installation Plaza ---
   SOUTH
   --- Museum Lobby ---
   TAKE ROCK

Now that you have the rock you get to be destructive. Head over to Conformity Corner:

   GO N
   --- South Installation Plaza ---
   GO EAST

Check out the area and things contained in it...

   --- Conformity Corner ---
   EXAMINE STORES
   EXAMINE STOREFRONT
   EXAMINE WINDOW

Here we go:

   THROW ROCK THROUGH WINDOW
   ENTER WINDOW
   --- Future Gap ---
   OPEN DOOR
   EAST
   --- Garage ---

You will now be in the garage. Take a look at the rover. What you need to do is fill its oxygen
tanks with oxygen for a little drive on the Martian surface. Do this:

   EXAMINE ROVER
   EXAMINE PIPE
   EXAMINE HOSE
   SCREW HOSE ON TO PIPE
   TURN SPIGOT

Get into the rover to observe the filling of oxygen tanks.

   OPEN UPWARD-OPENING DOOR
   ENTER ROVER
   --- Rover, Garage ---

Inside the rover is dashboard on which there is an indicator panel and a 4 inch slot. The slot is
for the ROM card in order to make the rover go.

   EXAMINE DASHBOARD
   EXAMINE INDICATOR PANEL (repeat until needle gauge is at 100% or more)

To avoid stripping the pipe when you drive out, you will need to unscrew the hose from the pipe.
This is in case you need to come back for more oxygen.

   EXIT ROVER
   --- Garage ---
   UNSCREW HOSE FROM PIPE
   SUCK HOSE
   TURN SPIGOT (hissing should stop)

Get back into the rover, and close upward-opening door to pressurize the rover.

   ENTER ROVER
   --- Rover, Garage ---
   CLOSE UPWARD-OPENING DOOR

You will notice on the dash a 4-inch slot. Plug the ROM card into it. Examine the windshield. On it
is a visor with a button you will have to push twice to get the garage door to open. (I've
found this is usually the case with garage door openers.)

   EXAMINE DASH
   EXAMINE SLOT
   PLUG ROM CARD INTO SLOT
   EXAMINE WINDSHIELD
   FLIP VISOR
   PUSH ORANGE BUTTON
   PUSH ORANGE BUTTON

Drive out of the garage (DRIVE EAST will work just as well.) Then get the visor out of your face.

   DRIVE OUT OF GARAGE
   FLIP VISOR
   --- Rover, Driveway ---

From here the hand on the brass watch you got from Oona will point to where Cecil II has abandoned
everything on the surface. Or a simpler way is to drive around to the west side of the Installation
(where you may again observe the monument and the scratched symbol) and then drive SOUTHWEST
repeatedly until you come across the spacesuit. 

   DRIVE SOUTH
   DRIVE W
   --- Rover, Southeast Corner ---
   DRIVE W
   --- Rover, South of Installation ---
   DRIVE N
   --- Rover, Southwest Corner ---
   EXAMINE MONUMENT
   --- Rover, West of Installation ---
   EXAMINE SYMBOL
   DRIVE SW (repeat until you see spacesuit)
   --- Rover, Roving the Wasteland ---

Take another look around. Then look at controls. You will need to open the inner airlock door of the
rover for the first part of this last part. Be careful not to open both airlock doors while the
Martian atmosphere lurks outside. Do it like this:

   LOOK
   EXAMINE CONTROLS
   EXAMINE PARALLEL LEVERS
   PUSH LEFT LEVER UP

Then go back to the passenger section and up into the airlock.

   W
   --- Rover, Passenger Section ---
   U
   --- Rover, Airlock ---

Provided the cockroach is on your shoulder, you can get him to leave you and stay in the airlock by
removing the antennas from your head:

   REMOVE ANTENNAS

Go back to the front of the rover. The controls.

   D
   --- Rover, Passenger Section ---
   E
   --- Rover, Roving the Wasteland ---

First close the inner-airlock door, then (drum roll) open the outer airlock door by pushing the
rightmost lever upward.

   PULL LEFT LEVER DOWN
   EXAMINE LEVERS
   PUSH RIGHT LEVER UP

If all goes well, the final sequence should commence.

--------------------------------
* Star indicates something you should really ask about.

What you can ask the security droid about:
  *CECIL I, II & III
   AKA567 TOURGUIDE MODEL
   INSTALLTION STAFF
   CYBORG UNION
   FUEL CELLS
   NEWSPAPER
   INSTALLATION
   SURFACE OF MARS
   SPACEPORT
  *HIMSELF
  *COCKROACH
   GREAT GODDESS OONA
   KRAVEN FAMILY
   BIO-DOME
  *FOUNTAIN
   HOTEL
   YOURSELF
   TOURISTS

What you can ask the Great Goddess Oona about:
   EXA-MINESWEEPER
  *WORLD RELIGION
  *UNITED NATIONS
  *CECIL I, II & III
  *HERSELF
  *ROBOT
  *COCKROACH
  *BIO-DOME
   INSTALLATION
   WHITE ROBE
   INSTALLATION STAFF
  *LABORATORY
   SUPER COMPUTER
  *UNASA
   MARS
   EARTH
   ALTAR
   VISITORS
   UNIVERSE
   HEMP FIELDS
   THREE-EYED MICE
   FORESTS
  *WATCH
   GOD
  *YOURSELF